| | Strength | Moves | Cost | Resources requirements | Buildings | Cargo (Domain/Special) | Cargo Space | Upgrades to | Tech requirements | Collateral damage | Unitcombat | Attribute 1 | Attribute 2 | Attribute 3 | Attribute 4 | Asset | Power | DCM Bombard Range | DCM Bombard Accurary | Intercept Aircraft Chance |
4000 BC-1300 AD | Galley | 2 | 2 | 40 | | | Domain=Land | 1 | Cog | Sailing | | Early Sail | Cannot enter Ocean | | | | 2 | 2 | | | |
| Trireme | 3 | 2 | 50 | Iron or Copper | | | | War Galley | Seafaring | | Early Sail | Cannot enter Ocean | +35% vs Galley | | | 2 | 3 | | | |
| Cog | 2 | 2 | 55 | | | Domain=Land | 1 | Merchantman, Carrack, Caravel | The Rudder | | Early Sail | Cannot enter Ocean | | | | 3 | 2 | | | |
| War Galley | 5 | 3 | 80 | Iron or Copper | Harbor | | | Galleass | The Rudder | | Early Sail | Cannot enter Ocean | +25% vs Galley and Trireme | | | 3 | 4 | | | |
1300 AD-1650 AD | Carrack | 4 | 3 | 90 | Iron or Copper | Harbor | Domain=Land | 1 | Galleon, War Galleon | Navigation, Gunpowder | | Age of Discovery | | +25% vs Early Sail units | | | 3 | 4 | | | |
| Caravel | 3 | 3 | 60 | | Harbor | Great people, explorers, spies | 1 | Frigate, Merchantman | Navigation, Gunpowder | | Age of Discovery | | +25% vs Early Sail units | Can explore rival territory | | 3 | 3 | | | |
| Galleass | 8 | 3 | 100 | Iron or Copper/Saltpeter | Shipwright | | | Archipelago Frigate | Gunpowder | | Age of Discovery | Cannot enter Ocean | +25% vs Early Sail units | | | 3 | 5 | | | |
| Galleon | 8 | 3 | 110 | Iron or Copper/Saltpeter | Shipwright | Domain=Land | 2 | Ship of the line, Privateer | Optics, Exploration | | Age of Discovery | | +25% vs Early Sail units | | | 3 | 5 | | | |
| War Galleon | 10 | 3 | 130 | Iron or Copper/Saltpeter | Shipwright | | | Heavy Ship of the line | Military Tradition, Astronomy | | Age of Discovery | | +25% vs Early Sail units, +20% vs Age of Sail units | | Can bombard city defences 6% per turn | 3 | 7 | | | |
1650-1800 AD | Privateer | 8 | 4 | 90 | Iron or Copper/Saltpeter | | | | Armed Merchant | Mercantilism, Astronomy | | Age of Discovery | Hidden nationality, can attack/blockade without war | +50% vs Early Sail units, +25% vs Age of Discovery units | Can retreat from combat 25% chance | | 3 | 6 | | | |
| Merchantman/fluyt | 6 | 3 | 100 | | Shipwright | Domain=Land | 2 | East Indiaman, Clipper Transport | Mercantilism, Astronomy | | Merchant Sail | | +50% vs Early Sail units, +15% vs Age of Discovery units | | | 5 | 3 | | | |
| Frigate | 9 | 4 | 110 | Iron or Copper/Saltpeter | Shipwright | | | Heavy Frigate, Screw Corvette | Naval Engineering | | Age of Sail | Can retreat from combat 20% chance | +50% vs Early Sail units, +25% vs Age of Discovery units | | Can bombard city defences 6% per turn | 4 | 6 | | | |
| Ship of the line | 14 | 3 | 160 | Iron or Copper/Saltpeter | Shipwright | | | Heavy Ship of the line | Naval Engineering | | Age of Sail | | +50% vs Early Sail units, +25% vs Age of Discovery units | | Can bombard city defences 8% per turn | 4 | 8 | | | |
| Archipelago Frigate | 10 | 3 | 130 | Iron or Copper/Saltpeter | Shipwright | | | Screw Gunboat, Floating Battery | Naval Engineering | | Age of Sail | Cannot enter Ocean | +50% vs Early Sail units, +25% vs Age of Discovery units | | Can bombard city defences 6% per turn | 4 | 7 | | | |
| Heavy Frigate | 12 | 4 | 140 | Iron/Saltpeter | Shipwright | | | Screw Frigate/Steam Paddle Frigate | Replaceable Parts, Naval Engineering | | Age of Sail | Can retreat from combat 20% chance | +50% vs Early Sail units, +25% vs Age of Discovery units | +25% vs Frigate, Privateer | Can bombard city defences 10% per turn | 4 | 9 | | | |
| Heavy Ship of the line | 18 | 3 | 200 | Iron/Saltpeter | Shipwright | | | Steam Ship of the line | Replaceable Parts, Naval Engineering | | Age of Sail | | +50% vs Early Sail units, +25% vs Age of Discovery units | | Can bombard city defences 12% per turn | 5 | 10 | | | |
| East Indiaman | 10 | 4 | 120 | Iron/Saltpeter | Chartered Company | Domain=Land | 2 | Clipper Transport | Naval Engineering, Accounting | | Merchant Sail | | +50% vs Early Sail units, +25% vs Age of Discovery units | | Can bombard city defences 6% per turn | 5 | 8 | | | |
1800-1875 | Paddle Wheel Frigate | 12 | 4 | 160 | Iron/Coal | Shipwright | | | Oceangoing Monitor/Ironclad/unprotected cruiser | Steam Power | | Steam | | +50% vs Age of Discovery units, +25% vs Age of Sail units | +25% vs Frigate, Ship of the Line, Archipelago Frigate, East Indiaman | Can bombard city defences 8% per turn | 5 | 12 | | | |
| Steam Ship of the line | 18 | 4 | 220 | Iron/Coal | Shipwright | | | Oceangoing Monitor/Ironclad | Screw Propellers | | Steam | | +50% vs Age of Discovery units, +25% vs Age of Sail units | | Can bombard city defences 12% per turn | 5 | 15 | | | |
| Clipper Transport | 4 | 5 | 150 | | Shipwright | Domain=Land | 2 | Heavy Clipper Transport | Corporation, Replaceable Parts | | Merchant Sail | Can only defend | +20% vs Age of Discovery units, +10% vs Age of Sail units | Can retreat from combat 20% chance | | 8 | 10 | | | |
| Heavy Clipper Transport | 6 | 5 | 200 | | Shipwright | Domain=Land | 3 | Heavy Steamer Transport | Financial Services, Industrialism | | Merchant Sail | Can only defend | +20% vs Age of Discovery units, +10% vs Age of Sail units | Can retreat from combat 20% chance | | 10 | 12 | | | |
| Ironclad | 24 | 4 | 240 | Iron/Coal | Steam Shipyard | | | Battleship/Armored Cruiser | Armorered Ships | | Steam | Immune to collateral damage from Sail, Colonial, and Steam Ships | +50% vs Age of Discovery units, +25% vs Age of Sail units | +25% vs Paddle Wheel Frigate, +20% vs Screw Frigate, Screw Corvette, Screw Gunboat, +15% vs Steam Ship of the Line | Can bombard city defences 14% per turn | 6 | 18 | | | |
