MadV1.1- Suicide...

Upgraded to version 1.52.

Early: I decide to let the current builds finish and then start building some Military.

Trade Engineering for Philosophy.
Trade Philosophy for Optics

In 1130 Russia declares WAR!. Now I wish we had been building miltitary earlier. A worker is Captured.

1140 AD:
They have a stack of Horsemen, and a war Elephant and Horse.
Vs the stack of Horsemen:
Spear Attacks and wins,
2 Cat Attack and Lose doing Collateral damage.
Sword vs Horse loses though odds were in our favor
Sword vs Horse Wins
Axe vs Horse Wins.
Axe vs Horse Wins.

Other Stack:
Sword vs Elephant loses.
Cat vs Ax wins.
Ax vs Elephant Wins.
Sword vs Cat Wins.
(7-3)
For builds we are going for pike since Russia has many mounted units. We had already started some longbows which I allow to continue.

IBT: More Horsemen - One pillages a Cottage.

1150 AD:
Pike vs Horse wins
Spear vs Horse lost
Sword vs Horse Wins.

We pillage some farms and bombard Vladivostok with a catapult.

MadV1_AD1150.jpg


1160 AD: We don't have the units to attack cities so we are pillaging instead.
1170 AD: Pillage.
1180 AD: Pillage.
IBT: Large stack seen.
1190 AD: Pillage.
IBT: Lose an Ax to an Elephant. Lose a Sword to an Elephant.
1200 AD: Kill the Elephant. Units were manouvered to counter the large stack.

Here is a picture of the "stand-off". There are 8 units under both the swords (ours and Russia's).

Russia still won't talk. I was trying to ally vs Russia, but we are only up paper which is not enough for an alliance.

When we get guilds we may be able to trade paper and guilds for civil service. We can also build Knights which will be nice - we only have strength 6 units now. A strength 10 knight will help.

I think we are in good enough position to switch to vassalage and Theocracy (we have enough units). We are still working base civics so look into this - I left it for the next player to decide, but I think the answer is yes. We may want to wait for Guilds so we have better chance of a trade.

MadV1_AD1200.jpg
 
I am feeling good about our chances. We are keeping up in tech and have some friends. We have been able to hold off the top AI with only one cottage pillaged. We are ahead in the unit exchange.

Obormot, you get to decide if we want to continue the war or try to make peace. I think I would like to keep the war going and try to conquer some land. I have isolated the city to the north via pillaging - it is only guarded by a longbow and spear. Knights could turn the tide.

Roster:
Greebley - Just Played
Obormot - Up
bed_head7 - On Deck

If anyone wants to join we could definitely use another player. This is the first monarch game started and has a decent chance of being a win. It should be an interesting game.

MadViking - indefinite skip - tell us when you can play.
 
I am away from home currently and i don't have access to a civ4-capable computer so i need a skip untill maybe 3rd of january.
 
I'll jump in if you guys'll have me. Am just starting to get a feel for Monarch myself, so I imagine it'll be a good fit.
 
I've been lurking this site since the Civ 3 days, so I'm glad to play with people whose reputations precede them ;)

Theocracy's not going to do us much good if we don't have a state religion...
 
It looks as though it will be flooding in my area, meaning that I have to work on moving all of our stuff upstairs, just in case it is a more serious flood. Perhaps ndthsmndy and I can switch?
 
bed_head7 said:
It looks as though it will be flooding in my area, meaning that I have to work on moving all of our stuff upstairs, just in case it is a more serious flood. Perhaps ndthsmndy and I can switch?

Got it. Hopefully tonight. Stay dry.
 
Vassalage is on the to-do list after Guilds. Unless I hear otherwise, I will assume that a state religion is not in our near future and therefore will not do Theocracy.
 
I played 2 turns, and stopped to get input before a strategic decision.

(0) 1200 AD: Everything looks okay.

(1) 1210 AD: Cathy takes out our two Swords by Rostov. She also attacks in the south, defeating an Ax and LB, and losing an Elephant. She now has a CB on the Forest next to the Iron and Bantu.

If we don't evict the CB on the Forest (odds not good for any of our units), she will move her stack there and we won't be able to knock her off (not to mention defend the Iron and Bantu at the same time). If it takes 2 or more units to kill the CB, her stack could very well decimate ours. So I go all out on attack and get some excellent rolls:

Pike beats Spear
Horse Archer loses to CB
Cat beats CB (9% odds :eek: )
CB beats Horse Archer
Ax beats Sword
Ax loses to Ax
Horse Archer beats CB
Cat withdraws
Sword beats Sword
Pike beats Spear
(7-2)

She is left with 4 units, 3 of which are at 0.7, 0.5, and 0.4 health. We have 5 units at full or near full, 2 moderately wounded, and 3 very wounded :hammer: with a Pike in Bantu next turn.

(2) 1220 AD: A Sword beats a Horse Archer, and a new Horse Archer appears. The rest of her units retreat toward Rostov. One of our Pikes kills HA.

Here's the strategy part:

Hatty will give us Civil Service for Guilds--I think that's a no-brainer. Izzy will declare on Cathy for Music. Mansa's got nothing for a reasonable price.

Case for continuing war:
--We just handed it to them near Bantu.
--Izzy will join for cheap.
--We are 3rd in production, so although we are a bit gassed now we are not in danger of getting overrun.

Case for ending war:
--Izzy is last in score, so we bring her in at a risk.
--Our northern forces amount to a Sword and two Cats. Cathy appears to be building up a stack in Rostov; if she gets it out quick, she could walk to MadV (2 Archers atm).

Civ4ScreenShot0149.jpg


(Not much now, but the Sword next to it and the three wounded units on the way make it much more potent.)

--It will take a while to get Knights and Maces out, and until then I don't think we can take any cities. Really the only cities we could attack are Rostov and Vladivostak (the next closest is St. Pete, 6 tiles away and her holy city). Rostov can't be done now, and while we could probably get Vlad it's such a miserable city I don't think it'll be worth it.

Civ4ScreenShot0150.jpg


She's not talking to us, so we've got at least another turn, but I think if it were up to me I would make peace as soon as possible, build Knights and Maces, set up a northern stack, declare (possibly with Izzy, if she's still cheap) and go for Rostov in ten turns. But I think we all want to expand and I could be persuaded the other way.
 
Unsure on stopping the war. We do have the momentary advantage of being able to build knights when Russia can not. We could declare peace, but Russia may have knights too in 10 turns.

On the other hand, I am unsure if we can make any real progress with the troops we have.

It is a tough call I could see going either way. Perhaps, we could declare peace if we see a reason to, but not before?
 
Well, how about a cease fire? We can redeclare whenever we want that way. Let's just make sure to do as much damage to those units out in the open as we can.
 
one thing about sucky cities: razing a weak city without unit loss (or only a cat or two) is often worth it!

- Ai becomes much more accomodating in peace neg if they just lost or are about to lose a city, whatever craphole it may be
- a raze gives money, and oyu can never have enough money
- a raze may allow orders to expand - can we see a larger map of the Vlad area, with res etc on?
 
Back
Top Bottom