MadV4- Sumerian OCC 20K

Nothing at all wrong with your trades. I'll play Thursday or Friday. Hopefully MadV will have time to play first.
 
0- looks good
IT of 3- Jerkxes demands 41 bucks give in
6- Demo -> Free Art, Ur bank -> Leo (prebuild)
:( 5 turn anarchy
6IBT: Germans want Demo, decline, no war :whew:, Arabs make JSB
11- Democracy is in
Forgot when, but get wines and furs and silks and iron
17IBT: Japs declare war

Shake's in 13
 
MadViking said:
5 turn anarchy

We switch gov? Any reason why?

MadViking said:
Japs declare war

This isn't good. Talk about a turn of luck. I'd suggest either signing a MA with Egypt or the French against them. Hopefully this will turn their forces away from us.

I hate to use Arabia as their already fairly big. I'd prefer them not to get any bigger.

Ur needs to be reset back to 25 spt. It's currently set at only 21 spt and is wasting food.

Switch one of those watered grasslands to a mine, or at least eventually. That way it'll put us at +0 food.
 
I was wondering about the anarchy thing too, democracy doesn't do much for us. I'll check out the save and play tomorrow.
 
1050 AD (0)
Reassign citizens in Ur
Sell: Free Artistry to Arabia for 62 gpt + 119 gold
Trade: FA + 49 gold to Germany for Chemistry
Embassy with France for 92 gold: University due in 3 turns
Trade: FA + 22 gold to Persia for Economics
Alliance with France: We give FA + Chem; we get Navigation + 14 gpt + 37 gold
Embassy with Egypt for 51 gold: Colosseum due in 25 turns
Embassy with Hittites for 53 gold: Leo's due in 8 turns
Alliance with Hittites: We give Chem; we get World Map
Alliance with Egypt: We give Nav + WM; we get WM
Embassy with Arabia for 70 gold: Smith's due in 49 turns
Trade maps around for a net cost of 3 gold

1070 AD (2)
IT: Persia completes Leonardo's Workshop

1080 AD (3)
IT: Persia completes Magellan's Voyage

1090 AD (4)
IT: Arabia completes Smith's Trading Company

1110 AD (6)
Arabia has Physics one turn ahead of us.
Buy: Physics from Arabia for 117 gold
Sell: Physics to France for WM + 53 gpt + 103 gold

1150 AD (10)
IT: Shakespeare's Theater >> Worker

1160 AD (11)
Arabia and Germany have Metallurgy

1180 AD (13)
IT: Hittite-Japan peace treaty
Theory of Gravity >> Magnetism
Arabia begins Newton's University

1190 AD (14)
France, too, has Theory of Gravity
Trade: ToG + 18 gold to Germany for Metallurgy

1210 AD (16)
Arabia, Germany, and Persia have entered the Industrial Ages
We are 4 turns from Magnetism
IT: France-Japan peace treaty

1240 AD (19)
France has entered the Industrial Ages
IT: Magnetism >> Steam Power

1250 AD (20)
Cancel alliance with Egypt
FA to Japan for peace

I built 5 workers before begining Newton's. We will need them for pollution clean-up. Ur is now size 12, and is set to grow in 2 turns. I have not merged the settler in yet, and for good reason. Ur can grow from size 13 to size 14 in three turns, then every other turn from 14 to 17. I strongly recommend that you maximize growth in this way, joining the settler when we get to size 17 and can no longer grow in two turns. Then, at size 19, we can grow to size 20 in 3 turns. Also at this point (size 19 with 3 turns to growth) each of our 8 native workers can begin mining a grassland. Each on a separate tile. It takes 4 turns to build mine, and all 8 would then be done the turn after we grow to size 20. Trust me, this maximum growth is the best way to go. You will have to move the new citizen off of a hill each time Ur grows.

Simplified: Grow every 2 turns when possible, with 3 turns growth from size 13 to size 14. Do not join the settler to the city until size 17, when Ur can no longer grow in 2 turns. Do not begin any mining until Ur is size 19 with three turns to growth, at which time each of our 8 native workers should begin mining separate tiles.

Technology and trade options
Germany and Persia picked up Steam Power and Medicine as their free techs. They each have both, and Arabia has Medicine. Our free tech: Nationalism!!
Germany offers both techs and 142 gpt
Persia has 52 gpt available
Arabia has 25 gpt available

I would go for Industrializatrion for a factory before getting Electricity and Scientific Method for ToE.

Coal: I did a trade after the save so I could comment on that. Coal is unfortunately not immediately available. However, there are 2 unclaimed sources near formerly Japanese cities. I would send slaves to build colony.
 
