I can't claim any credit for this at all I tried it off a Daladinn post and the results are pretty ridiculous.
Popping the spell right away allows you to get a worker out long before anyone else and gives you free great engineers for the rest of the game and pretty much guarantees an enormous early production advantage. I was creating warriors every turn with experience benefits while my opponent still had like 90 turns of research before he could even cast his spell (bannor). It seems to me that both the Calabim and Luchuirp spells need some kind of requirement so they can't be cast immediately (in Calabim's case when their city is around size 3 in order to do most dmg to other peoples starting cities) and ESPECIALLY needs to be blocked from being cast during advanced start as while the calabim one isn't completely horrible the Luchuirp combined with advanced start is broken.
I'm going to try playing a Luchuirp game tonight on Deity and see if its as broken there starting with one city.
Popping the spell right away allows you to get a worker out long before anyone else and gives you free great engineers for the rest of the game and pretty much guarantees an enormous early production advantage. I was creating warriors every turn with experience benefits while my opponent still had like 90 turns of research before he could even cast his spell (bannor). It seems to me that both the Calabim and Luchuirp spells need some kind of requirement so they can't be cast immediately (in Calabim's case when their city is around size 3 in order to do most dmg to other peoples starting cities) and ESPECIALLY needs to be blocked from being cast during advanced start as while the calabim one isn't completely horrible the Luchuirp combined with advanced start is broken.
I'm going to try playing a Luchuirp game tonight on Deity and see if its as broken there starting with one city.