MadV1

In just over the limit.... but ... here it is

Pre Turn: WHOOOOOOOLE lot of units moving and stuff...
Switch CI to Lib instead of Great Lib
Switch Yax to Settler
Switch Quiriga to Settler
Switch Calakmul to Settler
Switch Auxactun to Settler
Switch Lazapa to Settler
Switch Lisbon to Settler
Why is there a clowns?? Why are the Scientists??
Fire clowns in CI, Copan, Yax
Fire Scientist in Lisbon
Uping Lux to 20%
Down Science to 30% (Currency in 1)
Worker left movable, NE-NE, Other worker N
Wake a whole lot of Swords, move toward Japan

IT: Currency done, Start Construction
Lisbon Riots (darn)
Worker done in Palenque> Horse
Mongols build pyramids
Oracle finished in karakorum (Mongols)
Colossus finished in Beijing (Chinese)

1@530bc Switch Piedras of spear to WOrker, Up lux to 50% to get Lisbon into Production
Up Sci to 50% (Constr in 12)

IT: Lazapa Finish Settler> Horseman, Hittites build The Great Lighthouse

2@510bc I hate it but Hire a scientist in Lisbon & down lux to 20%, Up science to 70% (Cons in 9)

IT: CI Library>Settler
Tikal Horseman> Horseman

3@490BC Found Tulum, 1 SE of Dotmap because we do not need the Iron (have one allready) and gain a workable tile in the end

4@470bc In 1 turn quite a few things (workers and settlers will finish) so I apply the whip to Quirigua, Lisbon and Yax
This way I keep the expansion going and will revolt next turn to Republic


IT: Lisbon Settler>Courthouse
CI Settler> Horseman
Yax Settler> Horseman
Bonampak Settler> Horseman
Quirigua Settler> Courthouse
Calakmul Settler> Horseman
Kaminal Barracks> Horseman

4@450bc Revolt, 7! Turn Anarchy
Get 2 clowns in COpan (+1f)
Get Scientist in Palenque (+1f)
Get Scientist in Tikal (+0f)
Get clown in Yax (+1f)
Argh just now notice Piedras cannot grow for a while its stuck trying to build a Worker Switch to Galley!
Get clown in Guiigua (+1f)
Get Scientist in CI (+1f)
With 3 Scientists, Cons in 31

IT: zzz

5@430 Found Coba> Courthouse, again 1 SE for the flood plain thing.
Sell Math to Mongols for 96g

IT: Get ordered out of Mongol terrain (offcourse leave), Lisbon Riots (Darn)
A Hittiti Galley comes N-NE of Guiligua

6@410 Hire Scientist in Lisbon, Cons down to 22

IT: Hittites land Warrior/Settler combo SW of Dzibilchaltun (to be founded)

7@390 Found Dzibilchaltun> Harbor
Found Uxmal> Harbor

IT: zzzz

8@370bc Send Suicide Curragh

IT: Curragh Lost (but confirms land!)

9@350 Found Mayapán> Courthouse
Found Kabah> Harbor
Hire scientist in Copan (-1f) Cons now at 15
Change clown in Palenque to Scientist Cons now back to 19

IT: zzzz

10@330 Some MM-ing
Hire scientist in Uaxactun (+2f), cons at 14
Switch Piedras back to Worker (growth in 1, still on 10 Shields for the Galley)

We will come out of Anarchy the next turn, go to Republic (offcourse)
Check each and every town that its working the proper tiles. To keep from riot there are a lot of clowns & scientists around!

I kept the build in Copan to Library, because I build settlers all over the place and because it was allready size 7 . To shrink a bit for the revolt.
We dont much need much settlers anymore should we sell the granary? Or keep it? We do need some more workers now....
Should we build a barracks in Copan?

