Master Map Change Thread

Hmmm.... I think England has enough chances to keep a colony to get its uranium, as South Africa, Australia, and Canada are all huge uranium producers.
I dunno about France, Netherlands, Italy and Turkey. None of them produce uranium... I wonder how they got them. France from Niger, Turkey from Kazakhstan? No idea about Netherlands. Italy from... no idea.
The AI should be heavily encouraged to export uranium to other nations though, to solve this problem. Same with oil.

The AI is heavily disinclined from trading military resources though. For good reason as well.
By the way, only light blue nations on the map are actually nuclear-armed states.
Most of the other ones have gotten rid of their arsenals.
 
Libya never made uranium though.
Looking deeper into Uranium research, Belgium has uranium but only a gigantic reserve. France can get uranium from Gabon. Netherlands from Belgium. But Italy?
Sweden does have uranium in the south, but stopped mining it in the 70s.
Turkey can get uranium from imports or Kazakhstan.
Italy can get imports from Germany?
 
The AI is heavily disinclined from trading military resources though. For good reason as well.
By the way, only light blue nations on the map are actually nuclear-armed states.
Most of the other ones have gotten rid of their arsenals.

In what sense disinclined? It's important to clarify terms because sometimes it's easier than you think to make the situation to your advantage. If you meant "We don't like you enough!", that's only for few leaders usually. If you meant the steep prices, that was same for vanilla BTS. And it's still doable to get it. I have seen gamers paying the steep price just for several turns just to upgrade their units and then DoW to cancel the crazy trade.

Note that bears just for human players. When it comes to AI-AI, they are working one random resource for another random resource. The actual value of the resource is ignored. Some peope whine about it in S&Tips forums, but that's how the AI works. Unfair, but personally, it's fair considering the AI is dumber than the most ******** of teens.
 
In what sense disinclined? If you meant "We don't like you enough!", that's only for few leaders usually. If you meant the steep prices, that was same for vanilla BTS. And it's still doable to get it. I have seen gamers paying the steep price just for several turns just to upgrade their units and then DoW to cancel the crazy trade.

The AI isn't inclined to buy it though.
 
The AI isn't inclined to buy it though.

What do you mean? They refuse to deal for another resource or gpt? Or refuse duplicata or a resource they already have?

For instance, to mention some semi-bug (if it still exist in the latest SVN), marsh resource is refused in any trade for the simple reason it wasn't coded to have a value. I recall to read the headache-inducing part of code that deals the values of resources (because I wanted to make the trades cartesians or simply said exact) and health/happy resources are given somehow a static prize. And fair to each other. There are several other small factors like the era, corporation factor, etc, but let's ignore them. Marsh doesn't give any +1 health nor +1 happy, thus the NULL value and the AI refuses the trade or is disinclined in your words.

Again, what I usually say is from the base BTS. Maybe either Rhye or Leoreth put their flavor over time. Still, I suspect many concepts are kept like the base BTS. I know for some other mod that the game runs exactly like the base BTS because the modder only worked on the python files. I don't know for Leoreth, so I can't stand for exactitude all the time.
 
In what sense disinclined? It's important to clarify terms because sometimes it's easier than you think to make the situation to your advantage. If you meant "We don't like you enough!", that's only for few leaders usually. If you meant the steep prices, that was same for vanilla BTS. And it's still doable to get it. I have seen gamers paying the steep price just for several turns just to upgrade their units and then DoW to cancel the crazy trade.

Note that bears just for human players. When it comes to AI-AI, they are working one random resource for another random resource. The actual value of the resource is ignored. Some peope whine about it in S&Tips forums, but that's how the AI works. Unfair, but personally, it's fair considering the AI is dumber than the most ******** of teens.

I meant the steep prices.
However, I have used that same trick as well
(mostly for quick War Elephant builds when lacking Ivory),
so it's no big loss for me personally.
 
I meant the steep prices.

In that case, that's not being disinclined. Because I was thinking in terms of attitude threshold when you used that term. They are just unfair and demanding. But that's normal, there are tons of conditions in the code that increase the price of strategic resources.
 
for nuclear resource, turkey has some thorium reserves, it isn't using for nuclear energy now but it seems, it will
can represent uranium imo :mischief:
 
Yes for more resource alternatives and variety. No one is with me with that one?
 
So here is where I think Uranium should be:
One in Canada, near Winnipeg and Yellowknife
One in US, near Utah
One in Germany
One in Ukraine
One in South Africa
One in Australia, one near Darwin
One in China, in Hunan province
One in India near Bangladesh
One in Iran
One in Kazakhstan
One in Russia, in Middle Russia
One deep in Brazil
One in Niger
One in the Congo
How does that sound? Less or more?
 
Why Uranium is that important anyway? I mean nuclear warfare is such a small window of the game?
 
Less; preferably 1 source per nuclear power which should be matched with 1 source per producer as well.
If a region corresponding to a civ is the home of a nuclear power and a producer simultaneously, then there should just be 1 source.
There should also be a source in Pakistan as well.
 
Why not take care to make sure uranium is done right? I'm not saying it's important or not, I'm just trying to decide how to make the resource right where it is.
 
I think (more for gameplay reasons) that Mumbai should be made into a more attractive location to settle as India. At the moment, it had poor food AND hammer production, and if the Maratha are ever added into the game (like they should be) and because India's capital would be moved there after the Mughal spawn, Mumbai should get a production resource and/or a food resource; maybe the Marble could be moved from Takshashila to Mumbai?
 
At least a handful or so of Jusos's Domination games have been finished with nuclear war.
Remember that nuking also reduces the population requirement as well.

Come to think, for weak nations like Mayan or Ethiopians, you are right.

Oooooh!

Spoiler :
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I will try to dominate in my games without nuclear warfare. So far in all my games outside DoC (and DoC needs less I think), I never went after nuclear warface. :crazyeye:
But I would imagine on Emperor difficulty, that would be handy occasionally since it's equivalent to deity.
 
Why not take care to make sure uranium is done right? I'm not saying it's important or not, I'm just trying to decide how to make the resource right where it is.

It's just I felt happy, health resources and especially food resources will have more impact to any civs than uranium.

E.G. Ethiopia (downright horrible), even rest of subsaharian africa. Australia. Several islands without any sea foods, etc.

I understand the historical argument, but several civs would fare better than mediocrely if they got some essential resources like food.
 
Less; preferably 1 source per nuclear power which should be matched with 1 source per producer as well.
If a region corresponding to a civ is the home of a nuclear power and a producer simultaneously, then there should just be 1 source.
There should also be a source in Pakistan as well.

I think Pakistan is represented by importing from the US or from Kazakhstan.
How does the list above look now? I edited it.
 
It's just I felt happy, health resources and especially food resources will have more impact to any civs than uranium.

E.G. Ethiopia (downright horrible), even rest of subsaharian africa. Australia. Several islands without any sea foods, etc.

I understand the historical argument, but several civs would fare better than mediocrely if they got some essential resources like food.

I'm working on it. I just decided to hit down the rare minerals since they're easier to find information on. I'm also working on regions as well.
 
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