Hydromancerx
C2C Modder
I made it myself. Use the animations that are used for most the Subdued Animals then. They are non-animated too. In fact I used the same model as the Black Bear.
Dropping the strength of the recon units will mean that they will not survive long enough to do recon. The thieves etc. will have destroyed them.
While we are the issue of Strength. Ever since the Archery, Javelin and Spearmen units got their strength pushed up the first mounted units have been much too weak in comparison. I think we should change the following.
Horseman = 5 -> 6
Mounted Infantry = 6 -> 7
Camel Rider = 4 -> 5
Llama Rider = 4 -> 5
Elephant Rider = 6 -> 7
Mammoth Rider = 7 -> 8
Deer Rider = 5 -> 6
Bison Rider = 6 -> 7
Bear Rider = 6 -> 7
This might actually make them useful.
Actually to tell you the truth I (personally) dont use ANY of the Vanilla/BtS normal units in C2C except the Explorer, because of the str 8, thats the only reason.
Where is this document? I've looked at the thread, but I can't seem to find the link, but I'm probably just temporarily blind.![]()
All vehicles in this line should have flank attack against all Movement 1 artillery/rams (log ram, battering ram, siege ram, catapult, trebuchet, great bombard, bombard, mortar, culverin, falconet, early artillery, artillery) and also against Railway artillery (it cant really move away and hide on short notice).
Currently, the early units (Motorcycle, War Wheel), are a continuation of the scout line. IMO Adventurer should upgrade into Hot Air Balloon. Motorcycles were used for reconnaissance, but they had other uses as well. Balloons were used pretty much for nothing else but recon.
Right now it is:
Adventurer -> Motorcycle
War Wheel + Motorcycle -> Jeep -> Humvee
Cavalry -> Armored Car -> Humvee
I proposed:
Adventurer / War Wheel / Cavalry-> Motorcycle -> Jeep -> Armored Car -> Humvee Hydromancer didnt like this though and in retrospect its not very good
So right now Im proposing:
Adventurer -> Hot Air Balloon (recon units)
War Wheel / Cavalry -> Motorcycle -> Scout Car (Armored cavalry)
Armored Car (continuation of the Chariot/War Wagon line) -> Scout Car (merging of lines)
With the APC line replacing the Chariot line.
Originally I wanted to have the M8 Greyhound as a Heavy Armored Car, but the role overlaps with Light Tank too much .
Anyway, Im considering this line an extension of the cavalry line (hence the completely reworked Stats), that serves as a flanking force for Tanks, which are the main attackers.
War Wheel
An early steam powered precursor to Motorcycle.
Suggestion: upgrades into Motorcycle
Stats: Strength 30, Movement 2, unit type Wheeled, starts with Commando, doesnt receive defensive bonuses, chance to withdraw from combat 15%, -25% attack in Jungle and Forest, +25% vs Mounted units
Motorcycle
Motorcycles were used for many things during WW2, Germans werent the only ones to use them offensively, but they did it most often, since bikes could keep up with tanks better than trucks of that era. http://worldwar42.blogspot.com/2011/...rld-war-2.html
Suggestion: upgrades into Scout Car
Stats: Strength 34, Movement 3, unit type Wheeled, starts with Commando, doesnt receive defensive bonuses, chance to withdraw from combat 15%, upgrades into Motorcycle, -25% attack in Jungle and Forest, +25% vs Mounted units
Armored car
While Motorcycles are a continuation of the Cavalry line, Armored Cars are one continuation of the Chariot Line (the other one being Tanks). This unit represents relatively primitive armoured cars used in WW1.
Suggestion: upgrades into Scout Car and Transport Halftrack
Stats: Strength 34, Movement 3, unit type Wheeled, doesnt receive defensive bonuses, chance to withdraw from combat 10%, 1 First Strike, -50% attack in Jungle and Forest, +50% vs Mounted units, +25% vs War Wheel and Motorcycle
Note: Does NOT start with Commando
Scout Car (Jeep)
This unit merges the Cavalry and Chariot lines, offering mobility superior to either one, while retaining relatively few of their weaknesses.
The unit itself represents light armored (and sometimes unarmored) cars used during WW2.
Suggestions: Change name to Scout car (Jeep was originally a term used to refer to any untested vehicle be it car, tank, or plane. Later it was trademarked and is now a brand name), try reducing the size of the model (compare it with Humvee to see the difference), upgrades into Modern Scout Car (Humvee)
Stats: Strength 36, Movement 4, unit type Wheeled, starts Commando, doesnt receive defensive bonuses, chance to withdraw from combat 20%, 1 First Strike, -50% attack in Jungle and Forest, +50% vs Mounted units, +25% vs War Wheel and Motorcycle
Modern Scout Car (Humvee)
Cold war and modern armored cars, such as BRDM-2, HMMWV (armored variants), Dingo, etc.
