[Map Script] Tectonics

I second that---this script is much more excellent than most of default ones.

Hoping theres a 4.0!
 
this is great,Thanks.
It must have been excruitiating to make.:goodjob:
 
This is more or less the only map script I use nowadays. Coupled with Blake's "Better AI", I had trouble waking up in time for work on Monday(!)
 
I have to say, this is a great map script. I like the continents generated by it. But this script is missing something very important, where are all the forests and jungles?
Having more forests and jungles would help balance out the game.
 
I don't understand the bug with forests and jungles. I can't get that bug, though at least one other person reported it.
You can check the last lines of the .py file and try removing the lines from:
def addFeatures():
to the end of the file and see if you can get forests/jungles.
 
what you need to do is make it s oit does not abruptly change into ice from grassland
 
One thing I might do is try to make the climate difference zones (polar/temperate in particlar) more progressive on big+ maps. On medium I think it's ok, and on small- it'd be hard to bring in more zones.
 
One thing I might do is try to make the climate difference zones (polar/temperate in particlar) more progressive on big+ maps. On medium I think it's ok, and on small- it'd be hard to bring in more zones.

it works on neverminds XXL maps see my gimic mod and it works.
 
v3.10 uploaded.
Fixes the rivers in desert without flood plains.
Also makes the shapes of continents slightly less linear/rectangular.
 
can you make it so it doenst go from grassland to tundra sharply please
 
You'd want a progression somewhat like this?
(pole) ice-tundra-plains-grass-plains-desert-plains-grass (equator)?
Or a mix of plains and grass right below tundra?
The current progression is more like ice/tundra-tundra-grass-plains-desert-plains-plains/grass.
Actually I'm not sure I ever understood the concept behind plains and grass. One is green and the other yellow, but 'plains hills' is an oxymoron and I don't understand what the rationale for the difference between grass and plain is supposed to be. The civilopedia isn't very helpful on that topic either.
 
I tend to view grassland, plains, and desert as representing differing degrees of rainfall. Desert is dry year round, grassland may have seasonal rains but wouldn't have any particularly dry seasons, while plains would have one very dry, desert-like season but rainfall at other times of the year to make up for it - like a rainfall equivalent of tundra; ice bound for one season but supporting grasses and emigrating fauna for the rest of the year.
 
Version 3.11 uploaded.
I rewrote the climate generation code, so you have smoother transitions between ice, tundra, plains and grass. Desert transitions are still quite sharp.
Also made rivers less likely to spawn in deserts, resulting in longer rivers in deserts (let's call them Nile), and rivers are more likely to spawn from hills than flatlands.
 
1. Nice changes. Keep up the good work. I'm using your map script for the Fall from Heaven II mod and these mountain ranges are simply great for dwarves.

2. Is there a reason to keep desert transitions soo sharp?

3. Sometimes it occurs, that a river is connecting one ocean with another one. Looks a bit strange in my opinion.
 
There's no reason to keep the desert transition sharp. It's just I didn't manage to get them otherwise. I would have to tinker with the moisture/rain generation again to change that, when I'm less lazy.

Rivers normally are not allowed to proceed from one ocean to another :(. Does it happen for long rivers or short ones (like each river having only a length of one plot)? Also did you see this only near the starting location of a civ?
 
I took plains to mean territory that is more suitable for strip mining than farming.
Essentially the difference was natural soil fertility.

You'd want a progression somewhat like this?
(pole) ice-tundra-plains-grass-plains-desert-plains-grass (equator)?
Or a mix of plains and grass right below tundra?
The current progression is more like ice/tundra-tundra-grass-plains-desert-plains-plains/grass.
Actually I'm not sure I ever understood the concept behind plains and grass. One is green and the other yellow, but 'plains hills' is an oxymoron and I don't understand what the rationale for the difference between grass and plain is supposed to be. The civilopedia isn't very helpful on that topic either.
 
There's no reason to keep the desert transition sharp. It's just I didn't manage to get them otherwise. I would have to tinker with the moisture/rain generation again to change that, when I'm less lazy.

Let's hope you are becoming motivate soon then. :-)

Rivers normally are not allowed to proceed from one ocean to another :(. Does it happen for long rivers or short ones (like each river having only a length of one plot)? Also did you see this only near the starting location of a civ?

The one time I remember it happening exactly was when it occured like you said. It was a two squares river near a starting location. I can live with that. I just assumed it may happen to longer rivers as well. Let's simply suppose it's something like the Suez or the Panama Canal.
 
Back
Top Bottom