I love the new master buildings. They are fun and give interesting options. I especially like the mechanic of the armors and weapons that become obsolete when you upgrade your metal used (bronze, iron, mithril). I do think they could be improved however if they were less tied to the specific lines (melee, archer, recon). Also it would be nice if they didn't all require Great Engineers.
Ex of things to change/add..
Master Smith to allow purchasing the armor upgrade for any unit wearing significant metal armor, not just melee. So, Paladins and Knights would benefit but Warriors would not.
Master Outfitter to allow purchase of things like March Wine (haven't actually got this yet but it sounds like it allows +1 move) for any living unit. How about 'Monstrous Hide Armor' available for any unit using leather like armors - most Recon, some bowmen, lower level mounted. How about disease causing projectiles available for archers, javelin throwers, marksmen, or crossbowmen but not arquebus. Consider founding with a Great Merchant instead or in addition.
Master Fletcher needs to be reworked a bit. Adding mithril bowstrings to grant a +1 bonus feels strange. How about 'songwrought bows' (bows coaxed from the tree by special techniques) for achers, longbowmen and marksmen. Another idea would be to allow 'eldarwood bows' available only if the civ has access to any Ancient Forest tiles. Consider founding with a Great Artist instead or in addition.
This would also remove the need for every line to have the promos for every unit in the line which results in silly things like mithril bowstrings on Arquebus and Javelin throwers. I don't think Arquebus need to have a promo available but if desired a Master Alchemist (maybe built by a Great Scientist instead of Great Engineer) might be created that grants a choice of promos for special bullets. (+1 'heartstopper' bullets, acid bullets causing Rust, +1 fire for explosive bullets).
Anyway, love the new mechanic and most of the new implementation. I'm also curious if the AI is able to make any of the current master buildings work.
Thanks for the great work on the mod!
Ex of things to change/add..
Master Smith to allow purchasing the armor upgrade for any unit wearing significant metal armor, not just melee. So, Paladins and Knights would benefit but Warriors would not.
Master Outfitter to allow purchase of things like March Wine (haven't actually got this yet but it sounds like it allows +1 move) for any living unit. How about 'Monstrous Hide Armor' available for any unit using leather like armors - most Recon, some bowmen, lower level mounted. How about disease causing projectiles available for archers, javelin throwers, marksmen, or crossbowmen but not arquebus. Consider founding with a Great Merchant instead or in addition.
Master Fletcher needs to be reworked a bit. Adding mithril bowstrings to grant a +1 bonus feels strange. How about 'songwrought bows' (bows coaxed from the tree by special techniques) for achers, longbowmen and marksmen. Another idea would be to allow 'eldarwood bows' available only if the civ has access to any Ancient Forest tiles. Consider founding with a Great Artist instead or in addition.
This would also remove the need for every line to have the promos for every unit in the line which results in silly things like mithril bowstrings on Arquebus and Javelin throwers. I don't think Arquebus need to have a promo available but if desired a Master Alchemist (maybe built by a Great Scientist instead of Great Engineer) might be created that grants a choice of promos for special bullets. (+1 'heartstopper' bullets, acid bullets causing Rust, +1 fire for explosive bullets).
Anyway, love the new mechanic and most of the new implementation. I'm also curious if the AI is able to make any of the current master buildings work.
Thanks for the great work on the mod!