Mad Scientist's RPC summary

OK, I like this idea

Qin the Cowardly.

1) Emphasis on Great Wall to avoid barbarians. I can almost say an ABSOLUTE as Qin is one of the best equipped to get it, but I hate making a RPC mandatory on a Great Wonder

2) Qin is scared of his people, therefore he will not adopt certain civics : representation, slavery/caste system/emancipation/environmentalism/free religion. HOWEVER, he must adopt and maintain peasentry all game!!!

3) He will NEVER declare war, even for an early rush! However, he may defend himself (nothing more dangerous thatn a cornered animal!).

4) He must PILE on units for defense.

5) He MUST balance his eps to monitor everyone but cannot use spies as this loses eps! The ANTI-Mao game!

6) GPs can be used normally (game's not much fun without them). However, Qin will NOT run specialists at all!!!! This means a definite CE game (which is why I allowed US and FS civics).

7) Qin must agree to all tribute and requests except those canceling deals with other AIs.

8) And finally, of course he MUST try and bribe the AIs into fighting amongst themselves to protect himself!

I will save this for later as it is sort of like CHurchill's game, turtling the protective trait.
 
for a paranoid leader how about zara?
 
Putting together some ideas for my next RPC after FDR's Dream.

Cold, Drunken, Viking, Scum!

Ragnar set in the ice age map. The Viking like their drink, in fact too much. The viking must corner the entire world market of grains (rice, wheat, corn) which is used to make alcohol as well as wine.

Rules
1) MUST control all grains in the world.

2) CANNOT even build a granery as this stores the grains instead of converting them into good old hutch! Capturing graneries is not an issue since

3) You know how Vikings wage war, every captured city must be burned to the ground. If a grain is present we must bring settlers to cultivate.

Looking for other suggestions to follow the idea!
 
I think removing granaries might be a bit harsh, maybe rename them distilleries or breweries. Since the vikings love the drink and war better when drunk it would only make sense that a distillery (cough. . . granary) would increase their health. Not sure about some other rules to replace the granary one though.
 
Hmmm, that's a very good point. Graneries would really be destilleries and Breweries in Viking hands. OK, we will keep the Breweries but we do need some sort of compensation for those Drunks. So how about something like

No Libraries/universities/observatories/labs as drunks make poor students. In fact, no science specialists either. Merchants are OK as they can buy some rounds, Artists are OK because Drunks like to sing (not so well, but stay with me), Priests are especially OK (I was raised Catholic, believe me Priests can drink), and Spies work best when drunk (so I have heard!).

I remember reading once that Mr. Cottage DaveMc said all you need is a granery to run a CE game. Well, let's see if that true.

So how does that sound, Booze and swords for the Vikings. The hell with higher education, we got cottages!!!!!
 
Hmmm, that's a very good point. Graneries would really be destilleries and Breweries in Viking hands. OK, we will keep the Breweries but we do need some sort of compensation for those Drunks. So how about something like

No Libraries/universities/observatories/labs as drunks make poor students. In fact, no science specialists either. Merchants are OK as they can buy some rounds, Artists are OK because Drunks like to sing (not so well, but stay with me), Priests are especially OK (I was raised Catholic, believe me Priests can drink), and Spies work best when drunk (so I have heard!).

I remember reading once that Mr. Cottage DaveMc said all you need is a granery to run a CE game. Well, let's see if that true.

So how does that sound, Booze and swords for the Vikings. The hell with higher education, we got cottages!!!!!

Drunks may make bad students, but students make great drunks. Don't think of them as libraries, but rather recruiting centers.

Use slavery to whip away the serious students/teachers pets. No caste system since drunks can't hold down jobs long enough to become specialists.
If a random event saying forge/theatre burns down you MUST let it burn. No paying to keep it. Serves you right for letting drunks work in a forge.
Wineries must be pilliaged. Real men drink mead/whiskey...wine is for pansies and babysitters.
Nationalism is a must. European drunks love their countries soccer team.
 
Yarr, when is the Sury fantasy world game coming!

