Txurce
Deity
Diplomacy pretty much felt identical to past iterations. If anything it felt even more silly, thanks to DoFs and denouncements ending, and causing every 50 turns to entirely shake up alliances and such. You could have had 3 50 turn DoFs with someone, and on expiration they might entirely refuse to refresh the friendship and turn against you a few turns later.
But isn't that the idea - that after a certain amount of time, you could decide to go a different route? Isn't the alternative game-long DoF's?