Got it.

I'm assuming it's mine to take. Haven't heard anything from CVH and MjM is MIA so that makes me next.

Understand the growth thing. Excellent work. This way it saves our workers too. Should we start buying up slaves for the eventually merger of our natives? Or would it be best to not exceed pop 20?

Have two other games to play tonight so I won't get to this one until tomorrow night.

I'm becoming a big fan of fast growth.
 
No reason to beyond pop 20. Our 8 native workers can clear pollution on grass in 1 turn, 2 turns on a hill. After RP, they can can clear pollution on a hill in 1 turn. The slaves are nearly useless now, working 1/3 our natives. We'd need 12 of them after RP.
 
Pre-Turn: After the trades set research on Industrialization.
Germany: We get Medicine, Steam Power, Horeses, World Map, 142 gpt, and 69 gold; we give Nationalism.
Persia: We get 52 gpt and 97 gold; we give Nationalism
Arabia: We get World Map, 25 gpt, and 1 gold; we give Nationalism
France: We get 1 gpt and 12 gold; we give Nationalism

1255 IT: Ur grows pop 13
1275 IT: Ur grows pop 14
1285 IT: Ur grows pop 15
1290 IT: Japan and Egypt sign peace
1295 IT: Ur grows pop 16. Arabia demands World Map and 100 gold; we give it. Persia builds Newton’s.
1300 AD: Set slider to 3/7/0
IT: Industrialization>Electricity. Switch Ur to Factory before lose shields off of Newton’s. Crap, don’t have Iron. Switch instead to Universal Sufferage. Ur grows to pop 17.
1305 AD: Trade for Iron than switch Ur to Factory. Join settler to Ur. Send workers out to start mining. I send them to the non-bg tiles. Don’t really know if that matters.
Egypt: We get World Map, Iron, and 20 gold; we give Physics.
1310 IT: Arabia is building US.
1315 IT: Ur grows pop 20. Our palace improves (a mixed palace once again).
1320 IT: Ur Factory>US
1325 AD: Put two of the workers to mine two more watered tiles. 1330 IT: Arabia declares on Egypt. Persia building US
1335 AD: France: We get World Map, 30 gpt, and 69 gold; we give Medicine.
IT: Renew our wine deal with the Hittites. Granted they now want 4 gpt. Renew France’s deal for Silks. Renew spice deal with Germans.
1340 IT: Renew fur deal with Egypt
1350 AD: Set slider at 1/9/0.

Notes:
-Ur is currently at +1 food (16 turns until growth). I probably should have left them at +2, my mistake. When they are five turns from growth I suggest we mine another watered tile. That’ll leave us at zero growth with our food box almost full.
-Electricity in 2. Just adjusted the slider but we’ll probably need to next turn as well.
-This turn my trades just ended so Germany, Persia, Arabia, and France all have gpt available. IMO we don’t need MT so remove that from the trades box and up the gpt amount.
-My apologies. I missed the statement about creating a coal colony.
-Unless I miscalculated after Electricity it’ll take 8 turns, at max research, to get Scientific Method. So ten turns total. Switch to ToE during the Big Picture and it will finish with some waste.

Here's the save.
 
0- Yawn
2- Electricity -> Sci Methond (8) at max research
1380- look what popped out of the N :rotfl::lol::rotfl::lol:
MadV4_barb.JPG

10- SciMeth -> Atomic, same turn... TOE!!!! [party] Atomic -> Elecronics -> Replace Parts, Ur ToE -> Hoover (17), culture expands :D, ckeck culture victory date, turn 379

nothing much til the end.
Estimated win date, in 99 turns
 
Sounds good. I'll get this one in tonight.
 
1450 AD (0)
Trades:
Nat'lism to Japan for Mil Trad, WM, 21 gpt, and 25 gold
SM to Arabia for Corp, WM, 75 gpt, and 449 gold
SM to Persia for WM and 95 gpt
SM to France for Espionage, WM, 25 gpt, and 73 gold
AT to Persia for Com, Fasc, 85 gpt, and 14 gold

Switch Ur to build Universal Suffrage (more culture... do I really need to explain this?)
Science to 100% for RP in 3 turns instead of 4

1460 AD (2)
IT: RP >> Steel

1475 AD (5)
IT: US >> Hydro Plant

1480 AD (6)
Rush worker for 80 gold, then SE for 760 gold, then switch to Hydro Plant to complete this turn.
IT: Hydro Plant >> Hoover Dam

1490 AD (8)
IT: France declares war on Arabia

1495 AD (9)
IT: Germany and Arabia ally against Persia (Germany declares war on Persia)
Arabia declares war on Germany :confused:
Arabia declares war on the Hittites

1510 AD (12)
Persia has Refining. Steel due this turn.
IT: Steel >> Refining (Combustion)

1515 AD (13)
RP and Steel to Persia for Refining and a whopping 24 gold

1520 AD (14)
Realize Arabia has 4 luxuries available, so I make a separate deal for each. We now have all lux, and everybody is happy.