Handover:
Nothing much... Pull the one sword I put into Japan turf back to neutral grounds...
Then wait a couple of turns to move the builds on the horses along...
Move Spears into Uxmal, Coba and maybe Mayapan then DoW em....
Take the 17 Swords and take Tokyo and move on to Kyoto! (Ignore Nara at first.)
Wait for the horses that will follow to take Kagoshima & Izumo

We will be low on unit support (20 or so allowed vs 44 having) @ 2gpt...
We will lose some swords probaly and 2 settlers for towns (-2 units + 2 Support = -4 unit support)
We need to grow some citys (pop >6) ASAP to get the units support down
I would keep building them horses, but do not build workers with Palenque, CI and Yax !!! Getting these up means 6 less units to support.

Do we want a settler out of Uaxactun? Or grow that to a city as well?

Do we want courthouses in them citys currently building them? It will uncorrupt them a nice bit.

Should we keep the Japanese city's or Raze and rebuild?

When we are up to 10 or so horses, change Palenque and Yax to Libraries?

our turf:
MadV1_330BC.JPG


The save
 
I am up. I can play tomorrow, even though I should study for finals. :mischief:

I want to know, are we going to start a war in republic with all the high unit costs and WW and try to destroy the Japanese or should we let them live for a while. IE, two or more part war? :confused:

Also, I think keeping would work for the cities. And also, I will not build barracks in Copan since we need to research at a low rate with all these units and so will need as much science money as possible.

You know, I've always felt the first middle age tech took the longest to research. And now I know why....
 
My 2 cents:

I say keep the cities. On Regent, the culture should not be so much of an issue to cause a lot of flips. Just don't leave any units in the cities, only just outside of them if you are worried about defense. That way, if they do flip, we don't lose units.

However, that preference is based on destroying Japan entirely. Once they're gone, the flip risk will be gone entirely. Don't see any reason not to go all the way with them unless we are losing a lot of units.

Hopefully, we will be able to destroy them before WW becomes too much of a real issue.
 
Or we could keep them and not kill off Japan just yet because of WW. Any extra cultural buildings we have will be able to surpass any culture that Japan has. Also, starving down the towns will help us. And if there is no overlapping culture, then there is even less of a chance (since Kyoto will be gone and only 1 other town has culture)
 
I see the logic, but don't understand the reasoning behind your plan.

Other than WW and loss of troops, what reason do we have to leave them alone? This game is already won, it is merely a matter of how much time it will take. My vote goes for less time. Never show compassion, is goes nowhere on this level. :evil:

Unless we lose our attacking force through a bad string of rng, I personally don't care if our luxes are at 100% when we take the last town. As noted, there are two more luxes to be had in the region, and once the Japs are gone, so will the WW be. (edit: is "japs" an offensive term these days?)

Also: I would like to not build any more swords. They are of no use as far as upgrades between knights and guerillas, so they have a pretty limited lifespan, ATM. We will, however, need a bunch more galleys. So those and horses are the order of the day. I propose we go for chivalry, then start a beeline for astronomy, depending on the other landmass of course.

Do we have a conquest pre-1000 AD in us? It looks like it right now, but I haven't checked the save.
 
I agree with war. We need more cities to be able to increse unitsupport, but don't have a lot of room left, also we've a lot of units we have to pay for. So we loose some units and get some more cities and we're free of charge. I would like to keep some horses/knights in the north though when the ai will be able to land on our continent.

After japan, count losses reinforce when neccecary and claim the continent for ourselfs.

It might be a conquest before 1000AD, depends on what we find across the ocean. Once we've got this continent we will get a huge tech lead, so the AI won't be able to give us any resistance.
 
Sure, sure. You just wanted me to have do all the MM when the anarchy ends. (j/k)

I got it, should be able to have turns up later today.
 
Sorry guys, went to see Satr Wars Ep3 today, so I won't have the turns up.

I did take a look at the save, and we are seriously lacking in libs, markets, and courts. Was considering triggering the GA to help speed up with the infra.

Also, it seems like the Hittites are a riper/more beneficial target. Some furs up for grabs, and they have improved their lands already as well.

