Cicerosaurus
Emperor
You're counting tiles incorrectly; perfectly understandable, can be confusing.
But it's x---x. The city isn't included in the count.
It wasn't me counting- that was the error message I received.
You're counting tiles incorrectly; perfectly understandable, can be confusing.
But it's x---x. The city isn't included in the count.
Is there an official bug thread for the new patch?
I started an immortal earth game, and I started with an AI three tiles away. I settled in place, so that he couldn't settle where he started with the new city spacing rule. The next turn, instead of moving, he froze in place and stayed frozen for several turns until I took him out with my warrior, eliminating his civ. Later I noticed a city state that was sitting a few squares from an AI capital, just sitting there.
Looks like the AI doesn't know what to do when it starts too close to another player or AI and can't settle in place. Instead of moving and settling, it freezes. Even after the settler is bumped back by culture expansion, it doesn't move.
On the positive side, AI seems tougher and better with units, and the game's turn time is much faster. City buildings seem more balanced. Diplomacy still seems deeply troubled from my point of view so far, but it's too early to say for sure.
Absolutely. Especially late game.
Anyone else getting much slower load times since the patch (not that it was quick before)?
I just timed it at 3:12 just to get to the copyright and ESRB warning text. It's at least that slow every time.
It helps to disable the opening video to speed up loads.
In general, people who complain that alliances shift too quickly in Civ5 should look into a bit more history. For example France fought with the Netherlands against England in 1666-1667, and then just 5 years later fought with England against the Netherlands. In more recent times, Italy had a treaty with Germany and Austria before WWI, fought against them in the war anyway, and then joined with them in WWII.
I am glad for the new options, but it appears (have not checked the code) that civs do not remember past DoFs or take them into account. Same goes for denounces. The result is an AI that seems as crazy as ever, and still not enjoyable to play with.
I triggered a mass denounciation with the other 3 civs by attacking a CS that was being protected by one of them. The part that was lame was that at first it was alright. I attack, I get a warning, I tell Ghandi to get a job, I take the CS, and 2 turns later he denounces and then declares war the next turn. Then suddenly the other two civs denounce me for being a war monger and then start a war with me.... That was kinda lame.
Anyone else getting much slower load times since the patch (not that it was quick before)?
I just timed it at 3:12 just to get to the copyright and ESRB warning text. It's at least that slow every time.
I hope Thal's mods will soon work with the new patch, as well as an updated What Would Gandhi Do.
Otherwise, the yesterday's fix makes Civ 5 a new game.
Is there an official bug thread for the new patch?
I started an immortal earth game, and I started with an AI three tiles away. I settled in place, so that he couldn't settle where he started with the new city spacing rule. The next turn, instead of moving, he froze in place and stayed frozen for several turns until I took him out with my warrior, eliminating his civ. Later I noticed a city state that was sitting a few squares from an AI capital, just sitting there.
Looks like the AI doesn't know what to do when it starts too close to another player or AI and can't settle in place. Instead of moving and settling, it freezes. Even after the settler is bumped back by culture expansion, it doesn't move.
On the positive side, AI seems tougher and better with units, and the game's turn time is much faster. City buildings seem more balanced. Diplomacy still seems deeply troubled from my point of view so far, but it's too early to say for sure.
I really like the updated liberty and tradition branches. Being able to garrison units for no maintenance and double the cities ranged attack is extremely helpful. If you have a large empire, you can garrison units everywhere, keeping units on hold with 0 upkeep until needed. It used to be a no brainer to go for tradition, but now it is a toss up between liberty and tradition, especially since policies are easier to get early on with the increased culture available.
It is definately way more difficult to earn gold early on, and new cities take time to become productive.
It raises me the question: who is behind all this as lead developer? Who is the new captain on the deck of civ5?