Hephaistos
Chieftain
Hi,
I was just wondering of this idea has been posted before. I couldn't really find it in the search results.
Personally I hate having to ferry units across small/narrow bodies of water, for example between two islands. I find it annoying because of the many mouse clicks you need to make (load the unit, move the transport, unload the unit, sentry the transport and many times it's spread over two turns if it's not a city to city transfer)
So my suggestion is the following:
Make it possible for a workboat to create a 'road' on water.
Making the road destroys the workboat as to make it more costly.
Limit this ability to coastal squares. Maybe limit the distance as well.
These roads can be destroyed as can any improvement.
Problems with this approach:
What with units that end their turn on water? (how to kill them for example)
Will the computer or automated units use these roads and do we want this to happen?
It's just an idea, input would be appreciated.
I was just wondering of this idea has been posted before. I couldn't really find it in the search results.
Personally I hate having to ferry units across small/narrow bodies of water, for example between two islands. I find it annoying because of the many mouse clicks you need to make (load the unit, move the transport, unload the unit, sentry the transport and many times it's spread over two turns if it's not a city to city transfer)
So my suggestion is the following:
Make it possible for a workboat to create a 'road' on water.
Making the road destroys the workboat as to make it more costly.
Limit this ability to coastal squares. Maybe limit the distance as well.
These roads can be destroyed as can any improvement.
Problems with this approach:
What with units that end their turn on water? (how to kill them for example)
Will the computer or automated units use these roads and do we want this to happen?
It's just an idea, input would be appreciated.