[to_xp]Gekko
QCT junkie
seconded, this would be nice
would it be possible to add an option dictating the connectedness of landmasses? No matter how much I tweak the settings (i'm no coder) I can't manage to get maps with all valleys connected via land.
I would have to come up with an algorithm to guarantee land connectedness. I can do that but it would not be trivial, and right now I don't have alot of time for modding unfortunately, so it might be a month or so.
[to_xp]Gekko;7379542 said:would it be possible to add a dropdown option to modify the average size of the valleys? I know it's a relatively change in the script, but most of us are scared of messing around with python files thanx in advance
I got a likely rather simple to code idea for the climate-dropdown:
largely nonforested (with more of those flatland grassland+plains valleys. Some valleys with forests for elves to spawn in naturally.).
(might even verify a drop-down from a players perspective but i don't think that would be worth the effort...)
Might appeal to quite a lot of players who hate going for bronze-working to be able to cut forests and dislike the mapscript precisely for that (the AI also has some issues with that part). Its rather hard to find good maps with separated areas but few vegetation. So there might be a real need / gain for that. (not that i would use it much but i read especially that point in the forums quite often...)
Since i doubt Kael will change the way chopping works so late in development (one can still hope but who knows?) of features that might be a good idea...
I've been ferreting around in the code trying to find some way of removing oceans/making them much smaller, but even cutting huge sections of the ocean generation code seems to have no effect. Any easy way of just totally disabling or drastically reducing ocean regions?
[to_xp]Gekko;7505540 said:first of all thanx for the sea level dropdown: high sea level makes for some very pretty maps
a couple suggestions about the mountain chains: there's too many small, totally enclosed valleys right now... having very long mountain chains with just a couple chokepoints, that separate large portions of the map is ok, but the average size of the valleys should be bigger imho, and possibly scale with map size ( bigger map = bigger valleys ) . I think very small valleys should be an exception, not the norm. a dropdown to quickly choose average valley size would be great as well