Mafia Wars game thread

There are qt of families and dead qt (almost no activity there)
http://www.quicktopic.com/46/H/AxVwavcVDCP
http://www.quicktopic.com/46/H/ffMDCcdyi9cvA
http://www.quicktopic.com/46/H/TMmPFbk5vKjCD
http://www.quicktopic.com/46/H/Lc4CVhhziK2v8

http://www.quicktopic.com/46/H/wEYwPtPARmfij

There were 4 identical mafia families. Three of them decided to give up corruptor for hitman. One decided to stay with corruptor and sacrifice politician. The corruptor was Zack. At night 1 the only roleblocker in the game blocked the only townie, ATPG :(

ATPG was an only townie, vigilante and policeman in one person - he could either kill one person or scan two every night. Details of PM's will come later
 
Zack, you who complain about being metagamed all the time roleblocked ATPG on Night 1 and every subsequent night? :shake:

And TLD, it wasn't one secret vote the entire game, it was one secret vote every day except day 1, plus tiebreaker. I think.
 
Points/Victory

Major victory:
NarutoAvatarDBZ: 8 victory points (family victory, staying alive)

Draw:
juKar-C: 5 victory points (family victory)
Takhisis (replaced Verarde): 5 victory points (family victory)
Camikaze: 5 victory points (family victory)

Major defeat:
Classical Hero: 1 victory point (for lynching Gamezrule)
Kennigit: 1 victory point (for lynching Gamezrule)

Total defeat:
All others


I suppose that for statistics made by Choxorn people from 'draw' category should be counted as winners
 
The weirdest thing IMHO was that Zack blocked ATPG night one after writing in qt why he should not block him at night one :eek:
 
Well, the who won is easy enough- the Kuznetsov won.

What's hard to figure out is what alignment I should count people as in a game like this. The most straightforward thing to do is to count everyone but ATPG mafia and ATPG a town, but how can I count someone as town when they were on a one-man faction that was more neutral, and how can I count everyone as a mafia?
 
About a game:

Game was build around two concept:
1. war between at least 3 mafia families
2. 'lone townie' - a town vigilante who does not know that he is an only townie (so, in fact, he is something akin to a serial killer), and slowly realises the truth.

There was also third concept, that was thrown away when too low number of people wanted to play in complicated game - upgrade paths, different path with unique choices for every role

When RNG chosed ATPG for most important role of this game (1/2 of idea for this game was build around this role), first I was happy. I thought something like: Oh, great ATPG will know how to play this role. But the second thought was: Oh no, my game is doomed. He will be blocked/attacked/whatever from night one!
My worst fears were correct, as it turns out at night one. So, with one of basic ideas doomed, I was hoping for interesting war between mafia families. There were interesting moments, but also too many chaos IMHO. One thing is my mistake: for such a game wounds were bad idea, they introduced too much luck. Second thing is 'players bad': too low activity - especially lynch of Zack was just pathetic.

I hoped to give everyone fun game - for only townie, unique experience. For all else - possibility of playing mafia; mafia role seems to be favourite role of most players.

I will write some more in next post. Please give me your feedback. It was my second game (not counting mini) and I want to learn from my mistakes
 
Town role:
Policeman. You can attack one person per night OR scan two person per night. Be careful! Not everyone is what he seems to be! But, scans of most people would be correct. Godfather would scan like a neutral. After day 5 you would gain ability to ‘thoroughly scan’ one person per night, and learn perfectly what is aligment of that person. You have a bullet-proof vest – first night attack every night is negated. As an only townie and a policeman, you can be lynched only by majority vote
(info in italic was NOT given to a player)

Mafia roles:
a. Godfather . You scan like a neutral. You are tough and hard to kill (first night attack automatically ends as a wound).
b. Corruptor (role-blocker). Character selected by you cannot perform night action. If he/she actually tries to do something, he/she would learn that someone stopped him/her, and you will learn that he/she tried to do something
c. Bodyguard. You can protect another character. If protected character is attacked, you are automatically wounded, but protected character is unscratched
d. Politician. You get one secret vote in addition to ‘normal’ one. During a day (but NOT first day) vote normally in the thread, and PM me your secret vote. Additionally, you act as a tie-breaker.
e. Hitman – special role. No one starts as a hitman. One member of mafia family may decide to become a hitman (only one per family), as a night action, but then he/she looses his/her other abilities (i. e. being corruptor, bodyguard, politician or godfather). Godfather canot become hitman if there is at least one other member of his family alive. Hitman can, as a night action, attack another person
(info in italic was NOT given to a player)
 
