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[GS] Matthias Corvinus strategie

Discussion in 'Civ6 - Strategy & Tips' started by ossi, Feb 17, 2019.

  1. ossi

    ossi Chieftain

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    Hi Civ fans,
    just made my first GS game. Matthias Corvinus is incredidle strong. With the help of Amani you can become suzerain of a city state very early. Levy units as soon as you have money for it. Afterward you get 2 more Envoys - so you can stay suzerain even after moving Amani to the next city state, and so on ... new money you can also get via pillaging ... with this strategie I rolled over the whole world extremly quickly!
    Ciao, Ossi
     
    Hans Tork likes this.
  2. Victoria

    Victoria Regina Supporter

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    Yes, we have seen this with a streamer, I have been levying troops for a while, it is underrated normally too.
    However... try deity and you will find not many CS to levy, the ones left everyone has stored up envoys for.
    50% districts is good though, placement is everything.
     
    Fluphen Azine likes this.
  3. CornPlanter

    CornPlanter Emperor

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    Speaking of, I dont even find many CS on immortal either. I dont think I've ever had a "Meet 3 CS" inspiration in any of my GS games ever. Did they reduce the number of CS per map or what
     
  4. ossi

    ossi Chieftain

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    thanks for your feedback, I have to admit I set the number of CS to max (24), huge fractal map, immortal difficulty, marathon speed. It was extremely easy, even playing very lazy without any deeper strategic thinking. hungary characteristic with 50% districts is indeed also very good, but for this game it was not really required. Therefore I thought deity will also work fine, I will try ... but at the moment I play Inca :)
     
  5. Dexter25

    Dexter25 Chieftain

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    Could you precise whether Matthias Corvinus gets 50% discount for building districts and buildings inside them on the opposite side of the river from city center or these districts should also placed next to city center?
     
  6. balkottth213

    balkottth213 Chieftain

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    Opposite side of river AND near city center.
    Tested it, since I'm Hungarian, I had to do my first game with them. :D

    Also, I played on deity, went for CS levied warrior->swordsman rush, and I feel like deity will be the only difficulty, where it might be a bit slow, but i might just got an unlucky map, idk. You could still go for muskets, levy troops when they are still warriors, and upgrade then to make a later but bigger cheese, but then it's too slow again compared to a horsemen into UU-s rush, which on the other hand seems insanely strong on Hungary, even on deity.
     
    Last edited: Feb 19, 2019
    Victoria likes this.
  7. Forster

    Forster Prince

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    I don't know if they reduced the number but you can adjust the number in play under advanced settings when creating a new game.
     
  8. Hans Tork

    Hans Tork Chieftain

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    I agree that in Deity nearly 90/100% of CS die by T80. However the early game advantage of having free 6-8 warriors that can be upgraded to swords is quite OP. Even
    with one CS giving you 3-4 warriors you can use them as bait/meat shield for your first war target. It frees up the production of units for other things. I feel inital momentum is everything in Deity and in my game it gave me the desired cities even though both of my CS got killed by a tech crazy Korea. In the end that initial advantage helped me win the game easily. To make effective use of Hungaries UA I went with 2 scouts first instead of slinger warrior build I go for usually. I was lucky to scout out 2 CS and with their help there was no going back. I did not even spam units or go for a Dom win. I was trying for a Diplo win but got bored and got the regular Dom Win instead. I ended up playing and testing with late game things like the Giant Death Robot and Modern Armor armies.

    Spoiler :

    20190221214145_1.jpg
     
  9. Victoria

    Victoria Regina Supporter

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    what % die by the time you have suze of them and enough gold... and when you do other AI's with more envoys than you and nowhere to put them, plants them in your CS and so remove all your troops.
    I am not saying it does not work, I am saying be mighty careful you did not just declare war, spend all your money and have no army left... happened to me lots, I have been playing the levy game for a while
     
  10. Hans Tork

    Hans Tork Chieftain

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    The ones I levied both got killed by Korea but I ended up using nearly 5-6 swordsman up to kill Alex. Infact levying troops weakens the CS more and hastens their death. However with Hungary the ability to get freely upgraded 10 swords is decent. As for the % I managed to sell all my luxes and chose Amani as my first gov pick(I choose Magnus generally) means you can snag two CS long enough to make their armies useful. It would be T60-62 when I got the warriors up.
     
  11. Stamson

    Stamson Chieftain

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    I've been testing it and I am 99% sure you need to be adjacent to city center AND across the river. Is this what you have found aswell? This usually limits the spots quite a bit.
     
    Last edited: Apr 20, 2019
  12. Victoria

    Victoria Regina Supporter

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    Indeed x 2
     
  13. Cakeathon

    Cakeathon Chieftain

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    I've had a different experience playing diety. A good portion of city-states tend to stay alive in my games for some reason.

    Despite playing 2 games with Hungary I have done very little levying. My issues are:
    #1 they can't be at war at anytime in the last several tens of turns since the AI tends to wipe out all their units. Same problem if you just liberated them, no units.
    #2 they need to be well-positioned which is surprisingly rare for them to be in my games. Usually, if a city-state is next to an AI it's either dead or they dump all their envoys into them.
    #3 they make mostly melee units but your UUs are all light cavalry. Gunpowder is on a completely different path to cavalry so it's anti-synergetic in terms of efficient beelining. And swordsmen very quickly become effectively useless on diety. So you have a very tight window around ironworking where it's actually going to have an impact but you need the perfectly placed city-state at the perfect time for it to work out and in my games it's just never there.

    I mean look at this crap, perfectly positioned on the map though, right in the middle of everybody:
    Spoiler :

    Screen Shot 2019-02-21 at 1.59.31 PM.png

    Really like the double UUs upgrading into each other and faster districts though. Things tend to go very smoothly with them since they just do things you'd do anyway but they do it a little better.
     
    Last edited: Feb 23, 2019
  14. Monthar

    Monthar Emperor

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    Keep in mind if the cs has only 1 or 2 units left the levy cost is much lower and everytime you levy you gain an additional 2 envoys with that CS. If you run your trade routes to the CSs you should be able to afford to levy just about every chance you get.
     
  15. kb27787

    kb27787 Emperor

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    IMO the levy part is more useful as an emergency defense mechanism and for early exploring where the levy cost is not so high.

    The UA on the other hand can be insane with the WC double building production proposal... Ever seen broadcast centers finish in 3-5 turns? The bonus is not half price though, but rather a third (+50 pct production results in 67 pct effective price) so it is weaker than Japan's but the difference is that this works on buildings and not just the base districts.

    In normal games not all your cities can be placed perfectly so it is not as strong as it seems at first glance.
     

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