Macintosh Tech Support/Game FAQ

I suppose this is caused by the resource part. Macintosh files have 2 components: data and resource. The resource part is the icon MacOS displays in the various resolutions. IIRC from my MacOS 9 times, there are special utilities stripping the resource from files you want to use e.g. on websites. Once you download the file, MacOS generates resouce part anew.
 
tao, thanks so very much for your quick response. :goodjob: If what you say is the case, that's pretty amazing! 28k for an icon resource! Wow!:eek:

Anyway, thanks again for the information!
 
Performance is extremely slow on my machine. We're talking literally minutes in between turns! I saw the previous post with a similar problem, but this is after numerous re-installs to no avail. This has been going on for a long time. Perhaps 10.2.8 *does* have something to do with it?

Atari Tech Support was useless. I love the game, but the slow speed makes it unbearable. Help!
 
Originally posted by tao
I suppose this is caused by the resource part. Macintosh files have 2 components: data and resource. The resource part is the icon MacOS displays in the various resolutions. IIRC from my MacOS 9 times, there are special utilities stripping the resource from files you want to use e.g. on websites. Once you download the file, MacOS generates resouce part anew.
There should be no icon resources in the documents you create. The document icons are only stored once, in the applications that those documents are associated with, which is why unknown file types are given a generic "dog-eared page" icon

Incidentally, your original file was only 1,295 bytes, not 4K. 4K is the smallest space your Mac knows how to allocate on disk.

I don't know why your file gains weigh in the transfer. In Mac OS X Safari I can right click my avatar and select "Save Image as" and I get the same file size as I originally uploaded, at about 2.8K. Maybe your drag to desktop does something different? :confused:

BTW. Why are you running OS 9 on a dual G4 that I would kill for? Sounds like running a Ferrari on cooking oil ;)
 
Originally posted by biscuit
Performance is extremely slow on my machine. We're talking literally minutes in between turns! I saw the previous post with a similar problem, but this is after numerous re-installs to no avail. This has been going on for a long time. Perhaps 10.2.8 *does* have something to do with it?

Atari Tech Support was useless. I love the game, but the slow speed makes it unbearable. Help!
I never suffered any speed problems in 10.2.8. I'm now on 10.3.2 with a 3d graphics card, and it's a bit faster, but not a lot. I used to get major slowdowns in 1.21g on earlier OS X versions, and I very occasionally suffer slowdowns now, but a save/quit/relaunch normally fixes that.

What size games are you playing, and on what hardware? If you are using huge maps then that's life. Playing standard or even large maps I have never seen minutes between turns since upgrading to 1.29b2.
 
Originally posted by AlanH

There should be no icon resources in the documents you create. The document icons are only stored once, in the applications that those documents are associated with, which is why unknown file types are given a generic "dog-eared page" icon

Incidentally, your original file was only 1,295 bytes, not 4K. 4K is the smallest space your Mac knows how to allocate on disk.

I don't know why your file gains weigh in the transfer. In Mac OS X Safari I can right click my avatar and select "Save Image as" and I get the same file size as I originally uploaded, at about 2.8K. Maybe your drag to desktop does something different? :confused:

BTW. Why are you running OS 9 on a dual G4 that I would kill for? Sounds like running a Ferrari on cooking oil ;)

I agree w/ Alan, which is unusual. :rolleyes: ;)

Even back when I was playing Civ3 on a G3 / 333 MHz / 512 RAM, I wouldn't get many delays unless I was on a large to huge map. So, I played standard size maps. Now, on a G4 / 1GHz / 384 RAM, Civ3 runs quite well to the point I'll play a large map at times. But, huge maps still cause delays between turns. Actually, unless I'm playing the GOTM, most of my personal games are on small maps, for time's sake.

biscuit, have you tried turning off unit animations?
 
What size games are you playing, and on what hardware?

Huge maps. 933mz/1GB RAM/GeForce4 MX and yes, 1.29b2.
 
Originally posted by biscuit
What size games are you playing, and on what hardware?

Huge maps. 933mz/1GB RAM/GeForce4 MX and yes, 1.29b2.
I've never played huge maps. so I can't comment, but I know Dojoboy says huge maps will do that to you, which is why I've never even bothered. Life's too short, and what can you learn from a huge map that you can't on a smaller one?
 
Originally posted by AlanH
[...] and what can you learn from a huge map that you can't on a smaller one?
Patience.