Thoughts from anyone on the above before tomorrow?
 
Disagree on the Hittites, Why?
1) We need boats, and quite a few. We can better use 1 or to to start exploring the new land I found
2) The Japs are in our way, we will be stuck if we dont take them out
3) There are 2 unclaimes luxes on our "own" land
4) They are AI, enough said...

I agree on the Courts and Libs, not sure about the markets (yet) tho which is why i started off courhouses in the more corrupt city's.
That is why I proposed to get another 10 or so horses (to get thru Japan) and then switch (atleast Palenque and Yax) to libs
CI has a lib, one will be done soon in Copan, then a settler (to rebuild Izumo or Tokyo) and followed by a courthouse/market?

Wait with the GA untill we have some Libs in the core (I say) take japan (build some JTs in reserve, need to have a couple to make sure one wins and triggers it) then trigger the GA with Mongols (batter UP :) )
The more libs we have the bigger the gain from the GA.
I would like to wait till Bonam, Yax, Pal, Cal and Copan have libs & possibly even Markets, Maybe even courts.
By then Lisbon, Tul and maybe Aux will have courts and possibly libs as well.
 
Once again I agree with namliam, when going after the hittities we need quite a few ships these wil take some time to finish, while we've already got most of the army we need to take out japan. We need japan for growth. Irrigate all tiles and turn citizens into scientists in the corrupt cities. This will give a big boost to sceince, we probably won't even need libs in the core. After Japan it looks like we've got some room to expand left (into the desert, which acts like bonuis grass to as). Then decide to take on the mongols or maybe the hittities.
 
Well I just counted, we have 8 citys producing horses right now.
So just 1 horse from each should be enough, then switch all to libs except offcourse CI which allready has one.

Keep pushing Horses from CI for reinforcements.

Once we have cleared the 6 visible city's of Japan we can (probably an temporarely) stop all military production and put a "rush" on marketplaces and courthouses "all around"

Maybe even change the Barracks in Cuello? We have enough of them around now I think. Change it to lib/court?

Once in GA and we have Libs/Markets/Courts in every town with barracks, we can "mass produce" horses for upgrades to Knights :)
 
IHT – I don’t even bother looking at the cities since I’ll be doing plenty of that next turn.

Seems we do have a safe passage to the new land mass sighted, but I see no borders, and we don’t have a ship even remotely close to it.

The four warriors (2 reg, 2 con) are near useless, so I will disband those and save on 8 gpt.

*hit enter*

310 BC (1) - We become a Republic, and my examination of our cities shows that we are severely lacking in infrastructure. We have almost no libraries, courts or markets. We will have Const in 4, making 1 gpt. Disbanding a couple units gets us up to 9 gpt.

Having seen our state of affairs, I really think a modified plan is appropriate. Either we wait on warring until we can build a bit better support network, or use the war to trigger our GA, which will allow us to get up and running much quicker. Our actual benefit for warring with Japan is limited, since it will take a fair amount of work to connect up the dyes they have claimed. In reality, the Hittites make a much better target since they have improved lands, and some furs to grab. We would only need about 3 or 4 galleys since they are so close, but apparently the team feels committed to the chosen course of action, so I’ll proceed.

IT – Copan lib -> market. Hittites begin Pyramids.

290 BC (2) – Xcalumkin founded.

270 BC (3) – not much here

IT – Temujin comes and demands Lit. Grudgingly, I let him have it. But his transgression will be remembered. CI horse -> horse. Palenque horse -> lib.

250 BC (4) – Feeling bored, I decide to declare. Vet horse def reg war at Izumo, -2hp. Reg horse def reg war, flawless. Izumo is auto razed.

IT – Cons in, go to Poly. Lazapa horse -> lib. Japan sends a couple reg warriors into the mountains N of Kagoshima.