I think I made one big mistake, two smaller game-design mistake, and one of my decisions was not-so-good (medium size mistake):
1. it was bad idea to give player ability associated with lynch and not inform hoim about it. Not nice for this player. Sorry, I will never do it again
2. Maybe roleblocker was bad idea for ths game? Especially because he knew when he blocked someone - but I wanted him to be competitve so at least one family decides to keep him. I am not sure if there was a mistake
3. Random 50% of not killing and instead wounding enemy was too chaotic and introduced too much luck in game with so many night attacks
4. My decision of WoG-ing juKar-C and SouthernKing. As I wrote before, according to imposed rules it was right decision. But I should not do it that way (informing at a middle of a day); I will not do it in a future games
 
As I wanted 1 townie and at least 3 mafia families, it was not so easy to be ready for any number of players. I come with such ideas:
1. for 16 players, there would be 3 mafia families with 5 members in each (with additional role of role/faction scanner) and one townie
2. for 17 players, 4 mafia with 4 pembers in each, one townie (that one we played)
3. For 18 players, 3 mafia, 1 townie and 2 neutrals
4. for 19 players, 4 mafia, 1 townie, 2 neutrals (I was hoping for this setting)
5. For 20 players, 4 mafia, 1 townie and 3 neutrals (I did not want this to happen)

Neutral role was supposed to be a 'politician', a cross between survivor and lyncher, associated to a small degree with town:
like mafia politician, but more abilities (can blacmail one person per nght and manipulate his/her vote, survive first lynch and consecutive lynches in a row). Also, other victory points: 5 points – you are alive at the end of a game; 2 points – town victory; 2 points – your political rival (second person with the same role) dies before you; 1 additional point – you personally participate in lynching him
 
It was a great idea Jarrema, sorry for the inactivity but I think that since everyone except one guy was mafia, everyone was kinda cautious about what they posted in the forum. So everyone kinda sat back and this probably caused a bit of the inactivity. No one wanted to appear scummy.

Good concept nonetheless.
 
I believe I am one of the few people out there who would prefer to vig-kill than investigate two people per night.

In this game, that position was absolutely the correct one to take.

Alas, the name Askthepizzaguy meant I was doomed before the first day. :rolleyes:
 
It was a great idea Jarrema, sorry for the inactivity but I think that since everyone except one guy was mafia, everyone was kinda cautious about what they posted in the forum. So everyone kinda sat back and this probably caused a bit of the inactivity. No one wanted to appear scummy.

Good concept nonetheless.

I did not expect a lot of posts, but I was dissapointed by low number of votes - especially Zack's lynch
 
Zack, you who complain about being metagamed all the time roleblocked ATPG on Night 1 and every subsequent night? :shake:

It's literally the only time I have ever targeted ATPG night one, and I've been mafia/power role dozens of times. :dunno:
 
Major victory:
NarutoAvatarDBZ: 8 victory points (family victory, staying alive)

Draw:
juKar-C: 5 victory points (family victory)
Takhisis (replaced Verarde): 5 victory points (family victory)
Camikaze: 5 victory points (family victory)
:thumbsup:
Jarrema said:
Major defeat:
Classical Hero: 1 victory point (for lynching Gamezrule)
Kennigit: 1 victory point (for lynching Gamezrule)
dummy.gif

Jarrema said:
Total defeat:
All others
dummy.gif
 
The only reason my family did not win is that the two hitmen targeted Kennigit at the second last night. Had one of them targeted the other, then we would have won, so we were a bit unlucky in that regard.
 
part of it is luck as well. We did hit civplayah three times right? or at least takhisis twice.

godfather only had "first time injured" (if I am reading this right, as in VERY first time or just the first of each night? I was attacked myself I guess 3 times, assuming two hitmen did hit me second to last night). So if luck went the right way a godfather could have died to 50%.

regardless, I think we had to hit takhisis twice and he wasn't a godfather. didn't utilize ch to his full potential (other kills this would be true too).

edit- I don't think what I wrote will make sense. oh well. ch is right though, if only 1 person targetted me and the other even went for ch we coulda been okay.
 
Was landlubber a hitman as well? I attacked landlubber on the final night but he was only injured. (A good thing too, otherwise we may not have won). Earlier in the game, I attacked Kennigit about 2 or 3 times, so that would be why landlubber was able to kill him. (I stopped when I accidentely sent him my night actions instead of Jarrema.)


I'm not sure it ever came into play, but having Takhisis protecting me for the rest of the game after Jukar was WOGged was a pretty nice advantage. Overall, this was a nice and very close win for us. Good job team :salute:.
 
Well congrats Tak on replacing me and getting a draw. Maybe I should have stayed in, eh?
 
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