So just for kicks and because I like to change up options with each of the games I play, I decided to try a game with zero city-states and a few extra AI sprinkled in to makeup the difference. Here's what I found
Negatives:
Positives:
I'm sure I'm forgetting more, but overall, it was awesome and I can't really see going back. The AI was more challenging, more fun, more engaged, and did things I've never seen before. I lost cities and had to re-take them. I got nuked. They lost their capitals and re-captured them. Having an AI as an ally was actually useful.
Anyway, just thought I would share if you were looking for something new to try!
Negatives:
- An entire social policy tree that I usually take (Patronage) is useless.
- Some civ's city-state bonuses nerfed (Alexander, Genghis)
- No easy food, culture or resource boosts. But see below for counter.
- No buffer between my borders and the AI's. But see below for counter.
- The diplomatic victory type needs to be disabled. But most probably consider this a positive.
- Great Merchant's abilities limited to golden age.
Positives:
- The AI is better at war (both against me and other AI) since all forces are concentrated on the enemy and not at aimless city-states that you might be allied with around the world.
- I saw an AI re-capture their own capital from their foe (Greece took Washington; Washington re-captured 100 or so turns later (marathon speed)). Awesome!
- AI conducted sea invasions of other AI that succeeded.
- No city-state cheating. By this I mean I wasn't able to be allied with every city-state in the game and not have the AI try and steal them back (even though they have 25,000+ gold like in all my other games).
- No out-of-balance (IMHO) maritime city-state bonuses. (+1
per city whether I have one or one-hundred cities). I listed this as a negative as well in situations where you really need it, but I feel overall that it was more fun/challenging w/o.
- No buffer between my borders and the AI's. This made the AI more threatening since they focused on me and not my useless ally.
- Resource and luxury bonuses harder to come by and more necessary to fight or trade for, which added another tough element to the game that was MUCH more rewarding than just dumping 1,000
at a city-state.
- I got nuked multiple times for the first time ever (by Korea). I consider this a positive since it was new and made the game more challenging. This may have been a coincidence but I'm not sure - it was another 1st. Korea even nuked other AIs (Germany).
- Having an AI as an ally was more useful since they attacked the enemy and not the enemy's useless city-state allies.
- Diplomacy was more important for multiple reasons (trade, war allies, zero border buffers).
- Greatly reduced message noise each turn ("AI XYZ now declares it is protecting city-state ABC!").
- Less boring whack-a-mole game play (Give this city-state 1,000
, then that one, then that one, forever).
- Much, much faster turn times late-game since there were sixteen fewer AIs (the city-states) and their units to cycle through each turn.
I'm sure I'm forgetting more, but overall, it was awesome and I can't really see going back. The AI was more challenging, more fun, more engaged, and did things I've never seen before. I lost cities and had to re-take them. I got nuked. They lost their capitals and re-captured them. Having an AI as an ally was actually useful.
Anyway, just thought I would share if you were looking for something new to try!