Keirador said:
sourboy: i consider it an incredibly unfair advantage to make my own maps, because i know the topography around me, which gives a much more decisive advantage than starting near freshwater. After all, knowing early topography is so important they made a trait specially geared toward early exploration.
I agree with you on this, but the map settings I like have a horrible habit of giving no oil (no oil anywhere!)
People advise me to make my own map, but I too do not want to see it before I've legitimately explored it, just as there are some maps that I would love to replay, but consider it unfair since I already know the layout...
I've been thinking of setting up a "map-exchange" - also you might call it a "map library" (first thing is to see if there's not one already - I would be surprised if there isn't.) Here, players who have made maps for whatever reason can place the maps for download for other players, with information such as basic stats and an initial screenshot. Further information (anything you would not know if you'd just set up a map, such as enemy locations or locations of strategic resources) would not be allowed in the basic description, although a second description would allow any information the maker permits - it's merely kept in a location where people don't see it unless they want to.
Not only would this solve my recurring "no oil" conundrum, it would also allow players to look at the screenshots and think "yes, that's good" or "no, that's bad", rather than having to restart a few times.
It could also be extended so that players could request maps if they aren't available, perhaps forming partnerships. For example, say you wanted to build a utopia which had city-radius access to all strategic resources (for people who want to see a civ last 6000 years with a single city!) you could request somebody to make this (along with any preferences over size, age, land mass, etc). Then somebody can post such a map in the library permanently for everybody to use. The requesting player now has access to a map which has the requirements they were after, without having to (1) make a new map themself every game, and (2) knowing the lay of the land before they should do.
I would also recommend a few admins to monitor the new maps, to ensure that they don't have any flaws (intentional or otherwise), such as a certain resource not being present - unluss of course that was the intention of the map, and this is shown clearly in the main descrption!
What do people think about this idea? (I may start this as a new thread, if there is much interest...)