[Map Script] PerfectWorld.py

no no - just like you wrote

it would be great if not all civ start on the same contie - or in the desert.

actually we try your map on a mp game - just for fun - its a game not a competition
 
no no - just like you wrote

it would be great if not all civ start on the same contie - or in the desert.

actually we try your map on a mp game - just for fun - its a game not a competition

Everyone should have a shot at getting something going. If you see a really bad starting position with 1.09, I'd like to see a screenshot to see if there's a bug I missed. Also, starting positions can be placed anywhere in the 'old world'. Sometimes that will be one continent, but usually not.

If you want, there is a tunable variable at the beginning of the script that will allow you to turn off the 'new world/old world' functionality, that will spread starting locations out over the whole map.
 
Everyone should have a shot at getting something going. If you see a really bad starting position with 1.09, I'd like to see a screenshot to see if there's a bug I missed.

The only starting positions I ever see that I think suck are when there's several jungle tiles in the fat cross, as you can end up with unhealthiness in the city at 2-3 population. That's pretty rare though, and I can just regen the map. The biggest problem I have is when a starting position looks good, but turns out to be surrounded on all sides by desert and mountains.

The only way to really fix a problem like that is if the starting plot calculator could also check and make sure there's 2-3 good city sites in the surrounding area as well. Honestly though, I think the diversity makes the game a more interesting most of the time, and on the occasion that I get totally boned and have no chance, I've usually figured it out within 20-30 turns and can just quit and start up a new game.
 
The only starting positions I ever see that I think suck are when there's several jungle tiles in the fat cross, as you can end up with unhealthiness in the city at 2-3 population.

Those don't bother me since jungle areas tend to be in areas with lot's of grass (rare on PW), and you only have to get to ironworking before that city is suddenly one of the best places in the world. If you get one again, stick with it. It should pay off in the end.

On this map, an equatorial start almost needs to have some jungle in the way to prevent that from being an overpowered start.
 
Everyone should have a shot at getting something going. If you see a really bad starting position with 1.09, I'd like to see a screenshot to see if there's a bug I missed. Also, starting positions can be placed anywhere in the 'old world'. Sometimes that will be one continent, but usually not.

If you want, there is a tunable variable at the beginning of the script that will allow you to turn off the 'new world/old world' functionality, that will spread starting locations out over the whole map.

thats would be great - please turn off!! :)

one of 8 players always tsarts in a desert, we tried 6 times
 
thats would be great - please turn off!! :)

one of 8 players always tsarts in a desert, we tried 6 times

Have everyone in your group find this line in the file:

AllowNewWorld = True

And change it to:

AllowNewWorld = False

Now about this desert start, is it in a bad desert area far away from anything good? A desert start can be ok as long as you have some floodplains and access to some better lands.
 
Have everyone in your group find this line in the file:

AllowNewWorld = True

And change it to:

AllowNewWorld = False

Now about this desert start, is it in a bad desert area far away from anything good? A desert start can be ok as long as you have some floodplains and access to some better lands.

often without any food - but stone, iron ....
 
Hello there Cephalo dude, you abandoned the FFH project?

No! I was working on it all day today. :D It's starting to work out, but might take a couple weeks. Hopefully I'll have some screen shots soon.
 
often without any food - but stone, iron ....

make sure you use version 1.09, previous versions had some bad starts. If you are using 1.09, I'd like to see a screenshot if you have time.
 
make sure you use version 1.09, previous versions had some bad starts. If you are using 1.09, I'd like to see a screenshot if you have time.

i took the one in your first post, yesterday - might be the right one
 
i did what you said and it works fine now - i reduced the desert a bit - so we have not that much bad land - its better for mp games

at all thank you very much for your prompt help and this marvellous map
 
is there a way to force jungle and forest onto tiles with bonuses that otherwise prevent them?

It's too obvious when you see a lone hill surrounded by jungle/forest to know there must be copper/iron/etc there. In other map scripts that seem to randomly place forest/jungle around it's not as big of deal, but in your mapscript where massive areas of jungle and forest cover continents, the only reason a tile would be without is if there is a bonus there.

Which brings me to why is that rule anyway?
 
well then something in the script changed that.

Every map I have played on, copper, iron, horses (and some food related bonuses that are always revealed such as sheep, corn, etc) are never on a tile with forest or jungle.

I don't know if forest and jungle spread to those tiles during the game (TBH I've never payed attention) but when the game starts it looks like this:
before

after

before

after
 
this is one of this craping startpositions i have spoken about:


[att]167778[/att] <--- why dosnt work it?????
 

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this is one of this craping startpositions i have spoken about:


[att]167778[/att] <--- why dosnt work it?????
You find that a crap starting position? You have flood plains to boost city growth and enough hills ánd stone to boost production.
 
there are only two floodplains! you are right, it could be more worst but i play only mp-games. if my opponent starts with one or to fish in fatcross or pigs... , then is this position BAD.
 
there are only two floodplains! you are right, it could be more worst but i play only mp-games. if my opponent starts with one or to fish in fatcross or pigs... , then is this position BAD.

Thanks for posting those screenshots Shoxer. The first one in the desert is actually a very good starting location, not only for the reasons stated by Hyronymus, but also I think I see some gold on that hill. Get mining, and you'll get a nice jump on tech with that commerce.

That one in the plains though is not so nice. However, because I don't see alot of boosting resources there, it tells me that the general area might be pretty good. That player might have even been on his own island. Usually, if a starting plot is not well situated, you'll have alot of bonuses placed next to it. The more bonuses you see, usually the worse of the starting area it is.

The version number is written at the very beginning of the file. Make sure it's 1.09 because previous versions had a higher chance of bad starts. It's really very hard to make them fair! Next time someone gets a bad start, tell them to play it the best they can. Things might not be so bad as they first appear.
 
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