Yeah, do my idea! :lol:

For the people that didn't see the original post:

I've got a very odd but interesting future RPC idea. (I tried it out first, it was pretty fun)

Suryavarman II's Earth Excursion

The Khmer empire is a massive intergalactic empire, and they send exploration groups to other planets. One such group is lead by Suryavarman II, and it heads for Earth. Unfortunately, the spaceship holding the group malfunctions, and slams into Earth forcefully. Not only have the Khmer that have survived the crash lost all of their technology and contact with the home world, the explosion of the powerful Khmer technology has horribly mangled the Earth, and butchered the climate system, as well as changing around the vegetation and animals of the planet!

It's clear to Suryavarman II what must be done: they must either build a spaceship to get off of this terrible planet and back to the Khmer homeworld, or eradicate the humans on this planet and make it into another Khmer colony, adding to the intergalactic empire of Khmer!!

Rules

Map: FantasyRealm, the strangest map of them all
Victory conditions: Can only win by Conquest or Space Race, the AI can win by any way except Domination, which is turned off so it isn't accidentally triggered

Other rules:
Should try and build Angkor Wat
Must run a standard Split Economy, with equal cottage and specialist cities, in order to reflect the diverseness of the interstellar Khmer empire
The AI may take vassals, but you may not

It could be interesting, espesically because of the map. It could use some more rules though. I tried playing a game like this

It was also suggested by Mad that this be a new part:

"During the spaceship crash, the technology also malfunctioned another way! There are now SIX clones of Sury! They have all taken the intiative and have each has taken control of a former human tribe! The real Sury must flee from them all back to his home planet or destroy them all!" (okay, he didn't word it that way. He basically said "how about seven Sury's in that one RPC" I think)

In which case I would also put on "Unrestricted Leaders" as an option.
 
I have to be in the right mind set to start that Sury RPC. playing against 6 Sury mean a little mentla toughness.
 
I agree the seven Sury's need to be different somehow.
 
The khmerian game will be Sury clones and thus all Khmerian which add to the insaneness of the RPC. However, it shall wait a little longer as there are other RPCs I prefer to get out.

Regarding 3.17 patch, I see very little solver/Bhuric pathing of this patch and will install it once the Ragnar game is done. Nerfing amphibious assaults with the non-vessel attack of seige weapons just did not seam to do Ragnar justice.

Now, can someone direct Ragnar to the nearest bar!
 
Concerning the next RPC. I think it will be

Gandhi the pacifist: Where gandhi cannot ever fight a war, even in defense. He is limited to 1 defensive archer percity (this may be promoted up the line though). He is prevented from adopting Police state/nationhood/slavery/serfdom/theocracy/vassalage. The thing is, to have any shot at pulling this off we definitely need to handpick some peaceful leaders. So let's have some suggestion..

Hatshepsut
Mansa Musa
Darius
Elizabeth
Washington or Lincoln
Pacal

Any other suggestions????
 
shouldn't you ban caste system as well? I recall Gandhi being quite against the idea. though it would make the game considerably harder as you stop a whole column of civics being used for most of the game

for peaceful leaders the best ones are in my opinion, FDR, Liz, Fred, Asoka, MM, Hatshepsut but other than the warmongers most AIs are ok if you are very nice to them.
Just don't include monty, toku, GK, ragnar or shaka and it should be ok

Are you allowed to do things specifically to boost your power rating to make a DoW less likely? Ie: building lots of walls/ military buildings, getting millitary techs and wonders etc
 
While Gandhi himself was against the caste system, it is a traditionally Indian concept, so I think it's OK. Fred is another good option. I'll think about military buildings and walls/castles, but my guess is to really throw ourselves into the Gandhi pacifist concept.

I am also considering running the religion table, so it would be great if no mysticism starting AIs are present!

Before it's mentioned about working cows or any animals (Gandhi was a vegan), Gandhi's personal beliefs on such matters is not forced down his peoples throats, so while he may frown upon such things it OK for his people.
 
Sorry, double post.
Any way I can delete this?
 
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