Map of Erebus - Unofficial FfH2 Map

Awesome! Thanks. :D

Works great. Though I still have no idea what I did wrong. Modding is such a pain the ass... *sigh*

One last thing though, with my original I edited Assets\python\CustomFunctions so it would randomly place huts, ruins and such at the start of the game, instead of having them pre-placed. How do I do that with .25? I tried to insert the same block of code into CustomFunctions, but it somehow screwed up the interface.
 
sorry about the wrong link, its what i get for trying something at 2am ;)
I have never played with the py part of maps so not sure on how to get them randomized, have always just placed them on the maps myself
 
If you mean, for example, can you use Beeri Bawl instead of the other luchurip leader? Then yes, just open the file with wordpad and changed the leader field. If you are uncomfortable poking around in there, say which civ and leader you want and I'll give you more detailed instructions.
 
It would be really nice if there was a way implemented to assign the civ and leave leader choice up to the player... if anyone knows it, I'd be thrilled. But editing the beyondtheswordworldbuilder file in this case is just a one or two line change, at worst.
 
I'm conflicted about the Svart. Cause according to lore they are supposedly just north of the desert civ (I can never remember how to spell everything). Yet also near the Ljo. Obviously that is impossible with the way I set up the map. So I need to pick one or the other.

Also I've switched a few civs around as per earlier suggestions. Cassel and Lurchip are on the smaller continent, switching spots with the mages and the kuriotates.

There is definitely room near the Khazad for another civ, but I wouldn't want it to be Sidar because the nearest neighbors (Khazad and Lurun) are both neutral. Spacing out the alignments is one of the things I really tried to do with this map.

So I'm thinking perhaps I'll make room for Svart near Khazad, Bannor and Malakim (sp?) and I dunno about the Sidar. Maybe expand the small continent. But it is definitely gonna be more crowded.
 
Haven't looked at the setup, but a thought just occured: Be careful about putting anyone Evil near dwarves, since they'll likely wind up RoK at least for a little while. Same with any civ with a tendancy toward OO (Balseraph still tend for it?) and a good civ.
 
True.

But I can't even open the map now to work on it. :(

I get a python error when I start it up and then I get a "you have been defeated" message once the map loads. Can't get in to world builder at all. *sigh*

Plus it looks like the team changed around stuff with improvements again so I need someone to make another custom script to randomly add barrows/huts/towers at the beginning of the game. But I want the unique tile features and regular resources to be placed by me on the map.
 
Sounds very familiar. There should be 2 or 3 threads about updating scripts to work with .30, I believe that the immediate defeat error comes from having the wrong number of Civilizations. Other than that, I believe some techs need removed, leader name changed for Morgoth/Sandal and depending on how old your map is, a couple of resources removed/altered (stone used to be in the game I think?)
 
Ok, thank you much! I've got it working and set up how I like it. Now I just need to figure out how to add huts/towers/etc at the beginning of the game and I'm all set.

I'm still having some trouble with that: http://forums.civfanatics.com/showthread.php?t=252732
 
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