Major Discoveries on Charm... CHARM WORKS

tom2050 post 1 said:
2. Units in a city are not necessarily immune to Charm bombardment while a Charm Barrier building is in place.

tom2050 said:
@Keroro: If you have no buildings set to Charm Barrier, then they cannot destroy any buildings at all, ever (to my knowledge). I tested with a 99 charm bombard aircraft, and bombed the same city over 50 times, and no building was destroyed (since no charm barrier bldg was in place). Units in cities can be hit though with charm, and I think I saw it happen even when a charm barrier building was still there, so more testing on this needs to be done still.

Keroro post 93 said:
Ah, really? When I was testing (though the tests were not very strictly organised) I found that I couldn't seem to get charm units to affect units in cities (with no charm barrier buildings). As you say, a few more tests needed at some point.

As far as charm bombards not hitting city units... not enough testing has been done on charm buildings to know for sure.

If you playing on DEBUG mode, you will know for sure... otherwise it's tough to tell, because charmed unit will 'sink to bottom of the stack'.

It seems there has been different results. I have 100% for sure seen units get charm damaged with charm barrier in place. I was testing with 99 bombard and high RoF though. Seems units in cities act different with charm bombard (obviously :)).

You got BombardFX to work with Charm units? Great! IIRC, those explosions I couldn't get to show up.
 
As far as charm bombards not hitting city units... not enough testing has been done on charm buildings to know for sure.
From what I can tell, they can't hit units within cities that have no charm barrier buildings (haven't tested with charm barrier buildings).

You got BombardFX to work with Charm units? Great! IIRC, those explosions I couldn't get to show up.
Doh, I misspoke..:blush:

I was doing so many different tests with artillery that I confused myself. Charm units have no bombard hit animation and no bombard miss animation, except when they are attacking cities.

(deleting parts of previous post)
 
This is a really flippin' long thread.
Can somebody who knows the jist of what it says sum it up for me, or point me to important posts? I read the first page.. lol
 
This is a really flippin' long thread.
Can somebody who knows the jist of what it says sum it up for me, or point me to important posts? I read the first page.. lol

The 1st post of this thread, which shows Known Charm Functions, lists discovered attributes of Charm.

In essence, charm can be used with bombard units; and it makes it so a successful hit halves a units defense instead of knocking off hitpoints.
 
I might be slow in thinking BUT
could then charm help out considering the ancient/medieval Siege Artillery situation and perhaps the "carpet bombing" Lancaster, Flying Fortress and B-52 bombers of later time.
I know using precision bombing for these heavy bombers are perhaps also an idea, but does it work?

If one put down certain city defense enhancebuildings like of course City Walls as charm buildings, then would Siege use stuff (even the Siege Tower) concentrate on crushing the walls of the city ?

Will the AI build these early "wall crushers" to have them brake the ancient huge citywalls ?
Other "artillery" units like Ballistas and later Field artillery should then be used only vs units in the field. Airforces should have two variants of bombers. Heavy bombers (Lancaster) to attack cities and having Collateral Damage of course, then Stukas/ P47 T-Birds/ Mosquitos to attack units.

This sounds OK, but will this work like a Charm ????

I know the idea of making Artillery offensive instead of artillery in the editor and with 2 MVP getting the AI to use Artillery more offensive seams to work. BUT then I for one doesn´t like the much bigger chance of actually losing the artillery piece when it attacks another 2 MVP unit.
I know artillery in this state have both attack values AND bombard values, but if the AI uses the artillery as a normal unit it stands a great chance of losing it like normal units.

According to this survey the AI obviously likes to create Charm units if they have a Charm building in a city it might take out of action.
Then Charm will perhaps be a much more likeable idea than having artillery as offensive units.

Beside the artillery I would be very happy if the aircraft situation with that dive-bomber getting a more specific role and that having heavy bombers built just for the reason they really was.

Question then remains if the City Walls and other city defensive improvements should be the only ones to be dedicated as Charm barriers.
The Wild Weasel idea was fun ;-)
 
um. i have a short question... i play CivIII concquests and. i can'T find this charm abillity in the whole editor... where is it?
 
Thank you for all this work; this stuff is fascinating and I shall definitely be playing around with it.
 
Anyone kept this in some testing.It´s been a year and then some, so hopefully some modders perhaps have come up with some new results, or just confirm the issue on having charm in the artilerry or bombing issues.
 
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