230 BC (5) - @ Tokyo: Vet sword kills reg spear, -3hp. Vet sword kills reg spear, -2hp. Destroy a galley and autoraze. Move a couple horses in to intercept the warriors. Looks like we’ll need a few settlers soon.

IT – We lose one of our southern warriors to a horse. Warriors retreat to an exposed position. Bonampak horse -> court. Kaminalyu horse -> lib.

210 BC (6) – Vet horses pick off the two reg warriors, both lose 2hp.

IT – Archer comes out of Kagoshima and retreats a horse. Somehow, our reg war on desert kills a vet horse on defense, then falls to a reg. CI horse -> horse. Calakmul horse –> lib.

190 BC (7) – Reg horse kills and promotes vs reg archer, -1hp. Vet horse kills reg spear in Kagoshima, -1 hp.

170 BC (8) – Vet horse wins flawless and auto razes Kagoshima.

IT – Vet horse futily attacks out vet sword across a river, flawless win. Poly comes in, start Feud. Tikal horse -> lib. Yax horse -> lib. The people put a new lawn and a second floor on the royal cave.

150 BC (9) - 2 vet swords lose a total of 3 hp at Nara and we take the city.

I should technically have one more turn here, but an extra one was played somewhere along the line, so I’ll stop to put us back on track here.

AAR:
We have troops at the gates of Kyoto.
Another stack headed for the SE cities. Perhaps we should consider taking Tabriz for the silks while we’re in the area?
Stack of horses is formed up in the desert. There are a couple more healing in Coba.
Have started libraries and courts in many of out cities.
Once Copan finshes the market, have it build a couple settlers, but be careful to keep it at size 7 or above.
Also, don’t pop settlers from any of the other cities until they get to size 9, or we will lose some unit support.
It’s gonna take some serious working to get water to all that desert, once we build those cities.
I have left the Hittite warrior pair alone so that they don’t declare. Be careful of telling them to get out.

>>>SAVE<<<
 
@Sesn
I must say you stuck to the plan eventho you were against it.... I apploude you...

I seems we are cutting thru Japan nicely, 4 city's in 9 turns. If when Kyoto falls, Japan is as good as finished... We will need some settlers to claim the open land before the darn hittites do...
The horsestack should be up to something like ten horses? If we get that actively into the war(s) then I think we can run straight on. If we do, we will need settlers by the dozen to settle all that land.
But by then I dont think we need to worry much about unit support.

Some city's cannot grow past 6 without aquaduct. Those can "mass build" settlers?!

The land, unfortunatly the curragh sank, so Yep nothing near. But worth going to and exploring, I hope you did...

Work to get water to the desert? Not to much... There is a flood plain NW from Coba, we can irrigate from there....
If you mean the desert S of Japan, that is not even a concern right now. Make it our land first :)

Regarding the turns, Looking back at my log I had to do a lot of moving in my "Pre turn" that might have been (probably was) my first turn so I did 11 turns.... :( Sorry :blush: I thought it was "normal" to recieve your turnset before the end of turn of the last....

For good measure ROSTER:

MadV -- On deck (should be able to finish the Japs?)
namliaM
Tribute--took some time to study
Sesn- made a nice start in the war vs Japan
nerovats --Up
 
Yes, all my razes were autorazes, I thought I noted my log appropriately, but perhaps not.

Is there a flood plain near Coba? I must have missed it somehow. I thought that we would have to bring the water all the way up from Kyoto.

I have sent a galley down towards the land mass, but unfortunately it was up north so it is only now nearing Japanese waters.

The only possible consideration about Kyoto is that it is currently building the MoM. Not a hugely beneficial wonder in a city that far from the capital, but something to think about.

Also, we need to get a FP build going somewhere. Or did I miss that somewhere along the line? I was thinking about one of the cities towards Portugal. Do we want to hand build it, or pray for a leader?
 
We can go around Kyoto if its building a wonder.... No units comming from it for a while then...

Come back if/when the wonder is finished...

We should get the FP ASAP, but I had rather not hand build it... To many shields :(
 
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