matthewthegreat
Warlord
- Joined
- Oct 22, 2007
- Messages
- 132
This is a replay of my first try at Frederick the Organized which ended in a horrible loss. I learned my lesson and ready to try again.
Frederick believes a small but organized empire can be better then a Larger but unorganized empire. In this RPC we will try to specialize our cities as much as possible. Each City will have its own specific purpose and have its own rules. Lets see the power of city specialization!
Empire-wide Rules:
1. Must acquire 7 cities and try to keep them through out the game he must not control more then 7 cities. Any cities he captures in addition to the 7 cities must be razed. Each city must be specialized via the city rules below.
2.He must adopt Universal Suffrage as soon as it is available and must remain in this civic for the rest of the game.
3.No slavery!!! He want his cities to grow big. He also doesnt like slave revolts (very unorganized) if he wants something rushed he will pay for it.
4. Must found at least 1 corporation the HQ(s) must be in the gold city.
5.Must start at least 3 Golden Ages if we build the Taj we will try to start 4 GAs
City Rules:
We will have 7 different types of cities each city has its own special set of rules. Below is a list of the 7 different cities and the rules for each are in the spoilers. So please read all of the spoilers in this post.
Production City
Improvements: unless it is to acquire a resource all squares in the BFC must produce at least 1 ! So farms next to rivers are allowed if I plan to build a levee. No cottages!
National wonders: Iron Works must be built in this city
Buildings: This is the only city that may build a Industrial Park.
Specialist: engineers and priest are the only specialist that may be ran in this city.
Great people: GE and prophets are the only GP that may be settled in this city.
Requirements: Must be the #1 producer of when not building military units in the German Empire
Military City
Improvements: Any improvement is acceptable although a high # of is our goal so we should improve our land accordantly.
National wonders: Heroic Epic must be built in this city
Buildings: This is the only city that may build a Military Academy.
Specialist: engineers and priest are the only specialist that may be ran in this city.
Great people: Great Generals are the only GP that may be settled in this city.
Gold City
Improvements: mostly cottages and farms.
National wonders: Wall Street must be built in this city.
Buildings: This is the only city that may build a market. All corporations we found must have the HQ in this city.
Specialist: merchants and priest are the only specialist that may be ran in this city.
Great people: GM, GA and prophets are the only GP that may be settled in this city.
Requirements: Must be the #1 producer of in the German Empire
Science City
Improvements: mostly cottages.
National wonders: Oxford University must be built in this city.
Buildings: This is the only city that may build a academy .
Specialist: Scientists and artists are the only specialist that may be ran in this city
Great people: Great Scientists is the only GP that may be settled in this city
Requirements: Must be the #1 producer of in the German Empire
Great person farm
Improvements: unless it is to acquire a resource only farms, windmills and a few mines may be built in the BFC. No cottages!
National wonders: National Epic must be built in this city.
Specialist: any specialist may be ran in this city
Great people: GP may not be settled in this city
Requirements: Must be the #1 producer of in the German Empire
Espionage city
Improvements: any Improvement may be built in the BFC
Buildings: This is the only city that may build a intelligence agency and Scotland Yards
Specialist: only spies may be ran in this city
Great people: Only great spies may be settled in this city
Requirements: Must be the #1 producer of in the German Empire
National park city
Improvements: Unless it is to acquire a resource no forest or jungle may be chopped!! There must be at least 3 forest preserves in the BFC. No cottages!
National wonders: National park must be built in this city.
Specialist: any specialist may be ran in this city
Great people: any GP may be settled in this city
Victories:
Any victory is acceptable, of course, domination will not be possible because we can only have 7 cities.
Settings:
This time aggressive AI is turned off.
The Start:
This is a random map with random civs and is the first map I got.
I think my capital looks like a good spot for my Production City!
I hope this will be both fun and education. Freds Philosophical trait is great for this considering we have to start 3-4 GAs and found at least 1 corporation.
Im a prince player that some times play at monarch but still finds prince a challenge. I will usually play a round in this RPC about every 1-4 days.