[Edit:] OK, don't actually want to start spamming.
I like huge maps and even changed my bic to make the huge-sized ones even bigger.
I'm on a 733/512/GF2MX and yes, in later parts of the game you learn just what I stated above. Maintaining a few hundred cities, you also learn what that build-queue is for. :D
Nevertheless, ever since I started changing and testing lots of unit stats and other game rules I've come to like smaller map sizes.
 
Hey I am new to this forum and to civ III (civ II is an old friend) I am having a problem with 1.29 where the game crashes when I build SETI. I don't really care for purposes of this game but naturally would like this to work. I can not seem to figure out how to turn off the little "video" for the wonders or make it so it doesn't crash. Any advice.
 
Hello and welcome :wavey:

It sounds as if you have a corrupt installation, which may be fixed by reinstalling the game.

OR

Are you running version 1.29b1? See this post for a comment by Brad Oliver, teh engineer who ported Civ3 to the Mac
 
Well, it may be trouble with quicktime, I'm not sure. Anyway, I had Civ III (newest release) working when I was using mac OS 9.1. Since then I've played another game for a while and done some minor upgrades to the system. At least, I thought they were minor. I upgraded to OS 9.2.2 (with OS9 helper) and installed iTunes which installed Quicktime 6.0.

Now Civ III won't run. I get a message saying the Civ III needs quicktime 4.1 or newer, which is missing (or some componate is missing). I've tried everything I can think of (reinstalling Civ III, going back to quicktime 4.1, turning all but the base extensions off) to no avail.

Any ideas? :sad:
 
I doubt if the Quicktime version is the problem. All the OS X users will be running much more recent versions than 4.1. Do you have OpenGL? I seem to recall Dojoboy saying you needed to install that, and CarbonLib. CarbonLib should be installed automatically by OS 9.2.2, but I've no idea whether that's true of OpenGL.

Of course, you *could* move on up to the current century, and upgrade to OS X :p
 
AlanH said:
...Do you have OpenGL? I seem to recall Dojoboy saying you needed to install that, and CarbonLib. CarbonLib should be installed automatically by OS 9.2.2, but I've no idea whether that's true of OpenGL.

Of course, you *could* move on up to the current century, and upgrade to OS X :p

Thanks, I'll check if OpenGL and CarbonLib are installed. I would suspect they are, but one never knows...

BTW, I'd love to move to OS X, but we just bought a new Powerbook for my wife and I'm not allowed to touch it (I just can't resist tweaking things. :mischief: ). So, for now, I'm stuck using my Powerbase with its G3 upgrade. Just couldn't get OS X to load (even with XPostFacto). Probably overtax the machine anyway.
 
AlanH said:
I doubt if the Quicktime version is the problem. All the OS X users will be running much more recent versions than 4.1. Do you have OpenGL? I seem to recall Dojoboy saying you needed to install that, and CarbonLib. CarbonLib should be installed automatically by OS 9.2.2, but I've no idea whether that's true of OpenGL.

Of course, you *could* move on up to the current century, and upgrade to OS X :p

Actually, I've had to run Civ III on OS 8.6 :ack: for the time being (I have 8.6 on a separate partition). Talk about working in the dark ages. I don't even have the proper video drivers for 8.6 (if they even exist).
 
Question. :wavey:

How do I change the human civ in a scenario file to another nationality? Oh and while Im at it, why is the scenario index post only half full? Are the rest of the files stored somewhere else?
 
hotboxd said:
Question. :wavey:
Hello :wavey:

How do I change the human civ in a scenario file to another nationality?
If the scenario has been created with a specific starting civ then I think you'll have to use a 1.29-compatible editor to alter it, and since there's no such editor for the Mac I guess that means running the PC version. I do know where the index is in the scenario file that defines which race the human player is, but I don't know if changing that using a hex editor is enough to do what you want.

Oh and while Im at it, why is the scenario index post only half full? Are the rest of the files stored somewhere else?
Which post? How do you know when a post is 'half full'? :confused:
 
Ha, sorry, I meant the list of completed scenarios that's linked to from the Downloads page. It's got a full listing but only the first half or so are linked to, the rest are blank.
 
Apologies for being thick, but I still don't know which page you are talking about. It's much easier if you can quote a url for the page - just copy/paste it from the browser address field into your post.
 
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