| Monitor | 10 | 3 | 120 | Iron/Coal | | | | Torpedo Boat | Armorered Ships | | Steam | Cannot enter Ocean, Immune to collateral damage from Sail, Colonial, and Steam Ships | +50% vs Age of Discovery units, +25% vs Age of Sail units | +25% vs Paddle Wheel Frigate, +20% vs Screw Frigate, Screw Corvette, Screw Gunboat, +15% vs Steam Ship of the Line | Can bombard city defences 6% per turn | 5 | 12 | | | |
| Screw Frigate | 16 | 4 | 200 | Iron/Coal | Steam Shipyard | | | Unprotected Cruiser/Protected Cruiser | Screw Propellers | | Steam | | +50% vs Age of Discovery units, +25% vs Age of Sail units | | Can bombard city defences 10% per turn | 6 | 15 | | | |
| Screw Sloop/Corvette | 12 | 4 | 140 | Iron/Coal | Steam Shipyard | | | Unprotected Cruiser/Oceangoing Gunboat | Screw Propellers | | Steam | | +50% vs Age of Discovery units, +25% vs Age of Sail units | | Can bombard city defences 8% per turn | 5 | 13 | | | |
| Screw Gunboat | 8 | 3 | 90 | Coal | | | | Monitor | Screw Propellers | | Steam | Cannot enter Ocean | +50% vs Age of Discovery units, +25% vs Age of Sail units | | Can bombard city defences 6% per turn | 4 | 10 | | | |
| Floating Battery | 18 | 3 | 180 | Iron/Coal | Steam Shipyard | | | Coastal defence ship | Breechloading, Armored Ships | | Steam | Cannot enter Ocean | +50% vs Age of Discovery units, +25% vs Age of Sail units | +25% vs Paddle Wheel Frigate, +20% vs Screw Frigate, Screw Corvette, Screw Gunboat, +15% vs Steam Ship of the Line | Can bombard city defences 10% per turn | 5 | 14 | | | |
| Oceangoing Monitor | 20 | 3 | 220 | Iron/Coal | Steam Shipyard | | | Coastal defence ship/Armored Cruiser | Armorered Ships | | Steam | Immune to collateral damage from Sail, Colonial, and Steam Ships | +50% vs Age of Discovery units, +25% vs Age of Sail units | +25% vs Paddle Wheel Frigate, +20% vs Screw Frigate, Screw Corvette, Screw Gunboat, +15% vs Steam Ship of the Line | Can bombard city defences 12% per turn | 6 | 16 | | | |
| Steamer Transport | 6 | 4 | 160 | Coal | Steam Shipyard | Domain=Land | 2 | Troop Ship, Auxilary Cruiser | Industrialism | | Merchant Steam | Can only defend | +20% vs Age of Discovery units, +10% vs Age of Sail units | | | 8 | 10 | | | |
| Heavy Steamer Transport | 8 | 4 | 200 | Coal | Steam Shipyard | Domain=Land | 3 | Troop Ship, Auxilary Cruiser | Imperialism | | Merchant Steam | Can only defend | +20% vs Age of Discovery units, +10% vs Age of Sail units | | | 10 | 12 | | | |
1876-1909 | Oceangoing Gun boat | 12 | 4 | 120 | Iron/Coal | | | | Destroyer | Imperialism, Breechloading | | Steam | | +50% vs Colonial Units, Merchant Sail, 25% vs Merchant Steam, Age of Sail units | +25% vs Steam Paddle Frigate, Steam ship of the line, +20% vs Screw Frigate, Screw Corvette, Screw Gunboat | Can bombard city defences 10% per turn | 5 | 12 | | | |
| Unprotected Cruiser | 16 | 5 | 180 | Iron/Coal | Steam Shipyard | | | Scout Cruiser | Imperialism, Breechloading | | Steam | | +50% vs Colonial Units, Merchant Sail, 25% vs Merchant Steam, Age of Sail units | +25% vs Steam Paddle Frigate, Steam ship of the line, +20% vs Screw Frigate, Screw Corvette, Screw Gunboat | Can bombard city defences 10% per turn | 5 | 14 | | | |
| Armed Merchant | 10 | 5 | 150 | Iron/Coal | Steam Shipyard | Domain=Land | 1 | | Armored Cruisers, Imperialism | | Industrial Navy | Hidden nationality, can attack/blockade without war | +50% vs Age of Sail units, +25% vs Steam units | | | 5 | 8 | | | |
| Torpedo Boat | 8 | 6 | 100 | Coal | | | | Improved torpedo boat | Torpedos | | Industrial Navy | Cannot enter Ocean | +50% vs Age of Sail units, +25% vs Steam units | | | 5 | 10 | | | |
| Pre-Dreadnought | 32 | 5 | 300 | Iron/Coal | Steam Shipyard | | | Dreadnought/Improved Pre Dreadnought | Battleships | Causes collateral damage (40/40/3) | Industrial Navy | | +50% vs Age of Sail units, Merchant Sail units +25% vs Steam units, Merchant Steam units | +10% vs Armored Cruiser, +20% vs. Protected Cruiser, Unprotected Cruiser, Oceangoing Gunboat, Armed Merchant | Can bombard city defences 16% per turn | 8 | 24 | | | |
| Armored Cruiser | 22 | 5 | 240 | Iron/Coal | Steam Shipyard | | | Improved Armored Cruiser | Armored Cruisers | Causes collateral damage (30/30/3) | Industrial Navy | | +50% vs Age of Sail units, Merchant Sail units +25% vs Steam units, Merchant Steam units | +10% vs Protected Cruiser, +20% vs. Unprotected Cruiser, Oceangoing Gunboat, Armed Merchant | Can bombard city defences 14% per turn | 7 | 18 | | | |
| Protected Cruiser | 18 | 5 | 200 | Iron/Coal | Steam Shipyard | | | Scout Cruiser/Early Light Cruiser | Armored Cruisers | | Industrial Navy | | +50% vs Age of Sail units, Merchant Sail units +25% vs Steam units, Merchant Steam units | +25% vs Unprotected Cruiser, Oceangoing Gunboat, Armed Merchant | Can bombard city defences 12% per turn | 7 | 16 | | | |
| Coastal defence ship | 22 | 4 | 220 | Iron/Coal | Steam Shipyard | | | Dreadnought | Battleships | Causes collateral damage (30/30/3) | Industrial Navy | +30% Combat strength in coastal waters | +50% vs Age of Sail units, +25% vs Steam units | +10% vs Armored Cruiser, +15% vs. Protected Cruiser, + 20% vs Unprotected Cruiser, Oceangoing Gunboat, Armed Merchant | Can bombard city defences 12% per turn | 7 | 20 | | | |
| Improved Armored Cruiser | 26 | 5 | 260 | Iron/Coal | Steam Shipyard | | | Battlecruiser/Advanced Armored Cruiser | Battleships | Causes collateral damage (35/35/3) | Industrial Navy | | +50% vs Age of Sail units, +25% vs Steam units | +15% vs Armored Cruiser, +20% vs. Protected Cruiser, + 25% vs Unprotected Cruiser, Oceangoing Gunboat, Armed Merchant | Can bombard city defences 14% per turn | 8 | 20 | | | |
| Torpedo Boat Destroyer | 10 | 5 | 140 | Coal | | | | Destroyer | Multiple Expansion Steam Engine | | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +35% vs Torpedo Boat, Unprotected Cruiser, Oceangoing Gunboat | | 5 | 10 | | | |
