@OKSleeper: If you have a savegame from directly before the crash, I can debug it.
@OKSleeper: If you have a savegame from directly before the crash, I can debug it.
The first crash is due to building the white hand, Magister has to fix this. I provided more details here.Here's a couple of crashes. The first crashes between turns, and the 2nd as soon as you sink the enemy Galley. I have others if need be. I actually have begun new games so am more concerned with stopping the crashes going forward.
The first crash is due to building the white hand, Magister has to fix this. I provided more details here.
The second crash occurs when attacking a ship with a boarding party. The cause is indeed the fix in MNAI-U I suspected. However, this uncovered a more fundamental problem with boarding parties that is due to the messy way civ uses to kill off units. Even without my change, the game crashes in the rare event that you capture a ship without it having a chance to "escape". I'll see if I can fix this bug for the next MNAI-U release.
EDIT: Bug fixed, but it was due to ships having the "boarding" promotion, not boarding parties.
Kael on Reddit said:
Statius the Redeemer
True Angel, Age of Dragons, Spirit/Entropy 3
Fallen angel of Sirona.
Agares corrupted Statius by offering him mercy. Mercy from the suffering of the world, from loss and sorrow. Agares offered to take away his pain, and Statius accepted. Now Statius still appears as an angel of mercy, offering his blessing to those that would accept it, and dooming them for it.
Statius is the breath that cools hearts. That force that gives the hurt lover the ability to discard their love, and that makes them unwilling to love again. Though his words are sweet, he does not heal, he hardens. He turns men against their friends, their families and their communities by telling them that they should never be hurt again.
Statius can be summoned in a ritual that requires the sacrifice of something the summoner loves. The ritual allows the summoner to separate their compassion from their spirit, placing it in a phylactery. Men have done this both to escape the pain they have experienced as well as to prepare themselves for terrible acts they may have to perform. It also makes them immune to Spirit magic.
Duke Sallos
Patrian, Age of Magic, Entropy 3
Father of Asmoday. Duke of the Patrian Duchy of Dust.
Sallos was a soldier from a small and dismal duchy at the edge of the patrian empire. He grew tired of what he thought was a meaningless life. When he captured a Merry Dancer he sacrificed the creature in the hope that something will hear his call. His call was heard and Hyborem answered and offered him seven years of power in exchange for his eternal servitude and that of his descendants (his wife was pregnant with their son Asmodey at the time). Sallos accepted.
In those seven years Sallos rose to become a patrian duke. After the time was over he died suddenly and after surviving the torments of hell, he became a ruler there as well.
It is unusual for a mortal soul to rise to a duke in the demonic ranks. He maintains his status because his descendants remain devout to Sallos’s pledge. They have formed a family secret society called the Daughters of Saleos based on demonic worship and incest (to keep their bloodline of Sallos pure).
Meresin
Patrian, Age of Magic, Body/Entropy 2
Also known as Father Whisper. Meresin was the headmaster of an orphanage and horribly mistreated the children in his care. He would offer the services of his orphanage to surrounding cities and then claim that the children had run away when most were locked beneath the orphanage until they no longer amused him, and then burnt alive in the ophanage’s crematorium. He would use a barbed flail on the children, and occasionally himself.
Though he was investigated, and a few children came close to escaping, Meresin was never caught and he tortured and killed hundreds of children in his life. It wasn’t until a plague spread through the city, and Meresin began collecting the newly orphaned (and sick) children that he also contracted the plague that killed him. Then the town found the cellar where children were still caged and the floor was covered with ash and bones.
The orphanage is still haunted by the spirits of the children that died there. Ghosts that linger in the crematorium and a Caller in the Darkness that dwells in the cellar. Children that pass too close to the ruins (especially at night) are drawn to them. An elohim priestess attempted to sanctify the ruins the the Age of Rebirth but was killed in the attempt and now her spirit wanders the area trying to find someone else to break the curse.
After his death Meresin became a demon, his focus is on runaways. He is the voice that calls from the shadows, the comfort for the lost, and the voice that stokes the flames of anger and rebellion against parents. He still carries his barbed flail. If Meresin is summoned he can curse enemies with a disease that causes them to sweat blood or invoke feelings of lust, but he requires a living child in trade.
Ouzza
Patrian, Age of Magic, Body/Entropy 2
When Asmodey required the sacrifice of a child from every village, Ouzza’s village (including his own father) offered him to curry favor with the powerful duke. First his mind was sacrificed by forcing him to imbibe a consecrated bottle of blood god wine, then his body was sacrificed, piece by piece. Finally, while he lay dying his soul was sacrificed to Agares.
Agares accepted the gift. And eventually Ouzza returned as a demon to claim a part of the villagers that so easily offered him up. From some a tongue, from others an eye, from some, a portion of their mind or soul.
In battle, Ouzza can summon serpents from inside the body of living targets and his gaze causes paralysis. He carries a bloody machete with which he can remove limbs and a ritual knife for removing internal organs, which he usually does while his victims are still alive and paralyzed. Ouzza’s magic will not work on those willing to sacrifice themselves to save others.
Ouzza (who is also known as the Call of the Altar or Fleshcaller) answers prayers from those who have lost a body part and he can provide a replacement, though a corrupt version, and he expects a personal sacrifice of some type from the one calling him.
Lethe, Queen of Sorrow
Entropy/Spirit 3
Able to drive men into deep depressions and hopelessness with just a few words.
Judecca
Entropy/Earth 3
Rustbringer, able to cause swords to break and castle walls to crumble.
The asserts I was worried about don't seem to be happening anymore. I don't know why, but performing a clean install from the posted installer seems to have fixed things.
Feel free to play to your hearts' content. If you don't want to see any asserts you may swap the DLLs, but the one used by default would help more for bugtesting.
Does that mean it crashes when you click "Ignore always"?Could not continue game.
Yes, it just locked up and didn't really show the buttons being 'pressed'. I tried each.Does that mean it crashes when you click "Ignore always"?
Tonight I was more deliberate about it when hitting the Ignore Always button, and I could see it click this time, but the game still crashed. The problem may be when taking over a city - it crashes. Doesn't matter if you keep the city or raze it. The screen freezes, no controls work, but the background music is still there.Yes, it just locked up and didn't really show the buttons being 'pressed'. I tried each.
OK. For this first one (turn 248), I've just captured a Sheam city. Try to scroll your map around. On this other one (turn 152), I'll leave it up to you to take the city. This one is a bit weird in that it crashed at different times - once before the end of turn, and once after. The net result is the same, though. Try to scroll around, or make moves. Good luck.Cannot reproduce, I can captuire the Sheaim city without crash. Can you maybe give more exact steps on how to reproduce the crash?