m-NotWIII: A Game of Thrones--Game Thread

Spoiler :
Role: Hawker
Race: “Balseraph” (see Background)
Base Strength: 2
Victory Condition: Assassin: You and your ally must eliminate townspeople until you two are able to overpower them.
Ability: Deception: You’re already used to selling people worthless things, and fooling people about your real intentions is trivial. You will appear to be innocent should you be scanned.
Item(s): Amulet of Junil. It’s a worthless trinket you picked up.
Personal Goal: Claim the Fame: Your accomplice is an upstart, and a seasoned veteran like you is outraged that he will get to share in the glory! After you win, if you manage to have a higher base strength than the Jester, you’ll covertly murder him and thus you’ll get all the honor.

Background Story: You and your colleague, the Jester, are not merely a hawker and a jester trying to make their way in a cruel world. No, you two are really Grigori assassins, sent to this troublesome town to seize it to bring peace to the region. You’re not complaining though—it’s pretty much a miracle that you’re getting a second chance after you completely failed to murder a Hippus diplomat years ago, having drunken yourself into a stupor at a local bar while you were supposed to be preparing for the hit, which predictably didn’t end up so well. At least, in the aftermath, your superiors were amenable to your desperate begging and gave you a second chance, because the alternative was probably death, or worse.

When you arrived in this town, you decided to be a hawker because you figured that since there was all this junk lying around, you could take it. And after you took it, you could sell it to people for a profit. It’s been working out pretty well so far.

After what amounted to a peaceful vacation, you two decided to murder the king to get started, knowing that the townspeople would probably leave in droves. Now all you two have to do is play it cool and pick people off one by one.

I killed Winston after I suspected he didn't believe my bogus role claim. :lol:
 
Assassin PMs

Hawker

Spoiler :
Role: Hawker
Race: “Balseraph” (see Background)
Base Strength: 2
Victory Condition: Assassin: You and your ally must eliminate townspeople until you two are able to overpower them.
Ability: Deception: You’re already used to selling people worthless things, and fooling people about your real intentions is trivial. You will appear to be innocent should you be scanned.
Item(s): Amulet of Junil. It’s a worthless trinket you picked up.
Personal Goal: Claim the Fame: Your accomplice is an upstart, and a seasoned veteran like you is outraged that he will get to share in the glory! After you win, if you manage to have a higher base strength than the Jester, you’ll covertly murder him and thus you’ll get all the honor.

Background Story: You and your colleague, the Jester, are not merely a hawker and a jester trying to make their way in a cruel world. No, you two are really Grigori assassins, sent to this troublesome town to seize it to bring peace to the region. You’re not complaining though—it’s pretty much a miracle that you’re getting a second chance after you completely failed to murder a Hippus diplomat years ago, having drunken yourself into a stupor at a local bar while you were supposed to be preparing for the hit, which predictably didn’t end up so well. At least, in the aftermath, your superiors were amenable to your desperate begging and gave you a second chance, because the alternative was probably death, or worse.

When you arrived in this town, you decided to be a hawker because you figured that since there was all this junk lying around, you could take it. And after you took it, you could sell it to people for a profit. It’s been working out pretty well so far.

After what amounted to a peaceful vacation, you two decided to murder the king to get started, knowing that the townspeople would probably leave in droves. Now all you two have to do is play it cool and pick people off one by one.


Jester

Spoiler :
Role: Jester
Race: “Bannor” (See background)
Strength: 2
Victory Condition: Assassin: You and your ally must eliminate townspeople until you two are able to overpower them.
Ability: Deception: You’re the cream of the crop, and subterfuge is an art to you. You will appear to be innocent should you be scanned.
Item(s): Jester’s Hat. You look pretty dashing in it, and that’s the only reason you still have it.
Personal Goal: Claim the Fame: Your partner is a worthless old man. You managed to gather some info on him, and it looks like he’s a washed up has-been. If you manage to have a higher strength than the Hawker at the end of the game, you’ll covertly murder him and thus you’ll get all the honor.

Background Story: You and your colleague, the Hawker, are not merely a jester and a hawker trying to make their way in a cruel world. No, you two are really Grigori assassins, sent to this troublesome town to seize it to bring peace to the region. Well, technically speaking, you’re still an assassin-in-training. The Grigori believe in what we would call baptism-by-fire. Since you’re pretty damn bright, you’ve earned yourself the chance to prove what you’ve learned by taking over this small town.

