albefranks
Chieftain
- Joined
- Jan 3, 2006
- Messages
- 17
Fortress
Requires: Mathematics
Effects: +25% defense on tile it is built on
In all of mans history the taking of fortress have been a major strategic part of battles and wars.
I am a first time GOTM player and i am trying to create a mod. The mod I am designing is for Fortress it will feature the following
Fortress: +50% defense + 1 square cutural boundary
Upgrade: Requires Engineering and a Level 4 unit in the Fortress
Keep: +75% defense +10% to health recovery +1 square cultural boundary.
The culture boundary around the fort is always @ 100% and changes only when the occupant changes if there are no occupants fortress does not immet any cultural boundary. The fortresss will still be able to built in any current legal square. The boundary does not grow beyond the 1 square around the fortress
Fortress will not turn to culture influence
Fortress defense is reduced by siege weapons.
When a Fortress defense reaches zero it is destroyed.
Units in Fortress take +5% collateral damage if still within the fortress when this happens.
Let me know if this is sounds good and what should be tweaked. But I think this would make Fortress much more viable in game.
Requires: Mathematics
Effects: +25% defense on tile it is built on
In all of mans history the taking of fortress have been a major strategic part of battles and wars.
I am a first time GOTM player and i am trying to create a mod. The mod I am designing is for Fortress it will feature the following
Fortress: +50% defense + 1 square cutural boundary
Upgrade: Requires Engineering and a Level 4 unit in the Fortress
Keep: +75% defense +10% to health recovery +1 square cultural boundary.
The culture boundary around the fort is always @ 100% and changes only when the occupant changes if there are no occupants fortress does not immet any cultural boundary. The fortresss will still be able to built in any current legal square. The boundary does not grow beyond the 1 square around the fortress
Fortress will not turn to culture influence
Fortress defense is reduced by siege weapons.
When a Fortress defense reaches zero it is destroyed.
Units in Fortress take +5% collateral damage if still within the fortress when this happens.
Let me know if this is sounds good and what should be tweaked. But I think this would make Fortress much more viable in game.