Hydromancerx
C2C Modder
Have you seen the Polynesian war canoes or Chinese Dragon boats? Like triremes they are mostly oar powered and are big also.
Those would be more like War Galleys.
Have you seen the Polynesian war canoes or Chinese Dragon boats? Like triremes they are mostly oar powered and are big also.
@ls612
Here are the icon/buttons for the ...
- Shang Chariot
- Stonewall Brigade
Thanks!
@Hydromancerx, i notice kathy has built that outrigger you were asking for....![]()
@ls612
Now that the graphics are made we can finally make these.![]()
You have Leonidas and the Spartan Warrior with the same graphic and icon/buttons. They should be different. Leonidas is correct but the Spartan Warrior should have the other graphic and icon/buttons that the other hero had.
EDIT: This model.
@ls612
I found a few bugs.
1. The Kayak should upgrade to the Outrigger, not War Canoe.
2. The Koa should require Hawaiian, not Polynesian.
3. The Tarkan has a pink icon/button.
3. I did not change the icon for that, so I would say that some C2C.FPK change by SO is the cause of that.
hmm... we also need to consider:
1) Specific Build modifiers - some units here seem to be better with roads or farms, or mines etc...
and
2) Negative modifiers - slower in x terrain(s), feature(s) and build(s)
I'm also wondering about the unit art... is all that setup and ready to refer to?
Lumberjacks/mills, watermills and windmills, hamlets have been overlooked. I dunno if you can think of anything there but I do like what you've suggested otherwise.EDIT: Updated the other post. What do you think?
I was going to say something identical to this yes.I think you should give the Llama Worker a speed bonus on Peaks (and maybe Hills). Even if the "can go on peaks" is strong, it obsolete with Mounteneering and after this they have no benefit over a Camel Worker.
Could be coolDo you plan to expand this system to later era Workers too? A Bulldozer for Roads, a Explosive specialist for Mines and Quarries, special Working Tools like tractors for farms, lumbermill troops for cutting down forests etc. Or do you prefer to make a specialisation among those Improvements via Promotions?
By the end of the weekend I should have those tags reworked entirely so that units and promotions both may be utilized. There's a number of small things I'm reworking there so you can see the difference and I'll explain why on each decision. But despite this, you've made the job much easier, particularly from the AI side I presume (haven't looked at that yet but anything is better than nothing and I don't enjoy the AI side of tag building at all!) But also in the programming... its very helpful to know exactly where the tags need to 'plug in' and you did some good work there figuring out how to plug in as well.The Terrain work modifiers will need Promotions to work (ie, be on a promotion that is given free to the unit). So I think that I'll make the promos first and apply those to existing workers, then see if I have time to make the new ones before the Freeze. Does that sound good?
@Hydro: The Terrain work modifiers will need Promotions to work (ie, be on a promotion that is given free to the unit). So I think that I'll make the promos first and apply those to existing workers, then see if I have time to make the new ones before the Freeze. Does that sound good?
Lumberjacks/mills, watermills and windmills, hamlets have been overlooked. I dunno if you can think of anything there but I do like what you've suggested otherwise.
Could be coolWhat about Zombie Workers too... they often get ignored in these discussions but I'm thinking they might be good with plantations, swamps & mud.
So in the meantime, Hydro's post here is the start of formulating the full xml execution plan. One thing that has not been addressed, however, is any promotions for workers at all. Since you added xp for workers and we don't currently have any promos for them, could you identify the current promos they should be qualified for and work out the promotions you feel we should have added for them? (I know buttons are an issue and I could probably throw some art together for that fairly quickly.)
I think you should give the Llama Worker a speed bonus on Peaks (and maybe Hills). Even if the "can go on peaks" is strong, it obsolete with Mounteneering and after this they have no benefit over a Camel Worker.
Do you plan to expand this system to later era Workers too? A Bulldozer for Roads, a Explosive specialist for Mines and Quarries, special Working Tools like tractors for farms, lumbermill troops for cutting down forests etc. Or do you prefer to make a specialisation among those Improvements via Promotions?
@Dancing Hoskuld
So I noticed in the "Mars Now!" mod that they have a terrain improvement called "Create Hill". However I did not see a "Make Flat" or anything so I wondered if it would be possible to add both of those to the game. In addition these would not be possible on normal Workers but to a Bulldozer and Terraformer units. Here are my ideas/requests.
