I'm going to begin my rundown of what I would like to do to rebalance units after Thunderbrd's changes hit the SVN. This may be slightly confusing if you haven't been sent the changes, but in time it will make sense. Thunderbrd and Hydro are the two people I'm primarily seeking comment from.
Infantry (pre Gunpowder)
- High Armor (except for Ranged Units)
- Bonus vs Non-Animal Barbarians (except for Melee Units)
Axeman Line:
- High Pierce
- Low Armor
- Unyielding
So Axemen will hit hard and die fast, which is the feeling I want them to evoke
Spearman Line:
- High Armor
- Lower Strength
- Repel
- High Pierce
- Dig In
I would like to reduce the combat strength of spearmen so that they will be balanced with the armor and pierce bonuses. Their Cav bonus can stay, but Spear units will be mostly the opposite of Axemen, slow and tough bricks.
Javelin/Skirmisher Line:
- Very High Puncture
- High Early Withdrawal
- Bonus vs Elephants
- Bonus vs other Megafauna (bears, Bison, Mammoths, girrafes)
Javelins currently counter Archers, which I think is a mistake. Archers have far longer range in most cases, and they should be what counters Javelineers. Jav units will be fragile but deadly against heavily armored units, and can get away quickly from danger. Bring Cav to counter them.
Archer Line:
- Bonus to City Defense
- Dig In
- Bonus vs Elephants
- Bonus vs other Megafauna (bears, Bison, Mammoths, girrafes)
Still the city defense unit of choice, Archers can fortify and not be moved behind walls.
Macemen Line
- High Puncture
- Medium Armor
- Bonus to City Attack
Balanced units designed for hitting Cities, Macemen will be a good jack-of-all Trades. They will get murdered by Cav though (see below).
Cavalry (pre-Gunpowder)
Melee Cavalry:
- Knockback
- Early Withdraw
- Bonus vs Ranged units (archers and javelineers)
- Pursuit
Everything needed to destroy melee units (except Spearmen, which get a bonus against cav) in one unit. Make sure to guard them, as the still won't get defensive bonuses.
Ranged Cav:
- High Early Withdrawal
- Pursuit
- High First Strikes
- SAD bonuses (don't remember what they are called)
Ranged Cavalry will be best used en masse and in a surounding position. With large bonuses to SAD mechanics, lots of First Strikes, and Withdrawal chances they will be very dangerous in an open area. Don't get them caught in hills or forests though, as they are fragile and will keep their penalties in those terrains.
Elephants:
- Stampede
- Overrun
- Knockback
Yes, and this includes Bison, Bears, Mammoths, and other larger megafauna. Zebras and Girraffes and Deer go with either Ranged or Melee Cav though. These will wreck you if you aren't prepared, but can and will go berserk in combat, so don't use them against Archers or Javelineers.

That's good for now, I'll go into Industrial/Modern land units tomorrow.