Suggestions: Change name to Modern Scout car (Humvee is a slang pronunciation of HMMWV, a military designation of one vehicle family), upgrades into ACV
Stats: Strength 55, Movement 4, unit type Wheeled, starts with Amphibious and Commando, doesnt receive defensive bonuses, chance to withdraw from combat 20%, 1 First Strike, -50% attack in Jungle and Forest, +50% vs Mounted units, +25% vs War Wheel and Motorcycle
ACV
Futuristic armored cars.
Suggestion: Upgrades into Scout mech and Grav scout (new unit)
Stats: Strength 100, Movement 5, unit type Wheeled, starts with Amphibious and Commando, doesnt receive defensive bonuses, chance to withdraw from combat 20%, 1 First Strike, -50% attack in Jungle and Forest, +50% vs Mounted units, +25% vs War Wheel and Motorcycle
Transport Halftrack (new unit)
A predecessor of the APC, to better wage Blitzkrieg with. In a way APCs replace chariots.
Suggestion: Upgrades into APC, uses M3A1 halftrack graphics from http://forums.civfanatics.com/showthread.php?t=192679
Stats: Strength 38, Movement 3, carries 2 Troops, unit type Wheeled, doesnt receive defensive bonuses, chance to withdraw from combat 10%, -50% attack in Jungle and Forest,
Note: Does NOT start with Commando
APC
Stats: Strength 50, Movement 4, carries 2 Troops, unit type Wheeled, doesnt receive defensive bonuses, chance to withdraw from combat 20%, -50% attack in Jungle and Forest, upgrades into Modern APC.
Transport Halftrack (new unit)
A predecessor of the APC, to better wage Blitzkrieg with. In a way APCs replace chariots.
Suggestion: Upgrades into APC, uses M3A1 halftrack graphics from http://forums.civfanatics.com/showthread.php?t=192679
Stats: Strength 38, Movement 3, carries 2 Troops, unit type Wheeled, doesnt receive defensive bonuses, chance to withdraw from combat 10%, -50% attack in Jungle and Forest,
Note: Does NOT start with Commando
Hi-Tech APC
Suggestions: Lower carry capacity to 2 (unless its markedly bigger than its predecessors), increase Movement to 4 or 5, upgrades into Grav Transport
*War wheel / Cavalry -> Motorcycle -> Scout Car -> Modern Scout Car -> ACV -> Grav Scout / Scout Mech
*Armored car -> Scout Car / Transport halftrack
*Transport Halftrack -> APC -> Modern APC -> Hi-Tech APC -> Grav Transport
Because I missed that part when copypasting War Wheel statsAgree.
Wait how can a Motorcycle upgrade into a Motorcycle?
Motorcycles have Commando, because they are a continuation of Cavalry line, which has Commando. Armored Car is a continuation of Chariot line that doesn't have Commando. Armored Car could get it, but I wanted to emphasize the difference between it and Motorcycle.Sounds fine but why not Commando?
I am conflicted whether the Halftrack should or shouldn't have Commando. On the one hand it is a contemporary of Scout Car (Jeep) that has it and its successor (APC) has it too. On the other hand I'm not sure if that won't make it a little TOO mobile. I guess either way is fine...Agreed. (still confused on the no commando part) ... of Transport Halftrack
ExcellentAgree with all but the War Wheel.
I'm kinda thinking it should have Commando. But we still need to get a tag in there that limits some units to movement along certain path types to represent this accurately. I'll put it on my list of priority developments.I am conflicted whether the Halftrack should or shouldn't have Commando. On the one hand it is a contemporary of Scout Car (Jeep) that has it and its successor (APC) has it too. On the other hand I'm not sure if that won't make it a little TOO mobile. I guess either way is fine...
Few ideas.
Add a ealier version of Man of war/ship of the line as they appeared around the mid 1600's and were the main ships of battle for Europeon Nations.
Just a few idea for the British (you prob heard half of these alreday)
Move Redcoat to ealier in tec tree toning the stats down, makeing it the starting gun power unit for british as it was pretty much our uniforms from the mid 1600's onward.
Add a late red coat Unit (based on the mid 19th century uniform) to take the place of the one moved back.
Add British Green Jacket (First regular rifle unit in UK army and was regared as a pretty elite unit in its time) between the early and late redcoat but as a seperate unit. Powerfull but can only build 1 or 2.
SAS Which would replace the speciel forces unit for the british.
Harrier Jump jet. Would be a special plane that takes up only half as much space on a aircraft carrier. Disadvantage is its short range and slightly weaker stats to other planes.
If you can find graphics for the new red coat units they could probably added in seeing that the most problamatic part of adding new units in are the graphics
Don't they already have a city attack penalty? If not, then that would be a good place to start.