Throw in some whirling dervishes for their flavor assassin unit.
That could be interesting... Actually found some unit art that could fit it, also. I'm just not too sure about adding an assassin... The Malakim are meant to follow the Empyrean, after all. Seems kind of off for them. If I were to add one, it would either be for their worldspell when following Esus, or would lack invisibility... Would have to compensate for that somehow, though.
[to_xp]Gekko;7533279 said:umh, I don't think the uploaded file is properly zipped.
it goes malakimplus->Assets->XML+Modules, and the modules folder is empty.
I guess it should be Assets->Modules->malakimplus->XML
edit: can't seem to make it work properly. if I overwrite the tech and unit infos in FF 043 with the one in this archive, it does seem to work ( i.e. the new improvements appear in the civilopedia ) , but it seems like it's missing text files. all the new stuff is listed as TXT_something , and the desert people tech ( txt_desert_people actually) doesn't have a picture and shows a purple square. :\
At first I was a little leery of including an assassin, but decided that a unit primarily meant to be used in defense isn't that far a stretch...
New version is uploaded, includes the Dervish unit, unique assassin for the Malakim. Uses the Chakra thrower model by Mr. Underhill, and the animations from Korrina. At first I was a little leery of including an assassin, but decided that a unit primarily meant to be used in defense isn't that far a stretch... Think of it as a local hunter, intimately familiar with the shifting desert sands, protecting his homeland.
Rather than 5/3 +1 poison, 2, and 120
, the Dervish is 5/4 +1 fire, 1
, 150
, and is only invisible while in desert. I added the extra defense to allow for some use outside of the desert, although he should still be easy to kill off. The reduced movement is to emphasize the defensive use, and combines well with Dunespeak... Keep him in the desert, and he has 2 movement. Changed the poison to fire as it's the closest thing to sun damage... Might change that one back. I'll update the first post in a few hours with a screenshot... Need sleep for now.
Edit: Forgot to mention, currently does not upgrade to a shadow, not sure if I'll add one or not. May end up boosting the strength on the Dervish and making him upgrade only instead... possibly from a Lightbringer, make them actually useful.
If you want to do some more python - and I certainly wouldn't- you might have him kidnap his victims and take them outside Malakim territory. He attacks and the unit disappears and pops-up on the other side of the nearest border.
I think you've have to do some plot searching in addition to cloning then killing the unit.