Mafia: Information, Announcements, and Discussion

Buddhafish and Dreadnought: The new Alexander Graham Bell and Elisha Gray. :lol:
 
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The map of an upcoming Large mafia game askthepizzaguy is helping me make.

I made it in Excel.

Where's the waterfall and army base?
 
Buddhafish and Dreadnought: The new Alexander Graham Bell and Elisha Gray. :lol:

Coincidentally enough, the placeholder name for the game is "Shades of Gray".

Though, naturally, the structure of the modding queue means that Bell and Gray's race is a better story for the ages :p

Where's the waterfall and army base?

Whoosh.

What game is that from?
 
Do we get to throw dice?
 
@Dreadnought&Buddhafish: good!
I try to do 'mapped' game myself (a smaller scale - it would be a map of a spaceship, with rooms and corridors. I was thinkung about mechanic similar to what you want for cops, Buddha). I would gladly try yours.
 
I'm going to try some experimental concepts for my Large Game Return of the Knights Maifa in small scale here starting in July. This is just me expressing my thoughts, so excuse me if it's a bit unorganized.


I'm creating a map (actually borrowing the physical map) and using a map concept. So, the cops and drug dealer (role still in the works) would perform night actions on streets or areas as marked by a map. The mafia would make a kill on a person, but it would take place in an area.

Everyone, whether they are performing a night action or not, will be RNG'd to an area each night, allowing the possibility for there to be witnesses to a kill, drug deal, or other types of actions. So the cops would investigate an area, and there could be an event happening there or not that they can or cannot stop/arrest/kill guilty party.

It's a different type of cop role. It's more of a stakeout than an investigation. And the drug dealer is still in the works as a third-party neutral, maybe a mafia add-on role in RotK. It's a bit rough right now as I'm not sure what their abilities or VCs would be. To go along with that I'm contemplating a jail system to be a part of it, but that is a bit far-out for me and probably won't be introduced in RotK. Maybe in a later game, since I plan to be around here for awhile.

My small scale test will be a mini with a Halo theme and a Halo multiplayer map as a setting. For RotK, I am going to create my own city block map. Since Paint really sucks, does anyone have a suggestion on how to make a good map?


Any thoughts/comments are much appreciated. I'd also like to know if anyone has used (or attempted) concepts like this before so I could get some feedback from them on this.

I know I'm a visual person, so I could post an example night with a map if someone thought that would give them more ability to provide feedback.

I tried something similar over at the org, though the players could choose which area they go to. The threads are here and here. It died due to inactivity, but I still think it's a great concept, it would just take a better host than me to make it work, and a few rule tweaks. I also just grabbed a map off the internet, rather than making one. A few hours of trying proved my skills were not up to the task.


@Dreadnought&Buddhafish: good!
I try to do 'mapped' game myself (a smaller scale - it would be a map of a spaceship, with rooms and corridors. I was thinkung about mechanic similar to what you want for cops, Buddha). I would gladly try yours.

There were a couple of games similar to this at the org as well, I think Beskar hosted one, and maybe Pizza. If I can find them I'll link them to give you inspiration.
 
Reposting this because I didn't realize it was at the bottom of a page.

*

Is there an experienced, successful mod that can look over an idea for me?

I'll send a vague outline (no more than one page long, double spaced) so as not to take up a lot of your time.

Thanks in advance! Please PM me if interested.
 
I believe you may have better result, if you PM one of experienced, succesfull mods (thats what I did when I had my first mafia scenario at my mind)
 
I would use excel, but I want my map to be a little more lifelike, just a personal preference.

And I'll check those out jht, that'd be useful. I'm doing a Mythbusters-ish style prep for RotK, trying all the concepts in small-scale before I use them in full scale.
 
How Kill the King will likely work:

I'm going to divide up the (let's say 21 players) into several distinct groups. The groups can discuss with each other in quicktopics or something. The king has access to all groups.

1 King - The Assassins are trying to kill him. Game ends when he dies or when all the assassins die.
3 or 4 Guards
3 or 4 Ministers
6 or 7 Soldiers
6 or 7 Servants

The group you are in is known to the public.

Still working on the rest, any ideas?
 
Wait...so will everyone know who the king is? Doesn't that make it a bit too easy for the Mafia? Also, will the Mafia be disguised as one of the subgroups (assassin servants, ministers, guards ect.)?

EDIT: Also, you have reserved a small game spot, you can't have more than 20 people.
 
Erm, yes, but you have to get your own ideas. :)

btw who are you? You look new.
 
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