davidlallen
Deity
In 1.6.4, I added Face Dancer as a Tleilaxu UU of the spy, and Saboteur as an Ordos UU of spy. I also converted the Reverend Mother URU into a spy type unit, although it is higher in the tech tree. Mostly, I did this so that we would have a complete set of units to go into the Unit Art Plan.
I am in the process of adding a promotion requirement to the espionage missions, so that only units with a certain promotion can perform certain missions. For example, I could add an Assassin promotion which enables the Assassination mission. Then a UU could start with Assassin as a free promotion, unavailable to any of the other units.
Let's also assume that I will change spies to have the suspensor promotion by default, so they can always travel on desert. I will be adding at least a "+1 diplomacy modifier to me" mission for the Reverend Mother and, assuming I can get it to work, a "-1 diplomacy modifier for civ #1 against civ #2". We have discussed more about that on the Reverend Mother mechanics thread.
How can we make the Saboteur and Face Dancer different?
* We could disable certain missions except by these units.
* We could make certain promotions only available to them; there are a lot of spy promotions. The Ordos spy gets 1 XP per turn so they will have access to a lot of promotions.
* A number of people have suggested that the Face Dancer should steal promotions from other units on a combat win. The only problem is that the DW promotions are not very interesting for this, and some of them are more equipment related than ability related. So I don't think this would be very interesting.
* Other ideas?
I am in the process of adding a promotion requirement to the espionage missions, so that only units with a certain promotion can perform certain missions. For example, I could add an Assassin promotion which enables the Assassination mission. Then a UU could start with Assassin as a free promotion, unavailable to any of the other units.
Let's also assume that I will change spies to have the suspensor promotion by default, so they can always travel on desert. I will be adding at least a "+1 diplomacy modifier to me" mission for the Reverend Mother and, assuming I can get it to work, a "-1 diplomacy modifier for civ #1 against civ #2". We have discussed more about that on the Reverend Mother mechanics thread.
How can we make the Saboteur and Face Dancer different?
* We could disable certain missions except by these units.
* We could make certain promotions only available to them; there are a lot of spy promotions. The Ordos spy gets 1 XP per turn so they will have access to a lot of promotions.
* A number of people have suggested that the Face Dancer should steal promotions from other units on a combat win. The only problem is that the DW promotions are not very interesting for this, and some of them are more equipment related than ability related. So I don't think this would be very interesting.
* Other ideas?