Lumbermill vs Mine

br_casino

Warlord
Joined
Jul 26, 2006
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Assuming that I have a hill/forest/plains or hill/forest/grassland, does it make any since to build a lumbermill that will only give me +1 hammer (+2 with railroad) when I can build a mine that will give me +2 hammer (+3 with railroad) and an immediate chop rush?

It seems to me the only time Lumbermills make since are on flat squares when I need additional hammers over the long run.:confused:
 
asabahi said:
I believe next to river you get an extra commerace point with lumbermils. I could be wrong.
Yep, you're wrong. No extra commerce from lumbermills, you just get back the commerce the forest was costing you.
 
Always mine the hill.

The health is not worth all those hammers you lose waiting for lumbermills and missing the chop. Plus you don't want enemies hiding in a forest hill.

You actually LOSE a commerce point for having a forest, and you only regain it with a lumbermill. You never regain it if the lumbermill is on the corner of a river.
 
DaveMcW said:
The health is not worth all those hammers you lose waiting for lumbermills and missing the chop. Plus you don't want enemies hiding in a forest hill.
Of course, when you can't even build lumbermills, mine the hill. But, if you have the choice, it's sometimes not as cut-and-dry. (Though, I usually go with the mine)
 
asabahi said:
Actually I do not think I am. I just checked and next to river a lumber camp gives one extra commerce point.
Again, they give you back that one commerce you lose for keeping the forest there. A mine on a grassland hill next to a river with a railroad will give you 1F4H1C. A lumbermill in a forest on a grassland hill on a river with a railroad will give you 1F4H1C.
 
Assuming that you have the tech for both Lumbermills and Mines, then it becomes a choice between:
Lumbermills: 1/2 Health.
Mine: 30 hammers, small % of discovering a resource each turn.

Generally I mine. The only time I build the lumbermill is when health is suffering in that city, perhaps due to a bunch of floodplains nearby.
 
I mine on all hills... Apart from that, the plains go to Cottages, and most of the grassland to farms. Others are workshops. I only use lumbermills on places with Tundra.
 
With a few exceptions, Mine = Lumbermill.

(Plains/forest + Lumbermill) = (Grass/Hill + Mine) = (Grass/Forest/Hill + Lumbermill). Grass/Forests or Plains/Hills just trade a food for a hammer, or vice versa.

That said, mine all hills. Why? Because (if there is a forest on the hill) you can chop the forest without any penalty! Building a mine there gives you the same yield as a lumbermill, and comes way earlier in technology.

However, if you want to include the health bonus of forests, just use the following formula:
Iff :yuck:, then 1:health: = 1:food:.
 
wow... I've been keeping a couple forests around for the later benefit of lumbermills, but I guess I've been wrong all this time.

Thanks for the question and the head's up!
 
The only reason for keeping forrested tiles around is for their aid in regenerating additional forrested tiles for chopping. ;)
 
Zaimejs said:
wow... I've been keeping a couple forests around for the later benefit of lumbermills, but I guess I've been wrong all this time.

Thanks for the question and the head's up!

This thread is about forests on hills. Forests on flatland are more useful pre-lumbermills, especially if you have other tiles you can work while getting the free health bonus.
 
I like lumbermills. I can still get food out of the tile. By end game, a lumbermilled forest/grassland/hill with a railroad kicks out a LOT of hammers. Two food if I'm running state property.
 
automator said:
I like lumbermills. I can still get food out of the tile. By end game, a lumbermilled forest/grassland/hill with a railroad kicks out a LOT of hammers. Two food if I'm running state property.
Nope, lumbermills don't get a food bonus under State Property.
 
^^Yeah, workshops do though. My favorite improvement of all is the workshop (post SP of course). If I have a production city near some floodplains, (once i get SP)forget about it . Those floodplain squares get workshoped right up! +3H? are you kidding me? I love it. Anyway, does ne one know if you can build a workshop on a hill? Maybe that would be overpowered.
 
blitzkrieg1980 said:
Anyway, does ne one know if you can build a workshop on a hill? Maybe that would be overpowered.
You can't, but why would you? A mine with a railroad produces the same effect as a post-SP workshop without the dependence upon any particular civic.
 
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