xienwolf
Deity
Can't quite do "Peace with Animals" unless they get made into a complete Civ of their own. Right now they fight everyone because they have Hidden Nationality, which isn't easy to make exceptions to.
If the Doviello get a flat yield for all tiles, regardless of improvements/features/terrain, and can only work 1 ring, then you will know precisely what the maximum population/production is for each city, and can balance around that idea. It will be impossible to get a city which pumps out a unit a turn (well, except a scout or warrior maybe), but you will have so many more cities than anyone else (ideally) that you still produce just as many units per turn (plus you have very few buildings to work on, so can almost constantly be building units).
@Cabbage: I wasn't thinking to have Techs increase the yields, since that essentially forces the player to follow a set tech route each game. The numbers would have to get balanced just right so that while it is powerful in the early game, it isn't crippling in the late game. And remember that they won't be able to work a second ring under my idea, so with a max of 9 tiles worked, no city would gain more than 27
, 18
and 27
. So you could run quite a few specialists, but that would be mostly just citizens for 1
each, and maybe 1 or 2 Priests (since ideally they have no buildings allowing specialist slots which would inflate the GPP for beasts and be wierd)
If the Doviello get a flat yield for all tiles, regardless of improvements/features/terrain, and can only work 1 ring, then you will know precisely what the maximum population/production is for each city, and can balance around that idea. It will be impossible to get a city which pumps out a unit a turn (well, except a scout or warrior maybe), but you will have so many more cities than anyone else (ideally) that you still produce just as many units per turn (plus you have very few buildings to work on, so can almost constantly be building units).
@Cabbage: I wasn't thinking to have Techs increase the yields, since that essentially forces the player to follow a set tech route each game. The numbers would have to get balanced just right so that while it is powerful in the early game, it isn't crippling in the late game. And remember that they won't be able to work a second ring under my idea, so with a max of 9 tiles worked, no city would gain more than 27



