baseballpie
Deity
- Joined
- Nov 13, 2012
- Messages
- 2,092
Italy from..... Libya? Does it ever even conquer Libya?
Hmmm.... I think England has enough chances to keep a colony to get its uranium, as South Africa, Australia, and Canada are all huge uranium producers.
I dunno about France, Netherlands, Italy and Turkey. None of them produce uranium... I wonder how they got them. France from Niger, Turkey from Kazakhstan? No idea about Netherlands. Italy from... no idea.
The AI should be heavily encouraged to export uranium to other nations though, to solve this problem. Same with oil.
The AI is heavily disinclined from trading military resources though. For good reason as well.
By the way, only light blue nations on the map are actually nuclear-armed states.
Most of the other ones have gotten rid of their arsenals.
In what sense disinclined? If you meant "We don't like you enough!", that's only for few leaders usually. If you meant the steep prices, that was same for vanilla BTS. And it's still doable to get it. I have seen gamers paying the steep price just for several turns just to upgrade their units and then DoW to cancel the crazy trade.
The AI isn't inclined to buy it though.
In what sense disinclined? It's important to clarify terms because sometimes it's easier than you think to make the situation to your advantage. If you meant "We don't like you enough!", that's only for few leaders usually. If you meant the steep prices, that was same for vanilla BTS. And it's still doable to get it. I have seen gamers paying the steep price just for several turns just to upgrade their units and then DoW to cancel the crazy trade.
Note that bears just for human players. When it comes to AI-AI, they are working one random resource for another random resource. The actual value of the resource is ignored. Some peope whine about it in S&Tips forums, but that's how the AI works. Unfair, but personally, it's fair considering the AI is dumber than the most ******** of teens.
I meant the steep prices.
Why Uranium is that important anyway? I mean nuclear warfare is such a small window of the game?
At least a handful or so of Jusos's Domination games have been finished with nuclear war.
Remember that nuking also reduces the population requirement as well.
Why not take care to make sure uranium is done right? I'm not saying it's important or not, I'm just trying to decide how to make the resource right where it is.
Less; preferably 1 source per nuclear power which should be matched with 1 source per producer as well.
If a region corresponding to a civ is the home of a nuclear power and a producer simultaneously, then there should just be 1 source.
There should also be a source in Pakistan as well.
It's just I felt happy, health resources and especially food resources will have more impact to any civs than uranium.
E.G. Ethiopia (downright horrible), even rest of subsaharian africa. Australia. Several islands without any sea foods, etc.
I understand the historical argument, but several civs would fare better than mediocrely if they got some essential resources like food.