Mad Scientist's RPC summary

Hannibal the Trader: Only found cities when they will possess a strategic or luxury resource, only keep captured cities for the same reason, trade resources as much as possible, minimal armies (since Carthage relied on mercenaries) except during wars, but a strong navy. Try and get as many Great Merchants as possible.
 
Good ideas regarding Musa and Hannibal. I think they sort of go into the seabased game I was describing. The way I view that RPC playing out

1) A CE. This would clearly be important for demonstration purposes. and a financial leader is preferred.
2) I would like the game's warfare to be driven by the navy and naval assaults.
3) An archeopolego map. Preferrable high water level. Space wins are generally late on these maps, so some battles are in order. Colonies would play a big role, and spawning them off. Something not discussed that much on the boards nor somethig I use that often.

So that is where I envision that style game going. I do not want to emphasize trading that much as it was the focus of the Victoria game. SO some AIs I am considering

The big three financial sea Gods

Ragnar: Agressive with a UU and UB that fit in well with this game. Biggest problem I see is ALC is doing Ragnar and I prefer to give the readers some variety. However, by the time MONTY finishes with his human sacrifies Sis will likely be 2 ALC past the RPC.

William: Powerful naval UU essentially let's you put off chemistry yet you need chemistry to get to the UB:crazyeye: Creative is less useful on these island maps, than any other. And the UB needs rivers, another less frequent item in island maps.

Hannibal: Damn impressive, well maybe not his traits or UU/UB, but he certainly looks like a leader of men!!! OK, charismatic looks pretty good for naval assaults, as they attack, win and withdraw to their ships to heal and get promoted faster. Nice leverage there. The UB is the most powerful one for island maps, perhaps too powerful (the reason I took Vicky in the seafaring game, Hannibal is almost cheating trying to demonstrate the trade routeeconomy). The UU probably gets little use here.

Others

Liz: Great traits. In fact too great for anything that has the word CHALLENGE in it. Ditto Darius and HC. I conside these the big three and are reserved for the truely Challenging challenges.

Joao, besides mysefl disliking him, he sort of fits this game. Howver, I have in the back of my mind a nicer Terra map use for him in the future.

The Wildcard,

Musa: OK the man we all either hate or love, and that often changes from game to game:D . He fits in well with this, a great defensive UU to start with and protect early colonies, and a UB that's very useful. The thing about him is there is a unique RPC outthrere for him somewhere, GREED. Yes, for him we defeinitely have to play on his CIV personality, the tech whore. Sort of like playing on MONTY's irratic and often crazy play style in the MAd Scientist game.


SO there we have it for the Musa and Hannibal suggestions, in the sea king realm. The question is which leader can best utilize the three criteria best. My preference at the moment is Ragnar>William>Hannibal but that can still change depending of what interesting rules we come up with.
 
I played a game that was very fun and enjoyable. Slightly similar to some others you have done, but different enough I think.

Play as vikings, and have a mostly Trade Economy, with a twist. Slingshot to berserker's, who start with amphibious, and then proceed to go on raids. Any coastal city captured must be razed. No in land cities are allowed to be attacked, only ones on the sea. The viking UU and UB really help make this fun, along with the Aggressive and Financial traits.
 
I played a game that was very fun and enjoyable. Slightly similar to some others you have done, but different enough I think.

Play as vikings, and have a mostly Trade Economy, with a twist. Slingshot to berserker's, who start with amphibious, and then proceed to go on raids. Any coastal city captured must be razed. No in land cities are allowed to be attacked, only ones on the sea. The viking UU and UB really help make this fun, along with the Aggressive and Financial traits.

Very close to the game I am proposing except to use a CE rather than a TE, and keeping the captured coastal cities.

Interesting to run a trade economy while plundering and burning the AI coastal cities, who are you trading with:crazyeye: I does sema like the Viking thing to do though:goodjob:
 
Very close to the game I am proposing except to use a CE rather than a TE, and keeping the captured coastal cities.