| Improved Pre Dreadnought | 36 | 5 | 320 | Iron/Coal | Steam Shipyard | | | | Dreadnoughts | Causes collateral damage (50/50/4) | Industrial Navy | | +50% vs Colonial Units, +25% vs. Steam units | +15% vs Pre Dreadnought, +20% vs Improved Armored Cruiser, +25% vs Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Oceangoing Gunboat, Armed Merchant | Can bombard city defences 16% per turn | 8 | 26 | | | |
| Auxilary Cruiser | 8 | 4 | 200 | Iron/Coal | Steam Shipyard | Domain=Land | 2 | Troop Ship/Merchant Cruiser | Multiple Expansion Steam Engine | | Merchant Steam | Can only defend | +50% vs Colonial Units, +25% vs. Steam units | | | 9 | 14 | | | |
| Destroyer | 12 | 6 | 160 | Iron/Coal | | | | Improved Destroyer | Steam Turbines | Can withdraw from battle (15% chance) | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +20% vs Torpedo Boat Destroyer, Armored Cruiser, +25% vs Protected Cruiser, Early submarine, +35% vs Torpedo Boat, Unprotected Cruiser, Oceangoing Gunboat | | 8 | 14 | | | |
| Scout Cruiser | 20 | 6 | 200 | Iron/Coal | Industrial Shipyard | | | Light Cruiser | Steam Turbines | Can withdraw from battle (15% chance) | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +15% vs Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat | | 7 | 16 | | | |
1910-1919 | Early Submarine | 12 | 2 | 150 | Steel/Oil | | Cannot enter oceans | | Seagoing Submarine | Submarines | Can withdraw from battle (20% chance) | Submerged | Can explore rival territory, Invisibility=Early Submarine | +50% vs Colonial Units, +35% vs. Steam units | +30% vs Troop ship, Armed Merchant, +25% Unprotected Cruiser, Oceangoing Gunboat, +20% vs Protected Cruiser, Armored Cruiser, +15% vs Pre Dreadnought, Coastal Defence Ship | | 7 | 12 | | | |
| Seagoing Submarine | 14 | 2 | 180 | Steel/Oil | Industrial Shipyard | Special=Spy, explorer, great people, scout, missionary | 1 | Improved Submarine | Trade Interdiction, Submarines | Can withdraw from battle (25% chance) | Submerged | Can explore rival territory, Invisibility=Early Submarine | +50% vs Colonial Units, +35% vs. Steam units | +35% vs Troop ship, Armed Merchant, +30% Unprotected Cruiser, Oceangoing Gunboat, +25% vs Protected Cruiser, Armored Cruiser, Coastal Defence Ship, +20% vs Pre Dreadnought, Improved Armored Cruiser | | 7 | 15 | | | |
| Long Range Submarine | 18 | 3 | 250 | Steel/Oil | Industrial Shipyard | Special=Spy, explorer, great people, scout, missionary | 1 | Late War Submarine | Electronics Industry, Trade Interdiction | Can withdraw from battle (30% chance) | Submerged | Can explore rival territory, Invisibility=Early Submarine | +50% vs Colonial Units, +35% vs. Steam units | +30% vs Troop ship, Armed Merchant, +25% Unprotected Cruiser, Oceangoing Gunboat, +20% vs Protected Cruiser, Armored Cruiser, +15% vs Pre Dreadnought, Coastal Defence Ship | | 8 | 18 | | | |
| Improved Destroyer | 16 | 6 | 200 | Steel/Oil | | | | Interwar Destroyer | Trade Interdiction, Dreadnoughts | Can withdraw from battle (20% chance) | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +15% vs Improved Armored Cruiser, +20% vs Destroyer, +30% vs Protected Cruiser, Seagoing Submarine, Torpedo Boat, Unprotected Cruiser, Oceangoing Gunboat, Torpedo Boat Destroyer, Armored Cruiser, +40% vs Early Submarine | | 7 | 16 | | | |
| Early Light Cruiser | 22 | 5 | 240 | Steel/Coal or Oil | Industrial Shipyard | | | Light Cruiser | Dreadnoughts | | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +15% vs Armored Cruiser, +20% vs Protected Cruiser, Torpedo Boat Destroyer, +25% vs Unprotected Cruiser, Torpedo Boat, Oceangoing Gunboat | | 7 | 18 | | | |
| Advanced Armored Cruiser | 32 | 5 | 300 | Steel/Coal or Oil | Steam Shipyard/Industrial Shipyard | | | Heavy Cruiser | Dreadnoughts | Causes collateral damage (40/40/3) | Industrial Navy | | +50% vs Colonial Units, +25% vs. Steam units | +15% vs Improved Armored Cruiser, +25% vs Armored Cruiser, +25% vs. Protected Cruiser, + 25% vs Unprotected Cruiser, Oceangoing Gunboat, Coastal Defence ship | Can bombard city defences 14% per turn | 8 | 22 | | | |
| Battlecruiser | 38 | 5 | 380 | Steel/Coal or Oil | Industrial Shipyard | | | Improved Battlecruiser/Heavy Cruiser | Dreadnoughts | Causes collateral damage (40/40/3) | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +10% vs Advanced Armored Cruiser, +15% vs Pre Dreadnought, Improved Armored Cruiser, Destroyer +25% vs Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat, Coastal Defence ship | Can bombard city defences 16% per turn | 9 | 26 | 1 | 40 | |
| Dreadnought | 44 | 5 | 450 | Steel/Coal or Oil | Industrial Shipyard | | | Super Dreadnought | Dreadnoughts | Causes collateral damage (50/50/4) | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +10% vs Improved Pre Dreadnought, +15% vs Advanced Armored Cruiser, Destroyer +20% vs Pre Dreadnought, Improved Armored Cruiser, +25% vs Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat, Coastal Defence ship | Can bombard city defences 18% per turn | 10 | 30 | 1 | 40 | |
| Light Cruiser | 28 | 5 | 280 | Steel/Coal or Oil | Industrial Shipyard | | | Improved Light Cruiser | Trade Interdiction, Dreadnoughts, Radio | | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +15% vs Early Light Cruiser, Improved Armored Cruiser, Pre Dreadnought +20% vs Destroyer +25% vs Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat | | 8 | 20 | | | |
| Heavy Cruiser | 34 | 5 | 320 | Steel/Coal or Oil | Industrial Shipyard | | | Improved Heavy Cruiser | Trade Interdiction, Dreadnoughts, Radio | Causes collateral damage (35/35/3) | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +10% vs Advanced Armored Cruiser, Improved Pre Dreadnought, Battlecruiser, +15% vs Pre Dreadnought, Early Light Cruiser, +20% vs Improved Armored Cruiser, +25% vs Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat, Coastal Defence ship | Can bombard city defences 14% per turn | 8 | 24 | | | |
