[Map script]Creation.py for FFH2

would it be possible to have a setting on the improvements for how often they appear in each game?

All I do with the improvements is move them. If they aren't in the preference list, then they will simply not be moved.

I am unfamiliar with the terrain preferences for the new world improvements. Are there any really important preferences?
 
Ring of Carcer appears in snow/tundra, since Brigit is an Arch-Angel of Fire and that was somewhat required to manage to entrap her, and since the Ring is the "Northern Lights" of Erebus.

Guardian of Pristinus Pass appears on Mountains, not sure why yet or what it'll do. I don't recall any limitation on the general area around the mountains.
 
First of all many thanks for the great script :goodjob: ,but I was a little confused when always "player area" is much bigger than other civs..I was playing on some specific options because for standard map I choose 12 civs as opponents and always have a situation that my nation is alone with big terrain and other civs have 1 or 2 cities.I'm very like played with many opponents but i haven't good computer for that kind of game :( on later stage with big stacks of unit ,buildings and cities on Large or Huge map my computer made turn about 5-6 minutes :(.

The most important:

Script also determine huge mass of terrain without any civs surrounded with unpassable mountains :(

It will be very easier that mountains always have possibility for 3-4 gates also for huge mass of barbarians and better contact with other civs.It will be nice to added option "more gates" at panel in custom game start.
 
It is good to have the ability to over populate a map, eg;
smalll map with 12 civs

I like the way this plays out...
Not sure if this is the case now (haven't D/L the new version yet) but it used to be possible. I know some maps tend to rescale when more civ's are added, I hate it when it does that.
 
I downloaded but it says cant find the map script when i try to play it
 
It will be very easier that mountains always have possibility for 3-4 gates also for huge mass of barbarians and better contact with other civs.It will be nice to added option "more gates" at panel in custom game start.

There's a constant in the script that lets you control this, called SoftenPeakPercentage. Look on page 8 of this thread.
 
I downloaded but it says cant find the map script when i try to play it

I can't remember the cause of this error. I've seen it before. The game let's you select Creation from the list? Then it tells you it can't be found?
 
Love this script and its all I ever play. One thing it lacks however, are proper oceans. I'd love to see a version/option that generates a large sized map with about as much land as a standard, and a large ocean with scattered islands. Teching optics needs to get the peninsula'd Lanun somewhere.
 
Love this script and its all I ever play. One thing it lacks however, are proper oceans. I'd love to see a version/option that generates a large sized map with about as much land as a standard, and a large ocean with scattered islands. Teching optics needs to get the peninsula'd Lanun somewhere.

PerfectWorld works with FfH, and it will give you a nice planetary type circumnavigable world. Check my sig.
 
Yeah, that's what I used before Creation suplanted it. But, I kind of want to play something thats go the creation valleys in parts but a large central ocean with islands. Hmm, Maybe I'll take a look at the code myself.
 
Still no new version in sight with at least a few drop-down choices available?
This is killing me! :/
 
Yeah, that's what I used before Creation suplanted it. But, I kind of want to play something thats go the creation valleys in parts but a large central ocean with islands.

Now THAT would be awesome!

Al
 
Yeah, that's what I used before Creation suplanted it. But, I kind of want to play something thats go the creation valleys in parts but a large central ocean with islands. Hmm, Maybe I'll take a look at the code myself.

You might try increasing the map size slighty, and turning up the number of water regions. That won't give you islands, but it will be closer to what you want I think.
 
@ Hemiptera or Cephphalo: Could you include / share some dropdown-options for the new version like done before with the ammount of water and the likes (which is not for the the newest version of the mapscript sadly. And i like having scrubs and well-placed unique features. ;))? Without FF whould be appreciated on my part (alot ;)) as whould an FF version for sure by those who play with FF.

Whould really look forward to playing with one landmass and just some inland-sea or lots of islands for a change (without tempering with xmls here and there.).

As for water: Another option whould be perhaps to force the tiles bordering the maps edge to be water instead of mountains if thats possible in some way. I belive, that whould achieve what was suggested. Even though spheric world seems a bit unthematic for FFH 2 as Erebus is said to be flat if i remember correctly.
 
Ok, a new version is up. Mostly subtle under-the-hood type changes, but when the guardian of pristinus pass goes into 0.33 it should work very well ;)
 
Ok, a new version is up. Mostly subtle under-the-hood type changes, but when the guardian of pristinus pass goes into 0.33 it should work very well ;)

Very awesome, playing with it now. Thanks Cephalo!
 
sorry guys,

newbie question!! :confused:

i've copied the file into the public maps folder. But don't know how to open it in game! what options i have to take to use the map?

thx for your help
 
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