Mad Scientist's RPC summary

Well, now that the insane Khmerian game is over, I am opening this as a pregame thread for the next one.

I shall try another Emperor level game, this time with a stronge leader, Elizabeth.

Yes, the last and most attractive of the English Monarchs (Unless Victoria and Churchhill are your thing!). Here are the idea I am having and looking to streamline some rules

1) A Huge Terra map, the last of the trifecta (The Joao Success and the Louis Failure).
2) Balance of Power: Meaning Liz must strive to establish a worldly balance of power between nations. To judge this, I will use the following: percent of population. The English must keep 15-20% population of the world, and the highest nation may not pass 20%. If they do, she must use diplomacy/espionage/war to "cut them back".
3) English Colonies: Let's fully explore this option as we have done little with this except for the Joao game. Liz must agressively settle the new world, until she pops the 20% rule at which time she needs to spawn off a colony.
4) We need to try and keep diplomacy at it's best towards us, thus we should try to avoid getting into sides of religious disputes, although we are not limited to adopting a religion. FR is a must when available though.
5) Build up London as we did for Paris in that RPC! Again we are looking for 300,000 culture points here!
6) The only civic we cannot adopt is State Property! The English certainly need corporations, which MUST be spread to colonies if possible.

No restrictions in game play (asside from the pop limit) and no limits on victory conditions although I think a UN diplo win on the backs of English freed colonies sounds nice.

Finally, let's get a good list of leaders for Liz at the appropriate time era that are NOT from Khmer!

Peter
Fred
Louis
Mehmed
Isabella
Mansa Musa
Willem
Zara

No war-maniacs (we really want to open up manipulations a bit) but no peacenicks eatiher with a few religious Zealots thrown in for flavor! Willem and Mansa offer some tech competition.

Also no Agressive/Protective/Imperialistic/Charismatic leaders. A clean warring playing field here!

One final request/idea for the crew. Does anyone want to donate a Terra map that has a decent size of-shore land mass that can serve as British isles??? Something can can hold maybe 5-8 comfy cities yet allow us to infringe on the "Continent" as we see fit!
 
Well, now that the insane Khmerian game is over, I am opening this as a pregame thread for the next one.

I shall try another Emperor level game, this time with a stronge leader, Elizabeth.

Yes, the last and most attractive of the English Monarchs (Unless Victoria and Churchhill are your thing!). Here are the idea I am having and looking to streamline some rules

1) A Huge Terra map, the last of the trifecta (The Joao Success and the Louis Failure).
2) Balance of Power: Meaning Liz must strive to establish a worldly balance of power between nations. To judge this, I will use the following: percent of population. The English must keep 15-20% population of the world, and the highest nation may not pass 20%. If they do, she must use diplomacy/espionage/war to "cut them back".
3) English Colonies: Let's fully explore this option as we have done little with this except for the Joao game. Liz must agressively settle the new world, until she pops the 20% rule at which time she needs to spawn off a colony.
4) We need to try and keep diplomacy at it's best towards us, thus we should try to avoid getting into sides of religious disputes, although we are not limited to adopting a religion. FR is a must when available though.
5) Build up London as we did for Paris in that RPC! Again we are looking for 300,000 culture points here!
6) The only civic we cannot adopt is State Property! The English certainly need corporations, which MUST be spread to colonies if possible.

No restrictions in game play (asside from the pop limit) and no limits on victory conditions although I think a UN diplo win on the backs of English freed colonies sounds nice.

Finally, let's get a good list of leaders for Liz at the appropriate time era that are NOT from Khmer!

Peter
Fred
Louis
Mehmed
Isabella
Mansa Musa
Willem
Zara

No war-maniacs (we really want to open up manipulations a bit) but no peacenicks eatiher with a few religious Zealots thrown in for flavor! Willem and Mansa offer some tech competition.

Also no Agressive/Protective/Imperialistic/Charismatic leaders. A clean warring playing field here!

One final request/idea for the crew. Does anyone want to donate a Terra map that has a decent size of-shore land mass that can serve as British isles??? Something can can hold maybe 5-8 comfy cities yet allow us to infringe on the "Continent" as we see fit!

Look at this:
 

Attachments

Sem, I can't get the save opened. Something about the BUG mod on my end.
 
Your BUG mod is fine, but my BUG mod is totally bugged. I can't open any save and blue marble isn' runnung. For example, if I want to open a sury's save I must unload BUG first, no matter that the save is created with BUG as well.

Here is the save created without mods and the WB save. You should be able to open the both.


Edit: Forgot to mention, that if you use the WB save, AIs will start with wariors.
 

Attachments

OK, update on the Elizabeth ROC:

I will play out the current emperor level game as a normal game for completion sake. The difficulty level, while playable and winnable, is taking the "sail" out of the RPC angle.

I will replay Liz immediately on monarch difficulty as follows

Elizabeth and teh Colonial question

1) Terra map as before. If I can get another donated map with an off continent good sized land mass great, otherwise I will play it as it comes randomly.
Leaders:
Louis
Peter
Fred
Isabella
Mehmed
Willem
Mansa
Zara
Again no leader with any military edge

2) Liz must beeline Optics and astronomy ASAP, just as the last game. Great Scientists must be saved to bulb it, thus no early Academy.