When you arrived in this town, you decided to be a jester because you wanted to ingratiate yourself to the nobility. That and you secretly think you are quite witty, and every time the king asked you to smash your face in with a pie, you wept on the inside for all the clever quips that would go unsaid.

After what amounted to a peaceful vacation, you two decided to murder the king to get started, knowing that the townspeople would probably leave in droves. Now all you two have to do is play it cool and pick people off one by one.


Civilians Part 1

Retired Soldier
Spoiler :
Role: Retired Soldier
Race: Hippus
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: Serve and Protect: If you have the right equipment, you will be able to defend another townsperson at night.
Item(s): None.
Personal Goal: Just Like Old Times: Defend one innocent person.

Background Story: Even though the Hippus are known for selling their services to the highest bidder, you’ve always thought of yourself as somebody who had higher morals. As the captain of your own mercenary squad, you only sold your services to those whom you believed to be righteous. Of course, the world being as it is, it was incredibly hard to find people of that nature, and you slowly let your morals slide until you were just like the other Hippus. Disgusted at yourself, you quit one day and came to Traum for a respite. You’ve been doing odd jobs around town and you thought you could get to like the place, all the silly shenanigans notwithstanding. Then the king had to go get himself murdered! But now you feel an adrenaline rush, one that you haven’t felt in a long time. It’s time to defend the righteous.

You unfortunately don’t have your sword, having sold it for scrap metal long ago, but if you could get your hands on a weapon, you’d be able to defend people while the murderers were out.


Novelist
Spoiler :
Role: Novelist
Race: Balseraph
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: Piercing Look: Your writing gave you the ability to look into the hearts of men. If only you had what you needed...
Item(s): None.
Personal Goal: Gotcha! Oust an evildoer due to your ability.

Background Story: You fled Balseraph sometime after the Mad King took control when it became clear that he wasn’t going to be the only mad one, and you wandered the lands. Your brothers and sisters were right—what use is skill with words? It didn’t put food on the table. So you were a troubadour for a while, and that was fine, but all the while you yearned to get the words inside of you out before they burst. Finally, by some miracle, you came across a magical quill. The voices in your head became clear, and you could write. You didn’t care if you starved to death, you were so enraptured with the visions in your head, and you wrote a stellar novel. The King of Traum liked it so much he invited you over, and you took him up on his offer. The town was charming, but full of thieves, and you promptly lost it. You stalled the king for as long as you could while you dithered about, and you almost breathed a sigh of relief when he was murdered.

That quill gave you the power of looking into the hearts of men, which was what made your first novel so good. You just know that if you can find it again, you could sift out wrongdoers.


Duke
Spoiler :
Role: Duke
Race: Bannor
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: Distrust: Since the townspeople are naturally distrustful of authority, you know that if you’re scanned, you won’t look very innocent.
Item(s): Ornamental sword. It’s actually pretty flimsy and it’s pretty much useless in combat. You don’t even know how to wield it, anyway.
Personal Goal: I Will Survive: Survive until the end with a higher strength than any one remaining innocent person, and you’ll be able to become King due to your sheer power.

Background Story: You’re not really a terribly bright person, which meant that you were perfect for the aristocracy. Unfortunately, the Bannor didn’t really have any need for such figures, caring only about Junil, so you left. Luckily, you met the former king of Traum somewhere along the way and you two proceeded to have merry adventures. You were usually the butt of his jokes, the Huck to his Tom, but it was all right because he always came through in the end. He promised you that he’d be the king of the world one day, so when you woke up one day and found that he’d somehow become the king of a village, you didn’t really ask much. He made you a duke, and so you lounged around your dukedom, which was your house.

Since you don’t really pull your weight around town, the townspeople are naturally suspicious of you, so despite your good intentions, they’ll probably ascribe malice to your actions should they decide to scrutinize you.


Farmer
Spoiler :
Role: Farmer
Race: Hippus
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: Small Town Justice: You’ve decided to take matters into your own hands. Once you get your hands on the right equipment, you’ll be able to kill people at night too.
Item(s): Rickety Old Cart. You used to take this to the market, laden with your produce.
Personal Goal: Bounty Hunter: Kill an evildoer at night.