Create Hill
Req Tech: Civil Engineering
- Can Be Made on Flatland Only
- Makes Flatland into a Hill of the same type of terrain
- Made by Bulldozer OR Terraformer
Create Peak
Req Tech: Megastucture Engineering
- Can Be Made on Hill Only
- Makes Hill into a Peak
- Made by Terraformer
Remove Peak
Req Tech: Megastucture Engineering
- Can Be Made on Peak Only
- Makes Peak into a Barren Hill
- Made by Terraformer
Remove Hill
Req Tech: Civil Engineering
- Can Be Made on Hill Only
- Makes Hill into Flatland of the Same Type
- Made by Bulldozer OR Terraformer
Martian
Martian Dunes -> Marian Desert -> Martian Rocky -> Martian Barren -> Barren -> Plains -> Grassland -> Lush
Martian Ice -> Martian Permafrost -> Martian Barren -> Barren -> Plains -> Grassland -> Lush
Martian Plains -> Plains -> Grassland -> Lush
Terraform to Marian Desert
Req Tech: Planetary Terraforming
- Can Be Made on Martian Dunes Only
- Makes Marian Dunes into Marian Desert
- Made by Terraformer
Terraform to Marian Rocky
Req Tech: Planetary Terraforming
- Can Be Made on Martian Desert Only
- Makes Marian Desert into Marian Rocky
- Made by Terraformer
Terraform to Martian Permafrost
Req Tech: Planetary Terraforming
- Can Be Made on Martian Ice Only
- Makes Martian Ice into Martian Permafrost
- Made by Terraformer
Terraform to Martian Barren
Req Tech: Planetary Terraforming
- Can Be Made on Martian Rocky or Martian Permafrost
- Makes Martian Rocky or Martian Permafrost into Martian Barren
- Made by Terraformer
Lunar
Lunar Basalt -> Lunar Desert -> Lunar Rocky -> Lunar Barren -> Barren -> Plains -> Grassland -> Lush
Lunar Plains -> Plains -> Grassland -> Lush
Terraform to Lunar Desert
Req Tech: Lunar Terraforming
- Can Be Made on Lunar Basalt Only
- Makes Lunar Basalt into Lunar Desert
- Made by Terraformer
Terraform to Lunar Rocky
Req Tech: Lunar Terraforming
- Can Be Made on Lunar Desert Only
- Makes Lunar Desert into Lunar Rocky
- Made by Terraformer
Terraform to Lunar Barren
Req Tech: Lunar Terraforming
- Can Be Made on Lunar Rocky Only
- Makes Lunar Rocky into Lunar Barren
- Made by Terraformer
Earth
Salt Flats -> Dunes -> Desert -> Scrub -> Rocky -> Barren -> Plains -> Grassland -> Lush
Ice -> Permafrost -> Tundra -> Barren -> Plains -> Grassland -> Lush
Marsh -> Muddy -> Lush
Terraform to Barren
Req Tech: ?
- Can Be Made on Martian Barren, Lunar Barren or Rocky or Tundra
- Makes Martian Barren or Lunar Barren or Rocky or Tundra into Barren
- Made by Terraformer
Notes: Martian Barren and Lunar Barren should be unlocked later.
Terraform to Plains
Req Tech: ?
- Can Be Made on Martian Plains or Lunar Plains or Barren
- Makes Martian Plains or Lunar Plains or Barren into Plains
- Made by Terraformer
Notes: Martian Plains and Lunar Plains should be unlocked later.
Vehicles
Bulldozer
Req Tech: Civil Engineering AND Motorized Transportation
Graphic: Here
Icon: ?
Req Resource: Automobile AND (Oil Products OR Biofuel)
Type: Worker
Strength: 20
Movement: 2
Upgrades From: -
Upgrades To: Terraformer
- This Unit is Tradable
- Can Only Defend
- Can Create Hill and Remove Hill
- Can Remove Forest, Jungle, Bamboo, Savanna, Tall Grass, Peat, Swamp, Cactus, etc.
- Cost +4
Per Turn
Notes: Should Do Limited Tasks faster than Modern Workers
Terraformer
Graphic: Former (From Planetfall)
Icon: ?
Req Tech: Wealther Control
Req Resource: Automobile AND (Oil Products OR Biofuel)
Type: Worker
Strength: 40
Movement: 2
Upgrades From: Bulldozer and Ecologist
Upgrades To: -
- This Unit is Tradable
- Can Only Defend
- Can Create Hill, Create Peak, Remove Hill and Remove Peak
- Can Remove Forest, Jungle, Bamboo, Tall Grass, Peat, Swamp, Cactus, etc.
- Can Terraform All Types of Terrains
- Can Create Forest, Jungle, Bamboo, Savanna, Tree Farm, Hybrid Forest, Safari, Sanitize, Preserve Site.
- -20 Air Pollution Per Turn (City)
- -20 Air Pollution Per Turn (Plot)
- -20 Water Pollution Per Turn (City)
- -20 Water Pollution Per Turn (Plot)
- Cost +10
Per Turn
Notes: Only the Terraformer should be able to Terraform terrain. All other workers should not be able to anymore.
Many, MANY thanks in advance!![]()