Wodan
Deity
My last game I got Malakim firmly in the northern tundra. Was... interesting (from a climate viewpoint).
I could just see Brigit, "Hey thanks for thawing me out."
I could just see Brigit, "Hey thanks for thawing me out."

With the east/west flipping in games with the majority of civs having the same or similar preferences they would gravitate towards the east and west edges with few, if any, in the map center. So I put the code back in to reduce their edge weight by 1, combined with changing the placement order based on neighbor value the distribution is more even and civs that want close (or distant) neighbors actually get what they want more often than not.[to_xp]Gekko;9118011 said:what do you mean by "to keep starts from being too spread out with either limited or minimal flavor." though? imho starts are never TOO spread out. the more they are, the more optimal the distribution is.
If or when FfH and the derivative mods get to the point where the AI can consistently handle their navy I will look into relaxing those restrictions![]()
Yeah, probably best. Still, the real solution is to push for AI improvements. There's plenty of code floating around from other mods to fix the AI's naval use.
I got an AI capable of using boats after 5 minutes of xml work. I'm going to leave it out for now, as we'll be rebalancing unit lines anyway, but all that's really left is to make sure the AI knows when to go for the techs. Not too difficult.
You have the possibility of getting a small amount of free research from city ruins, yes. That's from a random event though, and not all of them will occur in any given game. The game you're in might just happen not to have that random event. Even if it does, the research that you gain is only a small fraction of the cost of one tech, so it's not exactly a huge game-winning boost.That's all? Just sanctifiying them?
I could have sworn it's possible to get research/free tech from them, and that I saw some fitting message lately, like "Some explorers from xy found/got something from ruins near .." or somewhat like that ...
Am I seeing things now?
That's all? Just sanctifiying them?
I could have sworn it's possible to get research/free tech from them, and that I saw some fitting message lately, like "Some explorers from xy found/got something from ruins near .." or somewhat like that ...
Am I seeing things now?
But what triggers that event?You have the possibility of getting a small amount of free research from city ruins, yes. That's from a random event though, and not all of them will occur in any given game.
[to_xp]Gekko;9137946 said:19 players setup not satisfying on large size, how weird
If you want 19 you have to play huge size, high cohesion, low sea level and smart climate override. that's as much land as you can possibly get and even then some civs are gonna be close with 19. I hope you have one hell of a powerful rig too as AI turns are gonna be unbearably slowly in the endgame.