Early turns : moving units into postion towards Zimbabwe without leaving our flank open.
We get Mag and go for ToG, its available in 7 turns at +15gpt.
army v musk : win
army v 2nd musk win
cav v musk : win
cav v reg musk: win
cav v reg musk: retreat
cav v reg musk: dies
army v reg musk : win (army down to 2 hp)
ac elite v 2hp musk : retreats, no damage done
3hp cav v same musk : win
ac elite v longbow : win
Zimbabwe is razed, we get 7 workers and a treb.
Second Salpeter comes free. I am blockading the mongols to salvage at least one colony.
Luxes need to go from 10 to 30% to avoid WW event though we have not lost that much previous round !
700 :
Start building banks when Cavs are finished.
Deal Magnetism to the Incas for Silks, 16gpt and all their gold.
We can now have only 20&% lux and finsih ToG in 5 turns at +32gpt.
Our Longbow kills a Zulu cav !
710 : Zulus land 1 MDI in our backlands but we have a Cav for zone defense available.
720 : Ouch we lose 2 cavs : one to an MDI...still healing before heading for the NY Horses
we renew our deal with Incas : furs for 10gpt.
Mongols finally settle on a site which does not take out one of our colony, for now.
730 : Lose a Musket defending our colony from 2 cavs but we still hold it.
740 : Zulus just got ToG and are Industrial. I do not renew our alliance vs Zulus with the Incas,
perfect timing.
750 : We get ToG and are Industrial, Nationalism is our free tech.
We attack New York with 2 Elites ACs, 4 cavs and the Knight Army : we barely raze it,
losing most of our forces including the Knight Army, I immediately make a Cav army to replace it.
I then go ahead and make peace with the Zulus : I thought long and hard about getting RoP from them
and sit on the Horses to prevent them from building cavs again but its an exploit and the chance the
Zulus could RoP rape us soon is strong so I decide vs it, even though it would have given us more control
over the game. There is a Portuguese settler pair right by, am hoping they will settle it next turn
The Zulus give us a worker, all their gold (128g) and all their gpt (56) to end the war. This should
get them quiet for a while I hope.
As we end the war, every single citizen in Babylon is happy and we the whole empire goes into we love Charis Day !
We could go to 0% lux and shave 1 turn off our research but its better to use the good production boost we get to build our banks quicker.
We can research Steam in 8 turns at +10gpt.
There is a lux available from Zulus but we dont really need it (we have 7) and dont want to make them too powerful...
Portugal RoP is up next turn, we should maybe help them and give them techs.
http://www.civfanatics.net/uploads6/OBC-Maniac1,_750_AD.zip
We get Mag and go for ToG, its available in 7 turns at +15gpt.
army v musk : win
army v 2nd musk win
cav v musk : win
cav v reg musk: win
cav v reg musk: retreat
cav v reg musk: dies
army v reg musk : win (army down to 2 hp)
ac elite v 2hp musk : retreats, no damage done
3hp cav v same musk : win
ac elite v longbow : win
Zimbabwe is razed, we get 7 workers and a treb.
Second Salpeter comes free. I am blockading the mongols to salvage at least one colony.
Luxes need to go from 10 to 30% to avoid WW event though we have not lost that much previous round !
700 :
Start building banks when Cavs are finished.
Deal Magnetism to the Incas for Silks, 16gpt and all their gold.
We can now have only 20&% lux and finsih ToG in 5 turns at +32gpt.
Our Longbow kills a Zulu cav !
710 : Zulus land 1 MDI in our backlands but we have a Cav for zone defense available.
720 : Ouch we lose 2 cavs : one to an MDI...still healing before heading for the NY Horses
we renew our deal with Incas : furs for 10gpt.
Mongols finally settle on a site which does not take out one of our colony, for now.
730 : Lose a Musket defending our colony from 2 cavs but we still hold it.
740 : Zulus just got ToG and are Industrial. I do not renew our alliance vs Zulus with the Incas,
perfect timing.
750 : We get ToG and are Industrial, Nationalism is our free tech.
We attack New York with 2 Elites ACs, 4 cavs and the Knight Army : we barely raze it,
losing most of our forces including the Knight Army, I immediately make a Cav army to replace it.
I then go ahead and make peace with the Zulus : I thought long and hard about getting RoP from them
and sit on the Horses to prevent them from building cavs again but its an exploit and the chance the
Zulus could RoP rape us soon is strong so I decide vs it, even though it would have given us more control
over the game. There is a Portuguese settler pair right by, am hoping they will settle it next turn


The Zulus give us a worker, all their gold (128g) and all their gpt (56) to end the war. This should
get them quiet for a while I hope.
As we end the war, every single citizen in Babylon is happy and we the whole empire goes into we love Charis Day !
We could go to 0% lux and shave 1 turn off our research but its better to use the good production boost we get to build our banks quicker.
We can research Steam in 8 turns at +10gpt.
There is a lux available from Zulus but we dont really need it (we have 7) and dont want to make them too powerful...
Portugal RoP is up next turn, we should maybe help them and give them techs.
http://www.civfanatics.net/uploads6/OBC-Maniac1,_750_AD.zip