| Super Dreadnought | 48 | 5 | 500 | Steel/Coal or Oil | Industrial Shipyard | | | Treaty Battleship | Radio, Dreadnoughts | Causes collateral damage (60/60/4) | Industrial Navy | | +50% vs Colonial Units, +35% vs. Steam units | +10% Dreadnought, Early Light Cruiser +15% vs Improved Pre Dreadnought, +20% vs Advanced Armored Cruiser, +25% vs Pre Dreadnought, Improved Armored Cruiser, Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat, Coastal Defence ship | Can bombard city defences 20% per turn | 10 | 34 | 1 | 40 | |
| Early Carrier | 16 | 4 | 300 | Steel/Coal or Oil | Industrial Shipyard | Specialunit=Carrier Aircraft | 1 | Light Carrier | Naval Aviation, Radio | | Carriers | Can only defend | +50% vs Colonial Units, +35% vs. Steam units | | | 7 | 20 | | | |
| Seaplane Tender | 12 | 4 | 260 | Steel/Coal or Oil | Industrial Shipyard | Specialunit=Seaplanes | 1 | Improved Sea Plane Tender | Naval Aviation | | Carriers | Can only defend | +50% vs Colonial Units, +35% vs. Steam units | | | 7 | 12 | | | |
| Troop ship (ocean liner) | 10 | 5 | 250 | Steel/Coal or Oil | Industrial Shipyard | Domain=Land | 2 | Improved Troop Ship/Attack Transport | Radio | | Merchant Steam | Can only defend | +50% vs Colonial Units, +35% vs. Steam units | | | 8 | 12 | | | |
1920-1935 | Improved Submarine | 20 | 3 | 220 | Steel/Fuel | Industrial Shipyard | Specialunit=Spy, great people | 1 | Early War Submarine | Submarine Warfare, Electronics Industry | | Submerged | Can explore rival territory, Invisibility=Submarine | +50% vs Steam units, Merchant Steam +25% vs. Industrial Navy, Auxilary Navy | +50% vs Early Carrier, Sea Plane Tender +25% vs Light Carrier, Heavy Carrier | | 8 | 18 | | | |
| Improved Long Range Submarine | 24 | 3 | 300 | Steel/Fuel | Industrial Shipyard | Specialunit=Spy, great people | 1 | Late War Submarine | Advanced Welding, Submarine Warfare, Electronics industry | | Submerged | Can explore rival territory, Invisibility=Submarine | +50% vs Steam units, Merchant Steam +25% vs. Industrial Navy. Auxilary Navy | +50% vs Early Carrier, Sea Plane Tender +25% vs Light Carrier, Heavy Carrier | | 8 | 22 | | | |
| Treaty Battleship | 44 | 5 | 550 | Steel/Fuel | Industrial Shipyard | | | Heavy Battleship/Super heavy Battleship | Arms Limitations Treaties, Naval Aviation, Trade Interdiction | Causes collateral damage (50/60/5) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Dreadnought, Light Cruiser, Heavy Cruiser +20% vs Improved Pre Dreadnought, Advanced Armored Cruiser, Early Light Cruiser, Improved Destroyer +30% vs Pre Dreadnought, Improved Armored Cruiser, Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat, Scout Cruiser, Destroyer, Coastal Defence ship | Can bombard city defences 18% per turn | 8 | 32 | 1 | 50 | |
| Improved Battlecruiser | 40 | 6 | 460 | Steel/Fuel | Industrial Shipyard | | | Advanced Battlecruiser | Arms Limitations Treaties, Naval Aviation, Trade Interdiction | Causes collateral damage (50/50/4) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +10% vs Battlecruiser, Dreadnought +15% vs Light Cruiser, Heavy Cruiser, Improved Destroyer +20% vs Early Light Cruiser, Improved Pre Dreadnought, Advanced Armored Cruiser +30% vs Improved Armored Cruiser, Pre Dreadnought, Destroyer, Scout Cruiser, Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat, Coastal Defence ship | Can bombard city defences 16% per turn | 8 | 30 | 1 | 50 | |
| Improved Heavy Cruiser | 34 | 6 | 400 | Steel/Fuel | Industrial Shipyard | | | Early War Heavy Cruiser | Arms Limitations Treaties, Naval Aviation, Trade Interdiction | Causes collateral damage (40/40/3) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +10% vs Battlecruiser, Heavy Cruiser, Light Cruiser, Improved Destroyer +20% vs Early Light Cruiser, Advanced Armored Cruiser, Dreadnought +30% vs Improved Pre Dreadnought, Improved Armored Cruiser, Pre Dreadnought, Destroyer, Scout Cruiser, Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat, Coastal Defence ship | Can bombard city defences 14% per turn | 8 | 26 | | | |
| Improved Light Cruiser | 26 | 6 | 340 | Steel/Fuel | Industrial Shipyard | | | Early War Light Cruiser | Arms Limitations Treaties, Naval Aviation, Trade Interdiction | Causes collateral damage (30/30/3) | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +10% vs Heavy Cruiser, Light Cruiser, Improved Destroyer +20% vs Early Light Cruiser, Advanced Armored Cruiser, Dreadnought +30% vs Improved Pre Dreadnought, Improved Armored Cruiser, Pre Dreadnought, Destroyer, Scout Cruiser, Armored Cruiser, Protected Cruiser, Unprotected Cruiser, Torpedo Boat Destroyer, Torpedo Boat, Oceangoing Gunboat, Coastal Defence ship | Can bombard city defences 10% per turn | 7 | 22 | | | Can intercept aircraft (15% Chance) |
| Interwar Destroyer | 20 | 6 | 260 | Steel/Fuel | Industrial Shipyard | | | Early War Destroyer | Submarine Warfare, Naval Aviation | Can withdraw from battle (25% chance) | Screens | Can detect Invisibility=Early Submarine | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Heavy Cruiser, Light Cruiser +20% vs Improved Destroyer, Early Light Cruiser, Advanced Armored Cruiser, Improved Pre Dreadnought, Improved Long Range Submarine +30% vs Destroyer, Improved Armored Cruiser, Pre Dreadnought, Long Range submarine, Improved Submarine +40% vs Early Submarine, Seagoing Submarine | 7 | 18 | | | Can intercept aircraft (15% Chance) | |
| Heavy Carrier | 22 | 5 | 480 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 2 | Improved Heavy Carrier | Carriers, Radio | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 9 | 28 | | | Can intercept aircraft (15% Chance) |
| Light Carrier | 16 | 5 | 320 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 1 | Improved Light Carrier | Carriers, Radio | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 8 | 24 | | | |
| Improved Seaplane Tender | 16 | 4 | 300 | Steel/Fuel | Industrial Shipyard | Specialunit=Seaplanes | | None | Aviation Industry, Carriers | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | | | | | |
