Some time ago, I created a tutorial on how to convert a mapscript from Civilization IV to Colonization, and then released a conversion of Oasis.py as "NorthAfrica.py". I decided to do it again, this time with Custom_Continents.py from regular Civilization IV. The main purpose of this mapscript is to be a "bridge" between Caribbean and A_New_World. A_New_World produces a Pangaea or possibly two continents. Caribbean produces one continent and many small islands, but because the islands are so small it isn't really useful to settle them. This script produces anywhere from 2 to 6 continents (or "large islands" on smaller mapsizes") instead. Further, since I converted Custom_Continents instead of Continents, you get to choose the number of Continents. You should be able to use this mapscript with any mod. However, I advise not using the "One Per Team" option in this mapscript for mods like Age of Discovery II which have many teams. There is not enough room to fit 7 or 8 continents on this map and still have enough Europe plots. Download here Installation: 1. Unzip the files (a python file and a readme) to a temporary directory. 2. Copy the Continents.py file into your Colonization/PublicMaps directory. Credits: -TC01 -Bob Thomas for making Custom_Continents.py -Soren Johnson for making Continents.py -Firaxis for making Civ 4 Screenshots: There are five screenshots on the download page, all on a huge size map, from 2 to 6 continents.