Interesting to run a trade economy while plundering and burning the AI coastal cities, who are you trading with:crazyeye: I does sema like the Viking thing to do though:goodjob:

It does require a bit of diplomacy. It also makes wars easier to wage, because you don't have to leave a city garrison... just attack, raze, next city, repeat. Plus because of the extra speed viking ships get, its really hard for them to move troops to the city before you get there.

Plus because the Ragnar is financial, you get three commerce from sea tiles instead of just two. Meaning if you play on an island map, things can get very... interesting. :D
 
What about a game where you do not seek to win yourself, but seek to aid the AI in achieving a win?

e.g. a chivalrous variant where you want to assist Isabella in achieving a diplomatic victory (bonus points for religious) against a world full of miscreants. :) (Or is that a crusade variant? Maybe both!)
 
What about some kind of ultimate aggressor, where you declare war the very first time you meet every single ai, and anytime they make a demand? You could make Zeus a priority, along with Mt Rushmore.

Or what about a nuclear-centered game, where you rush to get a nuke asap and you win a domination where you can only capture cities that you have nuked. You must use a civ that currently owns nukes.
 
What about some kind of ultimate aggressor, where you declare war the very first time you meet every single ai, and anytime they make a demand? You could make Zeus a priority, along with Mt Rushmore.

Or what about a nuclear-centered game, where you rush to get a nuke asap and you win a domination where you can only capture cities that you have nuked. You must use a civ that currently owns nukes.

I think the current Monty game fit's this fairly well.
 
What about a game where you do not seek to win yourself, but seek to aid the AI in achieving a win?

e.g. a chivalrous variant where you want to assist Isabella in achieving a diplomatic victory (bonus points for religious) against a world full of miscreants. :) (Or is that a crusade variant? Maybe both!)

Hmmm, sort of had that with the Washington game although our goal was to win even though we got a draw.

I am thinking a RPC requires some sort of victory path for ourselves, I am not exactly the msot generous of people to help an AI to victory.
 
The next game will be "King of the Sea" and will be a strict CE economy using an archeopolego map with high sea levels. The Great Lighthouse and COlossus are forbidden as I do not want to repeat the Victoria game. We will be able to capture AI cities on our own land mass, but can only take AI cities via amphibious assault from a Galley/Galleon/Tansport. All victory conditions would be open. Further RPC restraints will be decided once I figure out which leader to use

Choices (MUST be a financial leader)
Ragnar
William
Hannibal

Ragnar is the obvious for naval warfare
William has a UU/UB built for this type of map
Hannibal is harismatic and has an overpowered UB for this type of game.

So what are the votes for a leaders?
 
Ragnar, definetly. His UB can be extremely helpful in coastal raids, and you can outrun any enemy ship. Especially deadly if you are the first one to circumnavigate the world. He is also aggressive, which gives him a slight edge in combat, and his UU owns the seas. Especially if you upgrade them later.

If not Ragnar, then William. His UU/UB look very helpful.

Hannibal, meh.
 
Go Willey.

Ragnar is currently being played out in another thread. Hannibal sounds boring....

It would be interesting to see the UU being played with, and you can get to war quicker without having to build as many transports. Finally, the Dike is so much superior to the Levee on so many water maps where there aren't that many rivers available.

So... you could take off on some sort of "crazed colonist" idea and put a city on every single sliver of land, all in the name of economic supremacy. Cre/Fin works OK with this I guess. You can take a few cities with a military, of course, too. /shrug, you seem to do a good job amusing yourself, let alone the rest of us, thinking these kind of things up. :lol:
 
King of the Sea has been started. We will use William as the ALC is currently doing Ragnar besides I have yet to play Williy in an off-line game.
 
Since Willem, King of the Sea is nearing the end, for good or evil, I would like to know which RPC should be next.

They are, and I added two more (summarized in the OP)

Shaka, A man of Culture (A non-catherdral culture game requiring 2 captured AI capitals)

Peter, The Russian spy (a mostly EE game, with a little Russian research)

The Glory of Rome, Agustus in a one city challenge.

Persians in space, Cyrus with a strict CE game on a continental map with space the only option (ASAP)

Your Average Joe, where I play my average game (no, I usually don't play the idiotic way I play these challenges) using who I view as the mosrt versatile leader, Asoka. Any win will suffice.
 
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