Pre-turn, 750bc
MM Satsuma to grow in 8 turns instead of 40. one more turn on the market place won't kill us, I don't think.
Disbanded Warrior near England.
Trade Currency to India for Construction. They, or Greece would have traded it straight up for this or CoL. I chose Currency because with it, they might be able to make some money to pay us for things in the future. I chose to make the deal with India instead of Greece because they are further away and so we might trade with them later in the game then with Greece.
Set science to 60%, Feud in 12 and breaking even. Chose not to bring Greece into the Middle Ages for their free tech since Persia still refuses to acknowledge our envoy, the fool... But if it pleases our citizens, so be it. If Greece were to get Fued, I couldn't trade Lit or Mon for it straight up, so not bringing him up and studying it seems the best plan to me. When Persian is talking to us again, probably 3-5 turns I will probably bring them both up and hope neither gets Feud, my luck they both will...
IB-
Mayan galley heading south past Osaka.
Marketplace complete in Kyoto, start horse and MM to get it in 2 turns with no waste
Turn 1 730bc
worker merges and movements and MM in Tokyo
Osaka population reaches 12, sell the Granary for 15g. Can't slow food production until Eng is learned to plant forests.
Kyoto to zero growth, will merge a worker in a turn or two.
IB-
Osaka marketplace complete, start a horse and MM to get it in 2 turns, no waste.
Edo marketplace complete, start a horse, can't MM to get it in 2, 3 turns with waste...
turn 2 710bc
worker moves.
IB-
Kyoto horse complete, set it on Cat for the moment, will check into it when turn begins.
Cultural borders expand in Osaka, Edo, and Satsuma
Turn 3 690bc
Decide to build a few cats out of Kyoto, the only city that can build one a turn.
IB
Mayan galley heading back north, might have dropped a settler south of us, not sure yet.
Kyoto-Cat>Cat
Osaka-Horse>horse
Tokyo-Market>Court
Mayans building the ToA... Wait, the Mayans?
turn 4 670bc
Move new military units to Edo.
Merge worker to Edo.
drop science to 50%, getting 24gpt and only lose one turn one Feud. The cash will help with our upgrades once we reach Chivalry.
Persia still not talking...
IB-
Mayan city south of us(could have been there last turn)
Kyoto- cat>cat
Edo- horse>Court
Satsuma- market>court
The English are building the ToA
London completed the Colossus
Persians building ToA
Celts building ToA(hope they get it, so we can take it early.)
Turn 5 650bc
worker moves
IB-
Kyoto- cat>cat
Osaka- horse>court
turn 6 630bc
Persia talks, give them Math for peace. Bring them to the Middle ages and they get...Feud, I just knew it!
Bring Greece up, they get Mono. Can't trade one for one Lit or Mon for either.
With 5 turns left on Feud, I decide not to make any trades and get it myself, then will trade it to Greece if Persia hasn't already.
IB-
Forgot all about the War Happiness, everyone riots except Tokyo.
Turn 7 610bc
lux to 30%, sci at 40, feud in 5(still)
IB-
Kyoto- cat>cat
Turn 8 590bc
worker moves(mining plains around Edo to reach zero growth at 12 and up production.
IB-
Kyoto- cat>horse
Turn 9 570bc
more worker moves
Turn 10
merge worker to Satsuma, zero growth when workers finish mine.
Kyoto can grow faster then Tokyo, so merge the one standing inside and one of the two on the Wines to Tokyo. I changed Kyoto to grow in 4. Should have let Kyoto grow earlier, but miscounted my workers. I believe we wanted 10 natives after the merging. Edo will get his 12th this turn, working the mtn should get us at zero groth there, once the mine is complete on the plains.
We can now trade Monarchy for Feud, but with two turns left is it really worth it, I guess it lets us begin Chiv 2 turns sooner. I probably should have traded both techs to get them all, been rethinking that. Why did Persia have to get Feud?!
Greeks will definately give up Mono for Feud whenever we get it.