| Freighter /merchant cruiser | 8 | 4 | 180 | Steel/Fuel | Industrial Shipyard | Domain=Land | 1 | | Logistics | | Auxiliary Navy | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 8 | 12 | | | |
| Improved Troopship | 12 | 4 | 350 | Steel/Fuel | Industrial Shipyard | Domain=Land | 3 | Attack Transport | Logistics | | Auxiliary Navy | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 8 | 12 | | | |
1936-1944 | Early War Submarine | 26 | 3 | 270 | Steel/Fuel | Industrial Shipyard | Specialunit=Spy, great people | 1 | Late War Submarine | | | Submerged | Can explore rival territory, Invisibility=Submarine | +50% vs Steam units, Merchant Steam +25% vs. Industrial Navy, Auxilary Navy | +50% vs Early Carrier, Sea Plane Tender +25% vs Light Carrier, Heavy Carrier | | 9 | 20 | | | |
| Late War submarine | 30 | 3 | 320 | Steel/Fuel | Industrial Shipyard | Specialunit=Spy, great people | 1 | Advanced Submarine | | | Submerged | Can explore rival territory, Invisibility=Submarine | +50% vs Steam units, Merchant Steam +25% vs. Industrial Navy, Auxilary Navy | +50% vs Early Carrier, Sea Plane Tender, Light Carrier, Heavy Carrier +25% vs Early War Light Carrier, Early War Heavy Carrier | | 9 | 24 | | | |
| Corvette/Patrol Boat | 16 | 5 | 120 | Steel/Fuel | | | | Improved Corvette/Patrol Boat | | | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Improved Destroyer, Early War Submarine, Light Cruiser +20% vs Destroyer, Early Light Cruiser, Improved Long Range Submarine +30% vs Long Range submarine, Improved Submarine, +40% vs Early Submarine, Seagoing Submarine | | 8 | 16 | | | Can intercept aircraft (15% Chance) |
| Escort/Early Frigate (Early War) | 20 | 6 | 180 | Steel/Fuel | | | | Improved Escort/Frigate (Late War) | | | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Early War Submarine, Improved Light Cruiser, Interwar Destroyer +20% vs Improved Destroyer, Early Light Cruiser, Improved Long Range Submarine +30% vs Destroyer, Long Range submarine, Improved Submarine +40% vs Early Submarine, Seagoing Submarine | | 8 | 18 | | | Can intercept aircraft (15% Chance) |
| Early War Destroyer | 24 | 6 | 280 | Steel/Fuel | Industrial Shipyard | | | Late War Destroyer | | | Screens | Can detect Invisibility=Submarine | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Improved Light Cruiser, Interwar Destroyer +20% vs Early War Submarine, Heavy Cruiser, Improved Destroyer, Light Cruiser +30% vs Early Light Cruiser, Improved Long Range Submarine, Advanced Armored Cruiser, Destroyer +40% vs Early Submarine, Seagoing Submarine, Long Range submarine, Improved Submarine | 8 | 20 | | | Can intercept aircraft (15% Chance) | |
| Early War Light Cruiser | 30 | 6 | 350 | Steel/Fuel | Industrial Shipyard | | | Late War Light Cruiser | | Causes collateral damage (40/40/3) | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Improved Heavy Cruiser +20% vs Improved Light Cruiser, Interwar Destroyer, Early War Submarine, Heavy Cruiser, Improved Destroyer, Light Cruiser +30% vs Early Submarine, Seagoing Submarine, Long Range submarine, Improved Submarine, Improved Long Range Submarine +40% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer | Can bombard city defences 12% per turn | 8 | 24 | 1 | 50 | Can intercept aircraft (20% Chance) |
| Early War Heavy Cruiser | 36 | 5 | 400 | Steel/Fuel | Industrial Shipyard | | | Late War Heavy Cruiser | | Causes collateral damage (50/50/4) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Improved Battlecruiser, Treaty Battleship +20% vs Improved Heavy Cruiser, Improved Light Cruiser, Interwar Destroyer, Early War Submarine, +25% vs Early Submarine, Seagoing Submarine, Long Range submarine, Improved Submarine, Improved Long Range Submarine +30% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser | Can bombard city defences 16% per turn | 8 | 28 | 1 | 50 | Can intercept aircraft (20% Chance) |
| Heavy Battleship (Early War) | 48 | 5 | 600 | Steel/Fuel | Industrial Shipyard | | | Improved Heavy Battleship, Super Heavy Battleship | | Causes collateral damage (60/60/5) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Seagoing Submarine, Long Range submarine +20% vs Improved Battlecruiser, Treaty Battleship +25% vs Improved Heavy Cruiser, Improved Light Cruiser, Interwar Destroyer, Early Submarine +30% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser | Can bombard city defences 20% per turn | 9 | 35 | 1 | 50 | Can intercept aircraft (20% Chance) |
| Improved Escort/Frigate (Late War) | 24 | 6 | 220 | Steel/Fuel | | | | Advanced Escort/frigate | | | Screens | Can detect Invisibility=Submarine | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Late War Submarine, Early War Light Cruiser, Early War Destroyer +20% vs Interwar Destroyer, Improved Light Cruiser +30% vs Improved Destroyer, Light Cruiser, Improved Long Range Submarine, Improved Submarine +40% vs Early Submarine, Seagoing Submarine, Destroyer, Long Range submarine, Early Light Cruiser | 8 | 20 | | | | |
| Late War Destroyer | 28 | 6 | 320 | Steel/Fuel | Industrial Shipyard | | | Advanced Destroyer | | | Screens | Can detect Invisibility=Submarine | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Early War Destroyer, Early War Light Cruiser, Escort/Frigate, Corvette/patrol boat +20% vs Late War Submarine, Improved Light Cruiser, Interwar Destroyer, Improved Heavy Cruiser +30% Early War Submarine, Heavy Cruiser, Improved Destroyer, Light Cruiser +40% vs Early Submarine, Seagoing Submarine, Long Range submarine, Improved Submarine, Early Light Cruiser, Improved Long Range Submarine, Advanced Armored Cruiser, Destroyer | 9 | 24 | | | Can intercept aircraft (20% Chance) | |
