CMKMStephens
Serious.
I can't even generate a map without getting a MAF. 3ghz Core 2 duo with a 7900GTO...
Yes, it works with 1.61, with mods, and with multiplayer.
Get it from the download link below.
Version 9.1 update released, now loads and scales WBS files, plus loads blue marble terrain and WBS terrain for those maps!
Version 9.0 new version with new earth maps feature!
Unzip to your publicmaps folder. Use by selecting customgame, and selecting SmartMap as the map.
The single most common error is to wind up with an extra folder: civ iv folder\PublicMaps\SmartMap\SmartMap.py rather than the correct:
civ iv folder\PublicMaps\SmartMap.py
This map script can create an incredible assortment of gameplay experiences.
Here's a random sampling of outcomes:
First row: High Sea level, Large size, assorted options.
Second row: Med Sea level, Large size, assorted options.
Third row: Low Sea level, Large size, assorted options.
You can see a screenshot of all the custom options in the post below.
Here's a picture of the new earth maps:
Unzip to your publicmaps folder. Use by selecting customgame, and selecting SmartMap as the map.
The single most common error is to wind up with an extra folder: civ iv folder\PublicMaps\SmartMap\SmartMap.py rather than the correct:
civ iv folder\PublicMaps\SmartMap.py
SmartMap Script great with FFH but no unique features!
Love the SmartMap Script with FFH but I do not see any FFH unique features placed when I start the game and I enter the worldbuilder. Any ideas why?
Thanks!
EmperorFool, even if the grassland-river tiles were flood plains, they're still too far away to be in the capital's radius.
Can someone update this map script so that it actually works? I try to use it for Hotseat games but all I get are a bunch of grassland everywhere.