Background Story: You’re just a small town boy who is living in a lonely world. There’s something nice about going out into the fields with nary a soul in sight. Being alone with nature is its own reward. You in fact didn’t really live in Traum proper, for the most part staying out in the fields and only going in to sell your goods occasionally. You were fairly irked when one day you came to town and suddenly there was a king. You got used to the situation though, because he in all honesty didn’t really do much and anyway he didn’t bother you. In fact you grew to like him because he was always raving about how good farmer’s markets were and how authentic the food was.

When he died, something inside you snapped. You have such an iron resolution that you’ll kill people at night too, if that’s the way these guys are going to play the game, but unfortunately you’re going to need a weapon.
 
Civilians Part 2

Bartender
Spoiler :
Role: Bartender
Race: Balseraph
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None.
Item(s): None.
Personal Goal: Connoisseur: Get your hands on a bottle of fine wine.

Background Story: Sing me a song, piano man, and while you’re at it, I’ll slink over to the bar and have a drink. Even though you’re technically one of those despised people who profit off other’s misfortunes, you have the sheer luck of having a job where you can alleviate people’s troubles with a bit of poison and the people will thank you for it. Usually, you’ve been able to head off disastrous events by giving a kind word to people when they spill their life story to you, so you’re surprised that somebody managed to kill the king behind your back. Still, you’ll hold a drink in his honor and catch the people responsible.

Of course, since you are of course a man with fine tastes, you also wouldn’t mind profiting just a little bit from this tragedy. If you could get your hands on some fine wine, well, you could drown your own sorrows for once.


Miller
Spoiler :
Role: Miller
Race: Bannor
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None.
Item(s): None.
Personal Goal: Hit the Road: Secure a means of escape, and do so. If you do this, it will count as you fulfilling your own victory condition.

Background Story: You were probably born milling. At least, that’s what your father told you. You come from an entirely non-distinguished lineage of millers. It’s not that exciting of a job, just grinding grain into flour. You never get to unleash your creative side. So you scratched out a mediocre existence in a mediocre town, dreaming of when you’d get to escape. When the king died, you thought it’d be a great chance to run away, but somebody noticed you and you had to pretend that you were very interested in the situation and stayed behind to help. You may as well help out, since you can’t do much else.

Still, you’d love to escape, so if you ever come across a person or a tool that could help you run away, than you might not think twice about doing so.


Baker
Spoiler :
Role: Baker
Race: Hippus
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None.
Item(s): None.
Personal Goal: Cooking by the Book: Get your hands on the recipe book that’s been stolen from you.

Background Story: Freshly baked bread is one of the best smells on the planet, so you thank your lucky stars that you get to smell it every day. Even waking up early to bake before the early morning rush doesn’t faze you. So you lived your life, your shop a pleasant island in the town, a nice way to start the morning. Of course, people usually drifted to the bar by the end of the day, but you brushed that off, saying that if you weren’t there in the morning, then they’d probably be more drunk than usual. Not even the king’s death fazed you too much. You just decided that you’d bake some revenge.

You’d also be able to bake...interesting things...other than revenge. If only you had your book! Then you would be a true artisan!


Herbalist
Spoiler :
Role: Herbalist
Race: Balseraph
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None.
Item(s): None.
Personal Goal: Take a Trip: Get your hands on some devilweed.

Background Story: Such magic you can wreak upon men! You fashion yourself a bona fide apothecary, although you’re really just a regular herbalist. Still, you do what little bits of magic you can with the folklore you’ve picked up and what you’ve learned on the job. It’s not a bad job, really, and sometimes, when you don’t know what to do, you just mix together arbitrary roots and people get better all by themselves. It’s probably for the best that you pretend that you know exactly what you’re doing at all times.

You do know the opiates very well though, and so if some happened to fall under your possession, well, who could blame you from imbibing with some?


Blacksmith
Spoiler :
Role: Blacksmith
Race: Bannor
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None.
Item(s): Set of four (4) horseshoes. You don’t have a horse though.
Personal Goal: Hit the Road: Secure a means of escape, and do so. If you do this, it will count as you fulfilling your own victory condition.