| Late War Light Cruiser | 34 | 6 | 380 | Steel/Fuel | Industrial Shipyard | | | Advanced Light Cruiser | | Causes collateral damage (40/40/4) | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Escort/frigate, Early War Destroyer, Corvette/Patrol Boat , Early War Light Cruiser, Early War Submarine +20% vs Improved Heavy Cruiser +30% vs Early Submarine, Seagoing Submarine, Long Range submarine, Improved Submarine, Improved Long Range Submarine +40% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Improved Light Cruiser, Interwar Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser | Can bombard city defences 12% per turn | 9 | 28 | 1 | 60 | Can intercept aircraft (25% Chance) |
| Late War Heavy Cruiser | 42 | 5 | 460 | Steel/Fuel | Industrial Shipyard | | | Advanced Heavy Cruiser | | Causes collateral damage (50/50/4) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Improved Submarine, Improved Long Range Submarine, Early War Light Cruiser, Early War Heavy Cruiser, Escort/Frigate, Corvette/Patrol Boat +20% vs Improved Battlecruiser, Treaty Battleship +30% vs Early Submarine, Seagoing Submarine, Long Range submarine +40% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser, Improved Heavy Cruiser, Improved Light Cruiser, Interwar Destroyer | Can bombard city defences 16% per turn | 9 | 32 | 1 | 60 | Can intercept aircraft (25% Chance) |
| Improved Heavy Battleship (Late War) | 54 | 5 | 700 | Steel/Fuel | Industrial Shipyard | | | Advanced Battleship | | Causes collateral damage (60/60/5) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Improved Submarine, Improved Long Range Submarine, Escort/Frigate, Corvette/Patrol Boat, Heavy Battleship +20% vs Early War Light Cruiser, Early War Heavy Cruiser, Early War Destroyer +30% vs Improved Battlecruiser, Treaty Battleship, Improved Light Cruiser, Improved Heavy Cruiser +40% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser, Seagoing Submarine, Long Range submarine, Early Submarine, Improved Heavy Cruiser, Improved Light Cruiser, Interwar Destroyer | Can bombard city defences 20% per turn | 10 | 35 | 1 | 60 | Can intercept aircraft (25% Chance) |
| Super Heavy battleship | 60 | 5 | 800 | Steel/Fuel | Industrial Shipyard | | | Advanced Heavy Battleship | | Causes collateral damage (65/65/6) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +20% vs Heavy Battleship, Improved Submarine, Improved Long Range Submarine, Escort/Frigate, Corvette/Patrol Boat +25% vs Improved Battlecruiser, Treaty Battleship, Early War Light Cruiser, Early War Heavy Cruiser +30% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser, Seagoing Submarine, Long Range submarine, Early Submarine, Improved Heavy Cruiser, Improved Light Cruiser, Interwar Destroyer, Improved Light Cruiser, Improved Heavy Cruiser | Can bombard city defences 22% per turn | 10 | 38 | 1 | 60 | Can intercept aircraft (25% Chance) |
| Escort Carrier (Early War) | 20 | 5 | 300 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 1 | Improved Escort Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 9 | 24 | | | Can intercept aircraft (15% Chance) |
| Early War Light Carrier | 26 | 5 | 400 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 1 | Late War Light Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 10 | 28 | | | Can intercept aircraft (20% Chance) |
| Early War Heavy Carrier | 32 | 5 | 480 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 2 | Late War Heavy Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 10 | 32 | | | Can intercept aircraft (20% Chance) |
| Improved Escort Carrier (Late War) | 24 | 5 | 350 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 1 | Advanced Escort Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 10 | 26 | | | |
| Late War Light Carrier | 30 | 5 | 500 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 2 | Advanced Light Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 10 | 30 | | | Can intercept aircraft (25% Chance) |
| Late War Heavy Carrier | 36 | 5 | 580 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 3 | Advanced Heavy Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 11 | 34 | | | Can intercept aircraft (25% Chance) |
| Landing Craft Infantry | 10 | 6 | 240 | Steel/Fuel | | Specialunit=Specialized infantry | 1 | | Amphibious Warfare | | Auxiliary Navy | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 11 | 16 | | | |
| Landing Ship Tank | 14 | 5 | 280 | Steel/Fuel | Industrial Shipyard | Domain=Land | 2 | | Amphibious Warfare | | Auxiliary Navy | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 12 | 22 | | | |
| Attack Transport | 16 | 5 | 340 | Steel/Fuel | Industrial Shipyard | Domain=Land | 3 | | | | Auxiliary Navy | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | 13 | 28 | | | |
1945-1960 | Advanced Submarine | 34 | 3 | 380 | Steel/Fuel | Industrial Shipyard | Specialunit=Spy, great people | 1 | Attack Submarine | | | Submerged | | +50% vs Steam units, Merchant Steam +25% vs. Industrial Navy, Auxilary Navy, Capital Ships | | 10 | 26 | | | | |
| Attack Submarine | 32 | 4 | 430 | Steel/Fuel | Industrial Shipyard | Specialunit=Spy, great people | 1 | Improved Attack Submarine | | | Modern Submerged | | +50% vs Industrial Navy, +25% vs. Screens, Capital Ships, Auxilary Navy, Carriers | | | 10 | 28 | | | |
| Nuclear Attack Submarine | 36 | 6 | 500 | Steel/Nuclear Fuel | Industrial Shipyard | Specialunit=Spy, great people | 1 | Improved Nuclear Attack Submarine | | | Modern Submerged | | +50% vs Industrial Navy, +25% vs. Screens, Capital Ships, Auxilary Navy, Carriers | | | 10 | 30 | | | |
| Missile Submarine | 30 | 3 | 600 | Steel/Fuel | Industrial Shipyard | Special unit=SLBM, SLCM | 1 | Improved Missile Submarine | | | Modern Submerged | | +50% vs Industrial Navy, +25% vs. Screens, Capital Ships, Auxilary Navy, Carriers | | | 11 | 32 | | | |
| Nuclear Missile Submarine | 34 | 6 | 700 | Steel/Nuclear Fuel | Industrial Shipyard | Special unit=SLBM | 2 | Improved Nuclear Missile Submarine | | | Modern Submerged | | +50% vs Industrial Navy, +25% vs. Screens, Capital Ships, Auxilary Navy, Carriers | | | 11 | 36 | | | |
