Hey guys (and Rocco!)
I've got a little problem I've been trying to solve for a couple of weeks now but to no avail. Basically, I wanted to make the techs cost a bit more (like 10 times more...XD), so I thought that a simple addition of a "0" at the end of every techs in the Ice-X cfg would do the trick with no problem whatsoever. But now I let you imagine my face when, TWICE (in TWO games on the row!), after having proudly and successfully managed to last for a very long time in that galaxy, I get the surprise to see the tech tree displaying blank panels and/or reading "Pure research". And above that, I got some techs (namely Death rays/Particle beams/Spatial compressor and maybe others) to cost 0 B.C. 0 space on the design menu of a ship.
I thought of reporting it as a bug of course, but after some testing it appeared, for some reason that is beyond me, that my tweaking the cfg file IS indeed the problem. I wouldn't have thought it would mess everything like that, up to the Antarran technologies themselves.
Any idea anyone? Here are more info: I play latest patch from Rocco, Random tech on (but even with this one off I still get the ships technologies off in the design panel; not sure about the tech tree remaining bugged without it, though, as I haven't tried playing long enough without it to reproduce the "bug"), uncreative race...and that's all I can remember as potentially useful. Oh, and sorry, I don't have saves to share :/ But you can reproduce the thing by modifying yourself the techs costs, launching a game, saving, modifying your save by adding death ray/particle beams/Spatial compressor to your known techs, and you'll see they display ABOVE the No special/No weapon selection (I think it is related to the whole thing) and that their cost is wrong (plus, when selected, they don't appear in the selection pannel).
That's it

I hope I'm not bothering anyone here posting that problem of mine; I tried Reddit, but got the feeling no one will be able to help.
ALSO, BIG BIG thank you to Rocco if he ever reads that; Moo2 is no doubt the game I woud take on a desert island (and I hope they got it in paradise...XD) so to see it alive and well, VERY well thanks to your effort and dedication (and maybe the others who help you), well, that's awfully nice. So thx again
