Hydro said:
Polearms = Anti-Mounted
Axe/Mace = Anti-Melee
Swordmen = Anti-City
Archer = City Defense
Crossbow = Anti-Melee
Since then we have added more types of Units such as ...
Thief = Stealthy Units
Hunter= Anti-Animals
Dogs = Anti-Thief
Skirmishers = Half Polearm / Half Archer
So now we have the Macemen which are currently envisioned as being anti-Recon and anti-Hunter and a minor in city attack and anti-melee.
I'm suggesting the following:
Polearms (Melee) = Anti-Animal/Anti-Mounted
Axes (Melee) = Anti-Melee
Maces (Melee) = City Attack/Minor City Defense (urban combat)/Minor anti-melee
Swords (Melee) = Generically strongest melee/Minor City Attack/Minor Anti-Archery
Archers (Archery) = City Defense/Hill Defense/Forest Defense
Crossbows (Archery) = City Defense/Anti-Melee
Stealth Units = Stealth/Anti-Hunter/Anti-Recon/Anti-Healer
Hunter Unis = Anti-Animal
Trained Animals = Anti-Stealth/(eventually Anti-Withdraw) (the various kinds should have some terrain strength variations I think.)
Recon = weak but strong withdrawal
Skirmishers = We have a good fit for them now but I would also maybe think they should counter the archer's role of Hill and Forest Defense by being strong at Hill and Forest attacks.
We also have:
Riding Units = currently are just strong and mobile and good with withdrawal but I would also think they would excel in attacking (and to a lesser extent defending) on flatlands (particularly muddy) where they would have ultimate superiority but weak in forests and hills and although we do have some of that in play now, we could probably use some more emphasis on this.
I'm also suggesting Two Handed Sword wielders that have an anti-polearm role rather than an anti-archery role. We have some specialized polearm units that have anti-melee roles in addition to their anti-mounted roles which is appropriate for their use as in Phalanxes and such. Those were often countered by the Two-Handed Sword wielders.
I would love it if we could define Heavily Armored units among Mounted, Melee and even Archers and give them extra strength but have some units that counter that factor which would represent some weapons like the Bill and the aforementioned weapon earlier.
So if you come up against a city that's defended by melee and archery, both strong at defending the city, you'd want the swords for the archers and the maces for the maces, axes and law-enforcement. Unfortunately, you'd probably have trouble either way unless you brought plenty of proper collateral units (a desirable effect to represent effective city defenses).
I was just making a suggestion and we hadn't discussed it much before it was acted on it so before we go much further I'd like to hear your opinion on these suggestions. They are giving consideration to the nature of the weaponry and the way those weapons would influence the battle more than 'classic functions' although it is considering that as well. I figure the shields the sword units would carry would give them an edge against archers.