Faith and gold buying workers with a Royal Academy without chopping for the win.Sure, but worker charges are still more important than production for the space race.
Faith and gold buying workers with a Royal Academy without chopping for the win.Sure, but worker charges are still more important than production for the space race.
Mali could compete with China for total number of builder charges.Faith and gold buying workers with a Royal Academy without chopping for the win.
Seeing that sandstorm in the image and video, I think it will be more challenging for Mali to repair pillaged district and district buildings. Repairs cannot be bought with gold, no?
You literally get punished just for playing the game correctly.
That's argumentative, insomuch as it is utterly debatable whether a leader should look out at the other civ's and decide to set himself against smaller, easier prey or focus his animus against larger ones that will prove more threatening. Suffice to say, civ's are ultimately in competition with each other, and the agendas vary who they set their sights on. Trajan's agendas sets him up to try to absorb smaller civ's into his empire. But if everyone is smaller, then yeah he might be out for everyone's blood.Rome was the largest empire in its time. Trajan hated everyone?
Rome's greatest enemies were the bigger rival empires, not the smaller ones.
Well, if a player can't keep up with Trajan, then that's a problem they will face. And yeah, playing on higher difficulty can mean that you are at a disadvantage in keeping up.Regardless, in game context on higher levels, Rome is always going to be bigger than you, so Trajan is always going to hate you. The agenda might as well be "always hates the human player." That would be fine if it drove interesting or fun interactions, but it doesn't.
I forgot to mention that Mali could also compete with the Aztecs for total number of builder charges as well.Mali could compete with China for total number of builder charges.
So I suppose the idea here is to make such obscene amounts of gold that you'd overcome the -30% production bonus (doesn't apply to districts) and -1 production to mines.
Well, given his bonuses, I'd say that's an easy order to fill. The biggest downside is that it seems like the ancient era is going to massively suck for him. The classical era will probably be quite rough as well. It would seem that getting currency ASAP and getting commercial districts up ASAP is going to be the highest priority.
I'm trying to think of what they might show in the second half of the Mali livestream.
Possibilities:
More WC stuff
Grievances
Another late game unit a la Rock Band or GDR
I'm going with withhold judgment until I play them as I'm not sure how it will all work out, but I really do like that they are making civ abilities with trade offs and I hope that this is a trend that continues, and is even moreso in the next expansion. I find the game more fun when decisions aren't just "make everything better."
Exactly. You cannot play Mali the same way you play almost (so far) any other Civ. With everybody else, you push to maximize Production early on so you can spit out Scouts, Builders, at least one Settler, and defending Slingers/Warriors. With Mali, it's a Fool's Game to chase Production, because you are always going to be behind your neighbors. You chase Gold: get a Builder to spade up some Mines ASAP. If you dare, use your initial Warrior to whack the nearest Barbarian Camp (which is generally a good idea anyway) for the Gold Bonus, and use your first pile of Gold to buy whatever you need early: could be another Warrior, could be another Scout, could be you've got an absolute Sweet Spot of an initial position (nobody nearby to Mess With You and you already scuttled the first Barbs) and you can buy a Granary or Monument first.
Gold is your Production. It gives you the same options that high production gives another Civ, only with the addition that you can Hoard Gold until you are ready to surprise somebody, whereas Production cannot be Saved.
I suspect it will take most of us several plays to get 'used to' Mali and unlearn our old Civ VI habits, but having to come up with a whole new set of strategies and tactics of building and expanding is a Good Thing.
I just hope this trend continues in Civ Design...
A gold and faith late game unit...uhh televangelist.I'm trying to think of what they might show in the second half of the Mali livestream.
Possibilities:
More WC stuff
Grievances
Another late game unit a la Rock Band or GDR
Televangelists would make a great economic policy card though (gain faith and boost religious pressure from broadcast towers).A gold and faith late game unit...uhh televangelist.![]()
Well they do get a "free" Jesuit EducationAlso I am surprised that they didn’t give them some inherent bonus toward science.
It was, hopefully, a joke but I agree it would make a good policy card.Televangelists would make a great economic policy card though (gain faith and boost religious pressure from broadcast towers).