[Map script]Creation.py for FFH2

Could I bug you to place a special set of code in this script to keep Guardian from appearing in one of the pure-peak side of the map fills? No clue what he does yet, but it is a new Unique Improvement for .32 which only appears on peaks. So with this mapscript there is a HIGH chance of him being unreachable.
 
Could I bug you to place a special set of code in this script to keep Guardian from appearing in one of the pure-peak side of the map fills? No clue what he does yet, but it is a new Unique Improvement for .32 which only appears on peaks. So with this mapscript there is a HIGH chance of him being unreachable.

Ok, I'll guess I'll have to do that soon. Since there are some units that can walk on peaks in FFH, there is no chance that the behavior you mention might actually be desireable... correct?

I'll try to get to it soon, but my NEW COMPUTER FROM FIRAXIS CAME TODAY!!!! So, I'm not in a huge mood for modding this weekend. :D
 
Hey, I want a new computer.
 
Did 0.32 not break Creation for anyone else? Because suddenly I get maps with no Mountains at all except at the edges.
 
Did 0.32 not break Creation for anyone else? Because suddenly I get maps with no Mountains at all except at the edges.

Is that consistent behavior? Because Creation still has a crash bug that will cause that once in a while.
 
It seems to be working now after not working three times last night. I'm not sure what was wrong.
 
PerfectWorld won the mapscript category in the mod contest! :clap:

Congradulations.

If and when you update this could you make sure to include the scrub feature?
 
Hi great script! Thanks!!!

If possible could you tell me how it would be possible for all 19 civs to be the max distance away from each other in this script and how I could mod this in your script?

Thanks!
 
Ok, I'll guess I'll have to do that soon. Since there are some units that can walk on peaks in FFH, there is no chance that the behavior you mention might actually be desireable... correct?

I'll try to get to it soon, but my NEW COMPUTER FROM FIRAXIS CAME TODAY!!!! So, I'm not in a huge mood for modding this weekend. :D

huh? what did ya do to get a computer from Firaxis?

Anyways, gonna use this mapscript as it's about time I did, and should make games a little more interesting. Should also make proper desert areas and mountain ranges instead of it bieng fragmented.
 
any chance you could make a continuous land version of this map?

the water barrier and occasional mountain barriers break this map up.

regarding the water barrier, its cool to have it for one edge of the map, but it can be a pain when it goes from one edge to the other since it completely separates the map into two. ideally itd be nice if it created a situation more like earths mediterranean where one side is separated by water, but you can get to the other side by land (over by arabia/egypt)

regarding the mountain barriers, sometimes therell be civs on the other side of a mountain range, and theres no way to get to them even tho its not the water separation. like, the mountain range will extend all the way to the water.. maybe if you guarranteed that there was always atleast 2 tiles (non-impassible) between any mountain and water tiles.
 
cephalo

I was playing around with your map script (Well, as it turns out, the 1.04 fall further version) and added a bunch of parameters. With the way you did your script it was pretty easy to add. (I can see why some have 20 bazillion parameters)

I added them to be visible in the custom game only. I did this before I read the thread and saw your unease about over doing it with options. The numbers are rough and have only been tested on my copy, but they all default to your numbers. The first one is for me, the rest were all asked for in this thread.

0: "Starting Plot Size",
1: "Soften Peaks",
2: "Hill Frequency",
3: "Peak Frequency",
4: "Wrap"

If you want to see it I can give it to you and/or tell you how to do it.
 
Hemiptera, you got a download of the optioned version?

Sure, as a reminder it's the Fall Further version. But if you want to modify the other script copy everything including and below the following line:

def getNumCustomMapOptions():

Any function that starts with:

def get<Something>():
map=CyMap()

Will corrispond to the old variable Something. Replace the variables Something with getSomething(). Then remove the definition of Something from the start of the script.
 

Attachments

Hey guys. I downloaded the map but whenever I play it the whole map is just wide open plains with a few hills. The map also has no mountains anywhere or water. Did I just mess up the download or something.
 
Hey guys. I downloaded the map but whenever I play it the whole map is just wide open plains with a few hills. The map also has no mountains anywhere or water. Did I just mess up the download or something.

When that happens it means that a python exception was thrown. You could turn on the exceptions to see what it is.

It could be that you have random.py in your public maps directory. (See page 6 of this thread) It should be safe to delete. Other than that you'll have to turn on exceptions and tell us what the exception was.
 
any chance you could make a continuous land version of this map?

the water barrier and occasional mountain barriers break this map up.

regarding the water barrier, its cool to have it for one edge of the map, but it can be a pain when it goes from one edge to the other since it completely separates the map into two. ideally itd be nice if it created a situation more like earths mediterranean where one side is separated by water, but you can get to the other side by land (over by arabia/egypt)

regarding the mountain barriers, sometimes therell be civs on the other side of a mountain range, and theres no way to get to them even tho its not the water separation. like, the mountain range will extend all the way to the water.. maybe if you guarranteed that there was always atleast 2 tiles (non-impassible) between any mountain and water tiles.

if you turn down WaterRegionsPerPlot to a lower number, you should be likely to get contiguous land. You will need at least one water region though or the map will crash.
 
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