1535 AD (17)
IT: Renegotiate 3 luxury deals
Japan-Arabia peace

1540 AD (18)
IT: Arabia-Persia peace
Renegotiate last luxury deal
Hoover Dam >> Intelligence Agency

1545 AD (19)
IT: Japan-Hittite MPP

1550 AD (20)
Persia has 253 gpt available (sell Electronics)
Arabia has 99 gpt
Germany has 39 gpt
Japan has 26 gpt
France has 13 gpt

68 turns to go (victory in 1786)
 
Pre-Turn: Do a little trading.
Persia: We get Rubber, Saltpeter, WM, 253 gpt, and 25 gold; we give Electronics
Arabia: We get Iron, Horses, 99 gpt, and 53 gold; we give Atomic Theory
Germany: We get 39 gpt and 114 gold; we give Atomic Theory
Japan: We get 26 gpt and 20 gold; we give Medicine
France: We get 13 gpt; we give Atomic Theory
IT: Japan declares on Arabia.
1555 AD: Set slider to 1/9/0. Don’t know if we need it, but it’s so cheap I see no reason not to.
Persia: We get Oil; we give 1 gpt.
Hittites: We get RoP; we give 2 gpt.
IT: Combustion>Flight (0/10/0)
1570 IT: Intelligence Agency>Stock Exchange
1580 IT: Yes! Coal is available.
Arabia: We get Coal; we give 11 gpt.
1585 IT: Stock Exchange>Infantry
1590 IT: Infantry>Wealth
1595 AD: Do a little trading:
France: We get 50 gpt and 150 gold; we give Combustion
Persia: We get 40 gpt and 251 gold; we give Combustion
Germany: We get 23 gpt and 44 gold; we give Combustion
Arabia: We get 21 gpt and 84 gold; we give Electronics
1610 IT: Egypt and Persia sign an MA versus Germany. Japan demands Fascism. We give it.
1615 IT: Germany asks for MP and RoP. We decline. WLTKD in Ur.
1625 AD: Set slider at 5/5/0
1630 IT: Flight>Mass Production (0/10/0)
1635 IT: Arabia demands Steel. We give it.
1640 IT: Arabia and Germany sign peace.
1645 IT: Germany and Persia sign peace.

-I originally signed the RoP with the Hittites so I could build a colony on the unclaimed Coal. Before I could get there Arabia had a spare so the slave came back. The problem is the Hittites are about to be destroyed. How will this affect our rep? There is still 3 turns left on the deal. I’m not for sure they’ll last that long.
-As you can see from the pic below we’re currently making 106 spt. I’ve heard somewhere (I believe from Mathias in Math02) that 110 spt is great for MA wonders that cost 1000 shields. We may want to up Ur two more pop and set them as civil engineers. This will get us to 110 spt. I’m not for sure this will matter as we’ll hit 20k in 53 turns.
-Due to the RR I had to adjust some of the tiles to maintain zero growth. I mined the last grassland and mined the tobacco.
-Current gpt available:
Persia: 209 gpt
Arabia: 61 gpt
Japan: 39 gpt
France: 3 gpt

Note: I believe somewhere I may be off a turn on my turnlog.

You're up MadViking.

Here's the save.

Ur.JPG
 
1650 AD- Some trading
Flying to Persia for Rubber, World Map, 209 GPT, $286
Connie to Japan for 39 GPT and $60
Flying to Arabs for 61 GPT and $4
IBT: Oil deal expires with Persia
1685 AD- renew coal deal, get iron for $300
Get SGL with Mass Production! [party], going to Motorized Trans
1705 AD- Mass Production to Persia for 48 GPT, $41, and Map
Sanitation to Japan for 13 GPT, $45
Medicine to Egypt for 9 GPT, $11
1725 and 1720 AD- renew some lux deals with Arabs
1730 AD- renew ivory
1735 AD- MODERN AGE!!! We get Fission as free tech, hurry UN with SGL, Computers
1740 AD- renew more lux deals Ur UN -> wealth

Estimated win date: 29 turns
next person can play til the end if they want to...
 
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