Frederick believes a small but organized empire can be better then a Larger but unorganized empire. In this RPC we will try to specialize our cities as much as possible. Each City will have its own specific purpose and have its own rules. Lets see the power of city specialization!
Empire-wide Rules:
1. Must acquire 7 cities and try to keep them through out the game he must not control more then 7 cities. Any cities he captures in addition to the 7 cities must be razed. Each city must be specialized via the city rules below.
2.He must adopt Universal Suffrage as soon as it is available and must remain in this civic for the rest of the game.
3.No slavery!!! He want his cities to grow big. He also doesnt like slave revolts (very unorganized) if he wants something rushed he will pay for it.
4. Must found at least 1 corporation the HQ(s) must be in the gold city.
5.Must start at least 3 Golden Ages if we build the Taj we will try to start 4 GAs
City Rules:
We will have 7 different types of cities each city has its own special set of rules. Below is a list of the 7 different cities and the rules for each are in the spoilers. So please read all of the spoilers in this post.
Production City
Spoiler :
Improvements: unless it is to acquire a resource all squares in the BFC must produce at least 1 ! So farms next to rivers are allowed if I plan to build a levee. No cottages!
National wonders: Iron Works must be built in this city
Buildings: This is the only city that may build a Industrial Park.
Specialist: engineers and priest are the only specialist that may be ran in this city.
Great people: GE and prophets are the only GP that may be settled in this city.
Requirements: Must be the #1 producer of when not building military units in the German Empire
Military City
Spoiler :
Improvements: Any improvement is acceptable although a high # of is our goal so we should improve our land accordantly.
National wonders: Heroic Epic must be built in this city
Buildings: This is the only city that may build a Military Academy.
Specialist: engineers and priest are the only specialist that may be ran in this city.
Great people: Great Generals are the only GP that may be settled in this city.
Gold City
Spoiler :
Improvements: mostly cottages and farms.
National wonders: Wall Street must be built in this city.
Buildings: This is the only city that may build a market. All corporations we found must have the HQ in this city.
Specialist: merchants and priest are the only specialist that may be ran in this city.
Great people: GM, GA and prophets are the only GP that may be settled in this city.
Requirements: Must be the #1 producer of in the German Empire
Science City
Spoiler :
Improvements: mostly cottages.
National wonders: Oxford University must be built in this city.
Buildings: This is the only city that may build a academy .
Specialist: Scientists and artists are the only specialist that may be ran in this city
Great people: Great Scientists is the only GP that may be settled in this city
Requirements: Must be the #1 producer of in the German Empire
Great person farm
Spoiler :
Improvements: unless it is to acquire a resource only farms, windmills and a few mines may be built in the BFC. No cottages!
National wonders: National Epic must be built in this city.
Specialist: any specialist may be ran in this city
Great people: GP may not be settled in this city
Requirements: Must be the #1 producer of in the German Empire
Espionage city
Spoiler :
Improvements: any Improvement may be built in the BFC
Buildings: This is the only city that may build a intelligence agency and Scotland Yards
Specialist: only spies may be ran in this city
Great people: Only great spies may be settled in this city
Requirements: Must be the #1 producer of in the German Empire
National park city
Spoiler :
Improvements: Unless it is to acquire a resource no forest or jungle may be chopped!! There must be at least 3 forest preserves in the BFC. No cottages!
National wonders: National park must be built in this city.
Specialist: any specialist may be ran in this city
Great people: any GP may be settled in this city
Victories:
Any victory is acceptable, of course, domination will not be possible because we can only have 7 cities.
Settings:
This time aggressive AI is turned off.
The Start:
This is a random map with random civs and is the first map I got.
I think my capital looks like a good spot for my Production City!
I hope this will be both fun and education. Freds Philosophical trait is great for this considering we have to start 3-4 GAs and found at least 1 corporation.
Im a prince player that some times play at monarch but still finds prince a challenge. I will usually play a round in this RPC about every 1-4 days.