| Improved Corvette/Patrol boat | 20 | 5 | 200 | Fuel | | | | Semi Modern Corvette/Patrol Boat | | | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Late War Submarine, Corvette/Patrol Boat, Escort/Frigate, Early War Destroyer +20% vs Improved Destroyer, Early War Submarine, Light Cruiser +30% vs Destroyer, Early Light Cruiser, Improved Long Range Submarine +40% vs Early Submarine, Seagoing Submarine, Long Range submarine, Improved Submarine | 10 | 18 | | | | |
| Advanced Escort/Frigate | 24 | 5 | 270 | Fuel | | | | Sem Modern Frigate | | | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Advanced Submarine, Improved Escort/Frigate, Late War Destroyer +20% vs Escort/Frigate, Corvette/Patrol Boat, Late War Submarine, Early War Light Cruiser, Early War Destroyer +30% vs Interwar Destroyer, Improved Light Cruiser +40% vs Early Submarine, Seagoing Submarine, Destroyer, Long Range submarine, Early Light Cruiser, Improved Destroyer, Light Cruiser, Improved Long Range Submarine, Improved Submarine | 10 | 20 | | | | |
| Advanced Destroyer | 32 | 6 | 360 | Steel/Fuel | Industrial Shipyard | | | Semi Modern Destroyer | | | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +20% Improved Escort/Frigate, Late War Light Cruiser, Late War Destroyer, Advanced Submarine +25% vs Early War Destroyer, Early War Light Cruiser, Escort/Frigate, Corvette/patrol boat +30% vs Late War Submarine, Improved Light Cruiser, Interwar Destroyer, Improved Heavy Cruiser +40% vs Early War Submarine, Heavy Cruiser, Improved Destroyer, Light Cruiser, Early Submarine, Seagoing Submarine, Long Range submarine, Improved Submarine, Early Light Cruiser, Improved Long Range Submarine, Advanced Armored Cruiser, Destroyer | 10 | 26 | | | | |
| Advanced Light Cruiser | 38 | 6 | 460 | Steel/Fuel | Industrial Shipyard | | | Semi Modern Light Cruiser/Missile Cruiser | | Causes collateral damage (45/45/4) | Screens | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Improved Escort/frigate, Late War Destroyer, Late War Submarine, Late War Light Cruiser, Improved Escort/Frigate +20% vs Early War Destroyer, Corvette/Patrol Boat , Escort/frigate, Early War Light Cruiser, Early War Heavy Cruiser, Early War Submarine +30% vs Improved Heavy Cruiser +40% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Improved Light Cruiser, Interwar Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser, Early Submarine, Seagoing Submarine, Long Range submarine, Improved Submarine, Improved Long Range Submarine | Can bombard city defences 14% per turn | 10 | 30 | 1 | 60 | |
| Advanced Heavy Cruiser | 48 | 6 | 540 | Steel/Fuel | Industrial Shipyard | | | Missile Cruiser | | Causes collateral damage (55/55/4) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Late War Destroyer, Late War Light Cruiser, Late War Heavy Cruiser, Early War Submarine, Improved Escort/Frigate +20% vs Improved Submarine, Improved Long Range Submarine, Early War Light Cruiser, Early War Heavy Cruiser, Escort/Frigate, Corvette/Patrol Boat, Heavy Battleship +30% vs Improved Battlecruiser, Treaty Battleship +40% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser, Improved Heavy Cruiser, Improved Light Cruiser, Interwar Destroyer, Early Submarine, Seagoing Submarine, Long Range submarine | Can bombard city defences 18% per turn | 11 | 35 | 1 | 60 | |
| Advanced Battleship | 58 | 6 | 650 | Steel/Fuel | Industrial Shipyard | | | None | | Causes collateral damage (65/65/5) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Early War Submarine, Improved Escort/Frigate, Improved Heavy Battleship +20% vs Late War Heavy Cruiser, Late War Light Cruiser, Late War Destroyer, Improved Submarine, Improved Long Range Submarine, Escort/Frigate, Corvette/Patrol Boat +30% vs Heavy Battleship, Early War Light Cruiser, Early War Heavy Cruiser +40% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser, Seagoing Submarine, Long Range submarine, Early Submarine, Improved Heavy Cruiser, Improved Light Cruiser, Interwar Destroyer, Improved Battlecruiser, Treaty Battleship, Improved Light Cruiser, Improved Heavy Cruiser | Can bombard city defences 22% per turn | 11 | 40 | 1 | 60 | |
| Improved Super Heavy Battleship | 64 | 6 | 740 | Steel/Fuel | Industrial Shipyard | | | None | | Causes collateral damage (70/70/6) | Capital Ships | | +50% vs Steam units, +25% vs. Industrial Navy | +15% vs Super Heavy Battleship +20% vs Early War Submarine, Improved Escort/Frigate, Improved Heavy Battleship +25% vs Late War Heavy Cruiser, Late War Light Cruiser, Late War Destroyer, Improved Submarine, Improved Long Range Submarine, Escort/Frigate, Corvette/Patrol Boat +30% vs Heavy Battleship, Early War Light Cruiser, Early War Heavy Cruiser +40% vs Early Light Cruiser, Advanced Armored Cruiser, Destroyer, Heavy Cruiser, Improved Destroyer, Light Cruiser, Seagoing Submarine, Long Range submarine, Early Submarine, Improved Heavy Cruiser, Improved Light Cruiser, Interwar Destroyer, Improved Battlecruiser, Treaty Battleship, Improved Light Cruiser, Improved Heavy Cruiser | Can bombard city defences 24% per turn | 12 | 44 | 1 | 60 | |
| Semi Modern Light Cruiser | 42 | 6 | 650 | Steel/Fuel | Ship Manufacturing Plant | | | None | | Causes collateral damage (50/50/4) | Modern Surface Navy | | +50% vs Industrial Navy +25% vs. Capital ships, Screens | | | | | | | |
| Semi Modern Destroyer | 36 | 6 | 440 | Steel/Fuel | Ship Manufacturing Plant | | | Missile Destroyer | | Causes collateral damage (40/40/4) | Modern Surface Navy | | +50% vs Industrial Navy +25% vs. Capital ships, Screens | | | | | | | |
| Semi Modern Frigate | 30 | 6 | 320 | Steel/Fuel | Ship Manufacturing Plant | | | Missile Frigate | | | Modern Surface Navy | | +50% vs Industrial Navy +25% vs. Capital ships, Screens | | | | | | | |
| Semi Modern Corvette | 26 | 6 | 250 | Steel/Fuel | | | | Missile Corvette | | | Modern Surface Navy | | +50% vs Industrial Navy +25% vs. Capital ships, Screens | | | | | | | |
| Advanced Patrol Boat | 23 | | | | | | | | | | | | | | | | | | | |
