Mac benchmark scores

Just got Civ VI through Humble Bundle via Steam and I expected slow performance, but running graphics benchmark on lowest settings for every thing including 1024x768 windowed interface gets me an average frame rate of 1054.997 and 99th percentile of 2126.134

Obviously unplayable.

I have a mid 2012 macbook pro
2.3 GHz Intel Core i7
8 GB Ram
with an NVIDIA GeForce GT 650M w 512MB vRam
running HIgh Sierra 10.13.3 on a SSD
Only other program actively running was the Steam interface.

You think the 2.3 and the low VRam will make THAT much of a difference in the benchmarking?
Thanks
 
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Just got Civ VI through Humble Bundle via Steam and I expected slow performance, but running graphics benchmark on lowest settings for every thing including 1024x768 windowed interface gets me an average frame rate of 1054.997 and 99th percentile of 2126.134

Obviously unplayable.

I have a mid 2012 macbook pro
2.3 GHz Intel Core i7
8 GB Ram
with an NVIDIA GeForce GT 650M w 512MB vRam
running HIgh Sierra 10.13.3 on a SSD
Only other program actively running was the Steam interface.

You think the 2.3 and the low VRam will make THAT much of a difference in the benchmarking?
Thanks
I think VRAM is the problem here, not the 2.3 GHz. I had a similar MacBook with an Intel HD4000 (1GB VRAM) and it run better iirc.
 
I think VRAM is the problem here, not the 2.3 GHz. I had a similar MacBook with an Intel HD4000 (1GB VRAM) and it run better iirc.

I have the HD4000 in this laptop as well, but I don't think it is being accessed. It's not an option in display settings in game.

Chipset Model: Intel HD Graphics 4000
Type: GPU
Bus: Built-In
VRAM (Dynamic, Max): 1536 MB
Vendor: Intel
Device ID: 0x0166
Revision ID: 0x0009
Automatic Graphics Switching: Supported
gMux Version: 1.9.23
Metal: Supported, feature set macOS GPUFamily1 v3

Chipset Model: NVIDIA GeForce GT 650M
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0fd5
Revision ID: 0x00a2
ROM Revision: 3682
Automatic Graphics Switching: Supported
gMux Version: 1.9.23
Metal: Supported, feature set macOS GPUFamily1 v3
 
Just got Civ VI through Humble Bundle via Steam and I expected slow performance, but running graphics benchmark on lowest settings for every thing including 1024x768 windowed interface gets me an average frame rate of 1054.997 and 99th percentile of 2126.134

Obviously unplayable.
(...)

You think the 2.3 and the low VRam will make THAT much of a difference in the benchmarking?
Thanks
Yes I think the VRam is not sufficient. But even on my MBP 2014 it was not playable if you ask me. I did play a lot in strategic view mode, which you can also enable by default when starting. You won't get the graphical stuff, but otherwise the game is still the same! Give it a try.
 
Necroing this thread for the new benchmarks that are specifically GS ones:

I don't remember the exact numbers, but GS turn times where 60ish, which I couldn't believe at first. So I started the old civ VI AI benchmark and forgot what it showed as a result, but it was only a fraction (12? 15? 17? definitely faster than what I posted here last year) and I was somewhat relieved. Similar situation for the Graphics benchmark, although the gap wasn't that large in this case (~80 to ~60 I think). Also, the GS benchmarks took a long while to load (the whole text was read on the loading screen) and even when the game was finally loaded, it took like a minute until it actually started to play. I don't have time to play right now, nor do I intend to do the benchmark again today. But I will in the next days and post the exact numbers + my system specs.

Anyway, that means that for a mac laptop player like me, future era will be the most tedious civ experience ever. I expected that, but still a bit sad that it got confirmed. Not blaming anyone besides myself and Apple though, certainly not Aspyr.

I am interested to hear if the iMac players get a better result. I'm actually quite happy that I chose to go for a 15 inch macbook last time I upgraded, on my old 13 pro, late game turn times would have been intolerable.
 
I don't have my old benchmarks written down, but I was disappointed to see they were approximately the same in GS, especially after the mentions of speed improvements in the patch notes.
 
iMac 27", 2017, 4.2GHz i7, 8GB RAM, Radeon 580 8GB

Default Resolution - 2560x1440
Minimum Settings with Anti-aliassing Disabled
Average: 23.543ms
99th Percentile: 36.066ms

Default Resolution - 2560x1440
Ultra Settings with 8xAnti-aliassing
Average: 44.606ms
99th Percentile: 62.254ms

I thought I'd revisit the benchmarks after installing MacOS 11 Big Sur today. The Mac is the same 2017 iMac 27", 4.2GHz i7, Radeon 580 8GB, but now with 24GB RAM.

First, the Base Game Benchmarks for direct comparison:

Default Resolution - 2560x1440
Minimum Settings with Anti-aliassing Disabled
Average: 10.755ms
99th Percentile: 14.692ms

Default Resolution - 2560x1440
Ultra Settings with 8xAnti-aliassing
Average: 25.453ms
99th Percentile: 33.868ms​

And now the Gathering Storm Benchmark:

Default Resolution - 2560x1440
Minimum Settings with Anti-aliassing Disabled
Average: 17.639ms
99th Percentile: 21.455ms

Default Resolution - 2560x1440
Ultra Settings with 8xAnti-aliassing
Average: 34.111ms
99th Percentile: 48.262ms​

We've come a long way. These are some serious improvements over the last few years courtesy of Apple and Aspyr.
 
I've just received a new M1 Macbook Pro with 8GB RAM and a 512GB SSD.

For benchmarking, I set the internal display at 2560x1440 using RDM for direct comparison to the i7 iMac 27" in the previous post.

At this ridiculous resolution, it benches as follows:

First, the Base Game Graphics Benchmark:

Minimum Settings with Anti-aliassing Disabled
Average: 18.623ms
99th Percentile: 21.655ms

Ultra Settings with 4x Anti-aliassing
Average: 48.872ms
99th Percentile: 61.741ms​

And now the Gathering Storm Benchmark:

Minimum Settings with Anti-aliassing Disabled
Average: 22.481ms
99th Percentile: 28.543ms

Ultra Settings with 4x Anti-aliassing
Average: 62.211ms
99th Percentile: 83.898ms​

That's roughly half the frame rates that an i7 4.2GHz with a Radeon 580X can achieve. Not bad for an integrated GPU.

With a more realistic resolution of 1680x1050 and medium settings with 2xAA:

Gathering Storm
Average: 27.960ms
99th Percentile: 44.110ms​

It's smooth too, totally playable at whatever frame rate is running, and it's cool with barely a whisper of fan noise.

And at the end of the benchmarking session, with only 8GB of RAM, the swap was only around 500MB.
 
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