Master Map Change Thread

I would like to enlarge Canada territory between Great Lakes and Hudson Bay. It's really weird to see just no tile of distance between Toronto and Fort Albany (on uranium).

I think it should be reworked just like Leoreth did with Northern Europe by adding a line of tiles.

And maybe remove America's historical claims to Canada :D. Except parts of Quebec, as Washington tried to move into there.
 
And maybe remove America's historical claims to Canada :D. Except parts of Quebec, as Washington tried to move into there.

Don't even think about attempting to take away the unsettled northern wastes.
 
Alright, some changes:
I take back my idea about putting oil next to Denmark. Germany will have to rely on African or Romanian oil, or imports.
The oasis' in the Sahara should be taken out, as it just promotes bad city placement
 
Nigeria:
Moved Lagos one left, added coffee and oil, and added a tree resource.
Added Uranium to Chad, while removing the town there from the 1700 map
Fixed the river placement
Move Chad River one to the left, added resources for Chad. Added a city for the 1700 map
Changes to Cameroon and Gabon to support French and German settlement
Couple changes of elevation
RJGqRAL.png

EDIT: Add uranium to Gabon plot
Switch ivory and cotton. Then move ivory one up
Remove hill north of the current cotton
Move coffee north of Lagos. No forest or jungle right of Lagos.
 
I would like to enlarge Canada territory between Great Lakes and Hudson Bay. It's really weird to see just no tile of distance between Toronto and Fort Albany (on uranium).

I think it should be reworked just like Leoreth did with Northern Europe by adding a line of tiles.

I second this. It allows you to move New York and Boston to their original spots while helping to alleviate the problem of Boston and Quebec City smothering each other, and it reduces overlap between Toronto and New York. If the line stretches across North America, it also might make it more viable to build Winnipeg and Saskatoon/Edmonton, two more historically important cities, than just building Regina.
 
When Europe was changed, it benefited nations that needed boosting.
If we changed Canada by increasing it, America will only get stronger.
 
Not necessarily. It also has the potential for benefitting England and France, and maybe Netherlands if starting in 600 AD and they settle New Amsterdam.

Another option is to make Canada its own civ that conditionally spawns out of England a la Argentina from Spain, but I don't know how enthusiastic anyone is about adding even more civs after South America's revamp. Though I do personally think North America is a bit too empty.
 
I support Canada but I don't want to spend the time and energy convincing people of it.
Especially since it wasn't independent until 1867.
But if England collapses, I think it should become its own civilization just to counter the US.

The main problem is you can't tell the AI to protect Canada enough, nor would it even be able to reasonably defend against the US's insane production
Unless Canada's UP was, screw off America can't touch this
 
The AI will pay no mind to the fact that units randomly spawn in their territory. They will continue warring other nations, and probably lose cities to the Natives and sabotage their stability.
 
Looked into Japan. Japan did not have gold until a 1900 Hokkaido gold rush. Their silver is in southern Japan.
Therefore, remove the silver from northern Japan and replace it with spices (to represent wasabi? I don't know, but they need a luxury item to make up for it, plus the world is short on spices). Replace the gold in southern Japan (including my proposed Nagasaki position) with silver. No dynamic gold resource is needed, as the normal mine finding resource event is sufficient.
 
I wonder if DoC shouldn't have more resources. PAE mod has so much of a variery of resources; it was a thrilling part of that mod to gather all resources plus those that are rare. Perhaps adding several new resources could be cool. Depends of what the modder thinks about that.

Maybe new type of grain resources like Barley, Rye, Millet, etc.
New types of minerals like Obsidians (already thiking of Mayans and Ethiopians).
Maybe some new resources that obsolete, so it doesn't make the game far much easier because too much resources mean explosive happy and health caps. Like amber was prized in ancient times, but now it's nothing special.
 
I admit one aspect that made thrilled about DoC was the immense variety of units. And some units you can't get but are nomadic like those barbs in Persia. Or now Impis.
 
Looked into Ukraine.
Moved iron to east part in place of Uranium, which I moved one tile up-right.
Added oil in Black Sea next to Odessa.
Added sugar left of Odessa.
Added a river, with a wheat resource in Odessa's fat square where Lwow is.
Took away pig from south Ukraine

And yes TD, I know what wasabi is.

I support more resources too.
 
Found this:
800px-Uranium_production_world.PNG

EDIT: The circles are not in the nation where they are mined, rather just an indicator of it being in the nation. Uranium mining is, indeed, in the Rockies.
France has no uranium.

France will have no uranium except if they keep Niger.
China and India will have uranium.
Germany will have uranium.
Turkey will not.
Kazakhstan, if controlled by Russia, will give them the large amounts of uranium they historically had.
Nations vying to be an empire can now move into Africa to get uranium, with options of South Africa, Zambia, Niger or Nigeria. Or Australia
Sweden won't have uranium
 
And yes TD, I know what wasabi is.

I support more resources too.

Right, but what I'm saying is that Spice for Japan (specifically for wasabi)
justifies Spice for France, Anatolia & the United States as well (on the basis of mustards).
Just like how the Uranium deposit map should be distributed in all the relevant spaces depicted.
 
It looks rather silly having spice in Japan anyways... Alright, but without gold that's -2 happiness. However, it does promote more units or culture slider, which is more historically correct and closer to the UHV.
 
It looks rather silly having spice in Japan anyways... Alright, but without gold that's -2 happiness. However, it does promote more units or culture slider, which is more historically correct and closer to the UHV.

I'm not opposed to the idea, I just think distribution needs to be uniform.
Spice being available in Japan should also be accompanied by Spice in the locations I mentioned.
Also, a comment about Uranium in France; it's just to represent it's status as a nuclear armed state.
I think, for the most part, all "traditional" nuclear powers such as the founding nations of the UN and Pakistan + India should have access to Uranium.

Nuclear_weapons_states.svg
 
Hmmm.... I think England has enough chances to keep a colony to get its uranium, as South Africa, Australia, and Canada are all huge uranium producers.
I dunno about France, Netherlands, Italy and Turkey. None of them produce uranium... I wonder how they got them. France from Niger, Turkey from Kazakhstan? No idea about Netherlands. Italy from... no idea.
The AI should be heavily encouraged to export uranium to other nations though, to solve this problem. Same with oil.
 
Back
Top Bottom