Background Story: You’re a true artisan. You secretly consider yourself one of the few people in town who actually does honest work. You wouldn’t care if most of the people in the town died, actually. You in fact did not want to hang around and wait to get murdered, but unfortunately somebody took your horse during the commotion and you, despite your aloofness, have quite a reputation for being a stoic defender of justice, or something. So for better or worse you’re stuck here. Who knows? Maybe the town will grow on you?

Nah, who am I kidding? You’d love to escape. If the right person, or object, or some combination of those, came along, well, you could just sneak away...


Hunter
Spoiler :
Role: Hunter
Race: Hippus
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None.
Item(s): None.
Personal Goal: Head of the Hippus: At the conclusion of the game, have a higher strength than all the remaining Hippus. You won’t murder them in cold blood, but you’ll show them who is the boss.

Background Story: You were a ranger once, for the Hippus army. Somehow, you got tired of the constant danger, of arrows streaming past your face, missing by inches. Even though you loved picking off others, the stress of getting picked off grew on you. So you retired to this town and became a hunter. At least the prey this time didn’t have tools, and they usually weren’t out to pick a fight.

Still, all the other Hippus made fun of you for giving up such a lucrative position. I mean, seriously, who wouldn’t want to be a ranger? So it’d be nice if, once everything was settled, you could establish yourself as top dog.


Priest
Spoiler :
Role: Priest
Race: Balseraph
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None
Item(s): Carving of Mammon. It’s pretty hideous, but it’s the thought that counts, right?
Personal Goal: Pascal’s Wager: Collect 3 relics, one for each main deity (Junil, Tali, Mammon).
Background Story: What’s interesting about a polytheistic religion is how you can shotgun your beliefs and try to get at least one god to notice your devoutness. So you decided that you’d pick up all three of the main gods of this town—the Bannor worship Junil, the Hippus Tali, and the Balseraph Mammon—and hopefully at least one of them would decide that you were a good person. When the king was murdered, you thought that surely at least one of those three would commend your bravery if you stayed, so you decided to fight back against the wrongdoers. Hey, what matters is that you’re staying behind, right?

You’d really like it if, during all this turmoil, somehow relics drifted into your possession. You already have a carving of Mammon, since you are still a Balseraph. You need two more though.


Carpenter
Spoiler :
Role: Carpenter
Race: Bannor
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None.
Item(s): None.
Personal Goal: The Midas Touch: Get your hands on the golden hammer.

Background Story: What’s there to talk about? You’re a carpenter. You solve problems. Not problems like, “What is the meaning of life?” That’d fall under the purview of philosophy. No, you solve practical problems, like “Where am I going to live?” and “What kind of hammer should I use?” Okay, so you’re not really that amazing of a person. But you’re still pretty special. You build things that people live in and use. When the king died, well, you couldn’t just leave the town that you’d practically built from scratch behind.

Of course, some hooligan would take this time to profit from the chaos and steal your golden hammer. That hammer was the secret to your success, and you terribly want it back.


Shepherd

Spoiler :
Role: Shepherd
Race: Hippus
Strength: 1
Victory Condition: Innocent: Eliminate the forces that seek to destroy the town.
Ability: None.
Item(s): None.
Personal Goal: Lead Your Flock: You’ve lost—or somebody stole—your precious cane. You need to get it back.

Background Story: Although you serve a vital purpose to the town, keeping the sheep exercised and always grazing on the best grass so that the town will have amazing wool and delicious sheep should they want any, you’re also the butt of many jokes. I mean, seriously, you’d never even consider sleeping with one, right? That’s just wrong! Even if they are warm and fluffy...Anyway, you don’t have your beloved flock anymore. When the good king was murdered, they all ran. Probably a bad omen, you thought, and one that you’d have to fix, so here you are.

Everybody knows that a real shepherd has a cane, but you’ve managed to misplace yours. It’d be nice if you got it back.
 
So... all items were worthless, all abilities were unusable except the assassins', and all PG's were impossible?
 
So... all items were worthless, all abilities were unusable except the assassins', and all PG's were impossible?

Yes, and even though the Assassins' abilities technically worked, they were pretty worthless since nobody could scan them anyway.
 
I was referring to their ability to kill people, but, that too. :p
 
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