3) The Question: Liz can either keep the new world as the English empire or spin them off as independent colonies. However, it comes at a price in civics

State Property is completely off limits

While Liz has a new world empire she is limited to the following civics:
HR
Vassalage/Bur.
NO emancipation
NO FRee Market or Environmentalism
NO FR

Once she liberates the colonies she has immediate access to those civics.

4) Liz cannot take any land on the continent (If I get a may donated). Otherwise we will limit English cities to 8-9 if we end up on the continent, while we cannot add an AI city AFTER 1 AD. In a sense Elizabeth Cannot use the resources of the new world to overrun the European Continent although she can freely attack/pillage/raze all she wants.

SO Elizabeth's choice is to control the New World and crush the English empire under archaic leadership rules or free the new world and incrase the English vision of the world. This essentially severely hurts a CE game but strengthens an SE.

One of those RPCs where I think playing it once led to better/refined rules!
 
I can prepare another map, but I think you need larger island this time. 6-7 cities are just not enough for large map. So tell me how many cities(and if you have any special wishes) you want to have.

The previous island was really crappy. I added some extras.

- fish to the incense area, turns a city there from wothless to decent
- stone, in case you want to build the mids
- copper
- rice
- about 10 tiles from desert to grassland
- ind era resource, but let's not talk about this, because you aren't there yet.
 
I can prepare another map, but I think you need larger island this time. 6-7 cities are just not enough for large map. So tell me how many cities(and if you have any special wishes) you want to have.

The previous island was really crappy. I added some extras.

- fish to the incense area, turns a city there from wothless to decent
- stone, in case you want to build the mids
- copper
- rice
- about 10 tiles from desert to grassland
- ind era resource, but let's not talk about this, because you aren't there yet.

Sem, figure 8-12 cities leaving me the option to make them a compact 12 or a spread out 8.

As far as landscpe, let's leave it random. If I am missing a resource, so be it that's what colonies are for. Liz has great traits that I can leverage.

Thanks for the help. Take your time, I plan to finish out the current game which should be several days.
 
Here is the 4000BC save and the WB save

And the starting position:

Spoiler :
Civ4ScreenShot0056-1.jpg


Note the start isn't coastal.
 

Attachments

Sem thanks for the map.

I now have another request from anybody.

Next RPC after Liz is The Mayan Barbarians!

What I am looking for is another Terra Map, but for someone to enter world builder and add Pacal in the New World. He can be added anywhere but please consider a Capital quality location. Everything else can be random although pick which ever leaders you want (8 leaders, hint a mix of zealots/warloards/techers). The point is to be Isolated in the New World awaiting the Europeans arrival.

RPC rules will follow once I get a map! No spilling the beans on what I have in my mind.

Thanks!
 
Sem thanks for the map.

I now have another request from anybody.

Next RPC after Liz is The Mayan Barbarians!

What I am looking for is another Terra Map, but for someone to enter world builder and add Pacal in the New World. He can be added anywhere but please consider a Capital quality location. Everything else can be random although pick which ever leaders you want (8 leaders, hint a mix of zealots/warloards/techers). The point is to be Isolated in the New World awaiting the Europeans arrival.

RPC rules will follow once I get a map! No spilling the beans on what I have in my mind.

Thanks!

My pleasure :) Hope you'll like it.

About Pacal, the map isn't a problem.
 
My pleasure :) Hope you'll like it.

About Pacal, the map isn't a problem.

You Da' Civfanatic Sem, You Da' Civfanatic!

Thanks for working on the Pacal Map!
 
By the way with the Pacal game... if you fill in the new world won't it pretty much be just like an isolated start except with a larger area to fill in? Perhaps you should leave somewhat large gaps between your cities (like the barbs do) to give the AIs room to settle, so that sharing or domination the new world is more interesting.
 
By the way with the Pacal game... if you fill in the new world won't it pretty much be just like an isolated start except with a larger area to fill in? Perhaps you should leave somewhat large gaps between your cities (like the barbs do) to give the AIs room to settle, so that sharing or domination the new world is more interesting.

Of course I have some "Limiting Rules" to "challenge" the Mayans ability to just take over the New World fast!
 
suggestion ...

idle the first ~100 turns so the old world is 100 turns ahead of you :)
 
Might as well open the discussion.

Sem has gratiously agreed to provide another "Terra Map" for the next RPC.

The Barbaric Mayans!

Pacal has been placed isolated in the New World awaiting discovery by the Europeans. However, while the Mayans may be technologically advanced they suffer from lack of other "Civilized abilities". And while isolated, they cannot ignore their military too much!

Rules

1) Pacal cannot tech Optics until he meets the AIs.
2) Pacal cannot adopt any civic except for Slavery (seams appropriate) until after he meets the Europeans.
3) To win Pacal MUST control the entire New World, no European is allowed.
4) Pacal must declare war on any European who setup a colony in the New World until that Civilization is booted off.
5) Pacal cannot build any world wonders until he meets the AIs.

Oh, one more minor point, RAGING BARBARIANS are turned on. :devil:
 
Back
Top Bottom