This set begins with me capturing the barbarian city of Spilan on 451. It is close to the other barbarian cities I captured at the end of the last set, in the valley west of where the Illians used to dwell.
On 452, I capture the barbarian city of Kingsport, which is right on the Lanun border (and we can tell by the name was once Lanun). I capture it and return control to my vassals, the Lanun. I figure they need it more than I do.
Apparently there is a crime increase in Argenteria on 454. Whoopdie do.
Throughout this set, barbarians are relentlessly throwing themselves at all of my border cities. Free XP is ok for me.
Another event in our capitol.
I load up my 3 boats with freshly hired mercenaries. It's time to claim the Grigori island as our own.
I finish researching Stirrups and begin on Warfare. At this point, I could turn tech to 0% and not care, or I could turn it to 100% and not really care. Gold and Techs are nearly meaningless with an army and empire this large.
My gold-rushed adepts quickly connect up spirit and life mana. Some of them take Courage and Mobility, others take Sanctify and Mobility. Mana connected just in time too!
Cassiel's defenses are so pathetic. I land and capture his two main cities immediately, razing them. Each time, Hyborem becomes more powerful as manes join his cause. We show mercy to the remaining people of Grigori. The last Grigori city, Junon, is spared destruction, in exchange for capitulation.
I finish Warfare on 465, begin on Warhorses. If this game gets drawn out, I'm gonna build some awesome horse dudes. I trade Hannah Feudalism for Deception + Gold at her request.
On 468, Hyborem threatens us to covert to Ashen Veil. No thanks, demon guy.
At some point I got a Great Merchant. I just start a Golden Age with him.
The time has finally come on turn 480 to march against hell. Bringing the fight to the infernal come a stack of Mounted Mercenaries 67 strong, with a small 4 strong Adept detachment. Among the ranks are all of the weathered veterans with their magical weapons. Staff of Souls, Orthus Axe, Scorched Staff, Pieces of Barnaxus, and the bloodied heavy iron swords of the rank and file...marching on the last and greatest threat to world peace and harmony.
Former barbarian stronghold turned infernal Stratus falls immediately. As we advance into the desert wastes, it takes all the efforts of our mages to keep the unholy flames at bay. Travel is slowed due to the effort this extracts on our inexperienced acolytes.
Finally, approaching the towering walls of Dis, our troops pass over a mana node, corrupted for the use of the Infernal demon wizards. Our adepts are so weakened by its oppressive aura, they are forced to stop, even with Dis within sight on the horizon. A small detachment of our main force stays behind to protect our valuable but frail wizards, while the main force sends the fight to Hyborem himself.
This would go down as the most bloody battle in the history of mankind. Our massive hosts rides into the city facing horrible otherworldly creatures. Amongst the carnage of the battle, Hyborem, destroyer of worlds, can be seen tearing flesh asunder with complete abandon. He leads a force of Diseased Corpses, unholy creatures of undeath that know nothing but war, as well as demonic champions, longbowmen, warriors, and nettling imp wizards blasting fire from hidden places.
After intense fighting, Dis is ours! Through sheer numbers and the strength of our more experienced units, we are finally able to overcome the seemingly insurmountable odds.
The two most worthy combatants were each given magical items sacked from Dis, the Infernal Grimoire and Hyborem's Gela. Thus they joined the fabled elite at the top of army command.
Our adepts recover their powers, and two turns later, the much weaker Kalocly falls.
The demonic horde is almost broken. To the south they have their city of Despero, and to the far north a former barbarian city under their control.
We finish warhorses on 486 and Construction on 487.
The battle of Dis had destroyed roughly half of our entire mounted force. The battle of Despero was slightly less bloody. It finally fell on turn 487.
To our surprise, we learned that the barbarians had taken back their northern city from the significantly weakened infernals. Thus, with the razing of Despero, the Infernals were once again banished from this earth.
My final Civics were City States/Nationhood/Arete/Agriculture/Basic Care/None. I had 17091 gold in the treasury and an gross income of 1655 gpt. I had Runes of Kilmorph as my religion, spread to 19 out of my 31 cities. I had pretty much automated building in all my cities to whatever the recommended choice was at the end. My main attacking force was reduced to less than 30 at the end, but there were some crazy promoted guys in there. We're talking ~100 XP! That's fun right there.
Attached is the save the turn before the win.