Master of Arcane - small mafia game

We couldn't control the vote at all until Day 3-4 and both Edse and Snerk were still up for the duel on Day 4. It wasn't nearly as easy as it may have looked.
 
And the only healer was scum! :lol:

Nice game jarema! Count me in in the next one ;)

Congratz Visor!

:satan: I will return through Daemonic Power! :devil:
 
I plan to host a game that will be:
1. similar in mechanic but better (more balanced) - I will learn from my mistakes
2. for more players (that one was an introduction) - like 20 or more
3. with more faction(s) - depending on number of players, there could be 2 scum teams, or SK, or something
4. that will be continuation of this one - expect Visorslash as a very old wizard, and grandchildren of some other characters. And, maybe, even a ghost or a lich, or...
 
We couldn't control the vote at all until Day 3-4 and both Edse and Snerk were still up for the duel on Day 4. It wasn't nearly as easy as it may have looked.
How many mafia were lynched that didn't die? Town didn't have a chance.
 
Yeah, where is the third gender you talked about?

Or this cult everyone kept talking about, with the one ring and ring corruption XD
 
I was never talking that there is third gender
 
We couldn't control the vote at all until Day 3-4 and both Edse and Snerk were still up for the duel on Day 4. It wasn't nearly as easy as it may have looked.

You didn't have control mathematically but town had to be near perfect from day 1 to have had a chance and that's never happening.
Snerk and Edse both were up because you wanted that combination - mafia could always manipulate it to be a tied duel due to secondary school.
 
Newyn: I think that what you say was true only from the moment when Kennigit joined mafia. before that, with 3 votes, they doesnt have such control over the lynch
 
It's not absolute control but it is enough to significantly impact it if needed since the town vote is always going to be relatively fractured in the early days.
Kennigit joined night 3 and at that point the game was effectively already won by the mafia - I don't think it's reasonable to call the game balanced when that happens even if the mafia did play reasonably well.
 
I agree that if this is ever reeboted, it either needs a standard lynch, or a major change to the battle mechanics. I tried a different battle system with Cirith Ungol, but that one relied on a split town, and while either side could have won in the end, that game had its own problems (very high death rate, problems arising from heavy handed split town mechanic, a couple of host errors, etc.). IIRC Zack did a game a while ago in which duels between players were an option, but I don't remember how that went. Basically, battle is hard to ballance.
 
Actually, we didn't want Snerk or Edse up for duelling at all, simply because we couldn't control the duel reliably. It was good fortune that I was able to see a way for the two of them to duel and neither of them die.
 
Actually, we didn't want Snerk or Edse up for duelling at all, simply because we couldn't control the duel reliably. It was good fortune that I was able to see a way for the two of them to duel and neither of them die.

That is the exact thing that made the game unbalanced. No mafia wants to duel but you had the option to make sure that if there is a duel involving mafia that it always ended in a tie by having them duel a fellow mafia member like in day 4 or just handpick the second duelist that you know can't possibly win like on day 5.

My whole point is that the duel mechanic took away the one tool town normally had to reliably remove scum (the lynch) which combined with the weak vigilante powers available meant that town literally couldn't kill any mafia even though we had a pretty good idea of who you guys were.
 
Oh yes, I'm not saying that it wasn't unbalanced: just that obviously Jarrema didn't plan that and that we were fortunate enough to be in that situation (which planning alone couldn't have set up).

It was actually your switching to Snerk to give him the disadvantage that allowed us to force the duel on Riedquat, as up until then we weren't at all sure what would happen during that duel.
 
Oh yes, I'm not saying that it wasn't unbalanced: just that obviously Jarrema didn't plan that and that we were fortunate enough to be in that situation (which planning alone couldn't have set up).

It was actually your switching to Snerk to give him the disadvantage that allowed us to force the duel on Riedquat, as up until then we weren't at all sure what would happen during that duel.

I agree! I blame Newyn too! Was his hand that determined this sour ending... poor wolfie :lol:
 
Oh yes, I'm not saying that it wasn't unbalanced: just that obviously Jarrema didn't plan that and that we were fortunate enough to be in that situation (which planning alone couldn't have set up).

That is my thought
 
Oh yes, I'm not saying that it wasn't unbalanced: just that obviously Jarrema didn't plan that and that we were fortunate enough to be in that situation (which planning alone couldn't have set up).

It was actually your switching to Snerk to give him the disadvantage that allowed us to force the duel on Riedquat, as up until then we weren't at all sure what would happen during that duel.

I think it's actually quite forseeable that a stiuation like that would come up in this setup but I don't really blame Jaremma for it completely. It was the interesting mechanics that attracted me to play this game despite my limited time in the first place.
Just take this as the grumbling of a sour townie who found out the game was more unbalanced than he originally thought due to the number of lousy women that infiltrated the competition :p

As for my switch to Snerk, I just did what any town should do and control what I could control. There was no way for town to pick both fighters and no way I could stay up until the early hours of the morning to play a game of CFD so I blame Jaremma for the day end time :D
 
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