| Advanced Escort Carrier | 28 | 5 | 420 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 1 | Semi Modern Light Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | | | | | |
| Advanced Light Carrier | 34 | 5 | 580 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 2 | Semi Modern Light Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | | | | | |
| Advanced Heavy Carrier | 38 | 5 | 650 | Steel/Fuel | Industrial Shipyard | Specialunit=Carrier Aircraft | 3 | Semi Modern Heavy Carrier/Nuclear Carrier | | | Carriers | Can only defend | +50% vs Steam units, +25% vs. Industrial Navy | | | | | | | |
| Supercarrier | 44 | 5 | 750 | Steel/Nuclear Fuel | Ship Manufacturing Plant | Specialunit=Carrier Aircraft | 4 | Improved Nuclear Carrier | | | Modern Carriers | Can only defend | +50% vs Industrial Navy +25% vs. Capital ships, Screens | | | | | | | |
| Dock Landing Ship | | | | | Ship Manufacturing Plant | | | | | | Auxiliary Navy | Can only defend | | | | | | | | |
| Improved Attack Transport | | | | | Ship Manufacturing Plant | | | | | | Auxiliary Navy | Can only defend | | | | | | | | |
| Improved Landing ship | | | | | | | | | | | Auxiliary Navy | Can only defend | | | | | | | | |
| Improved Landing Craft | | | | | | | | | | | Auxiliary Navy | Can only defend | | | | | | | | |
| Missile Cruiser | 44 | 6 | 700 | Steel/Fuel/Nuclear Fuel | Ship Manufacturing Plant | Specialunit=SSM , Helicopter | 2 | Improved Missile Cruiser | | | Modern Surface Navy | | | | | | | | | |
| Missile Destroyer | 38 | 6 | 550 | Steel/Fuel/Nuclear Fuel | Ship Manufacturing Plant | Specialunit=SSM | 2 | Improved Missile Destroyer | | | Modern Surface Navy | | | | | | | | | |
| Missile Frigate | 32 | 6 | 420 | Steel/Fuel/Nuclear Fuel | Ship Manufacturing Plant | Specialunit=SSM | 1 | Improved Missile Frigate | | | Modern Surface Navy | | | | | | | | | |
| Missile Corvette | 28 | 6 | 300 | Steel/Fuel/Nuclear Fuel | Ship Manufacturing Plant | Specialunit=SSM | 1 | Improved Missile Corvette | | | Modern Surface Navy | | | | | | | | | |
1961-1975 | Improved Attack Submarine | 38 | | | | | | | | | | Modern Submerged | | | | | | | | | |
| Improved SSN | 42 | | | | | | | | | | Modern Submerged | | | | | | | | | |
| Improved SSBN | 40 | | | | | | | | | | Modern Submerged | | | | | | | | | |
| Patrol Vessel/Fast Attack Craft | 26 | | | | | | | | | | Modern Surface Navy | | | | | | | | | |
| Improved Missile Corvette | 32 | | | | | | | | | | Modern Surface Navy | | | | | | | | | |
| Improved Missile Frigate | 36 | | | | | | | | | | Modern Surface Navy | | | | | | | | | |
| Improved Missile Destroyer | 42 | | | | | | | | | | Modern Surface Navy | | | | | | | | | |
| Improved Missile Cruiser | 48 | | | | | | | | | | Modern Surface Navy | | | | | | | | | |
| Improved Supercarrier | 50 | | | | | | | | | | Modern Carriers | | | | | | | | | |
| Improved Dock Landing Ship | | | | | | | | | | | Sea Lift | | | | | | | | | |
| Amphibious Transport Dock | | | | | | | | | | | Sea Lift | | | | | | | | | |
| Auxiliery Ship | | | | | | | | | | | Sea Lift | | | | | | | | | |
| Helicopter Assault Ship | | | | | | | | | | | Sea Lift | | | | | | | | | |
| Small Landing Ship | | | | | | | | | | | Sea Lift | | | | | | | | | |
1976-1990 | Advanced Attack Submarine | 42 | | | | | | | | | | | | | | | | | | | |
| Advanced SSN | 46 | | | | | | | | | | | | | | | | | | | |
| Advanced SSBN | 44 | | | | | | | | | | | | | | | | | | | |
| Improved Patrol Vessel/Fast Attack Craft | 30 | | | | | | | | | | | | | | | | | | | |
| Advanced Missile Corvette | 36 | | | | | | | | | | | | | | | | | | | |
| Advanced Missile Frigate | 40 | | | | | | | | | | | | | | | | | | | |
| Advanced Missile Destroyer | 46 | | | | | | | | | | | | | | | | | | | |
| Advanced Missile Cruiser | 52 | | | | | | | | | | | | | | | | | | | |
| Advanced Supercarrier | 56 | | | | | | | | | | | | | | | | | | | |
| Semi Modern Light Carrier | 48 | | | | | Specialunit=Carrier Aircraft | 2 | | | | | | | | | | | | | |
| Improved Helicopter Assault Ship | | | | | | | | | | | | | | | | | | | | |
| Amphibious Assault Ship | | | | | | | | | | | | | | | | | | | | |
| Improved Small Landing Ship | | | | | | | | | | | | | | | | | | | | |
1991-2009 | Modern Attack Submarine | 46 | | | | | | | | | | | | | | | | | | | |
| Modern SSN | 50 | | | | | | | | | | | | | | | | | | | |
| Modern SSBN | 48 | | | | | | | | | | | | | | | | | | | |
| Improved Patrol Vessel/Fast Attack Craft | 34 | | | | | | | | | | | | | | | | | | | |
| Modern Missile Corvette | 40 | | | | | | | | | | | | | | | | | | | |
| Modern Missile Frigate | 44 | | | | | | | | | | | | | | | | | | | |
| Modern Missile Destroyer | 50 | | | | | | | | | | | | | | | | | | | |
| Modern Missile Cruiser | 58 | | | | | | | | | | | | | | | | | | | |
| Modern Supercarrier | 62 | | | | | | | | | | | | | | | | | | | |
| Modern Light Carrier | 54 | | | | | | | | | | | | | | | | | | | |
| Advanced Helicopter Assault Ship | | | | | | | | | | | | | | | | | | | | |
| Modern Amphibious Assault Ship | | | | | | | | | | | | | | | | | | | | |
| Advanced Small Landing Ship | | | | | | | | | | | | | | | | | | | | |
| Modern Auxilery Ship | | | | | | | | | | | | | | | | | | | | |
2010- | Future Attack Submarine | 50 | | | | | | | | | | | | | | | | | | | |
| Future SSN | 54 | | | | | | | | | | | | | | | | | | | |
| Future SSBN | 52 | | | | | | | | | | | | | | | | | | | |
| Advanced Patrol Vessel/Fast Attack Craft | 38 | | | | | | | | | | | | | | | | | | | |
| Future Missile Corvette | 45 | | | | | | | | | | | | | | | | | | | |
| Future Missile Frigate | 50 | | | | | | | | | | | | | | | | | | | |
| Future Missile Destroyer | 56 | | | | | | | | | | | | | | | | | | | |
| Future Missile Cruiser | 64 | | | | | | | | | | | | | | | | | | | |
| Future Supercarrier | 74 | | | | | | | | | | | | | | | | | | | |
| Future Light Carrier | 60 | | | | | | | | | | | | | | | | | | | |
| Future Amphibious Assault Ship | | | | | | | | | | | | | | | | | | | | |