May 2024 Challenge - Reach For The Heavens

You send Rock Bands to the Civ with the next highest culture. Here's a quick overview of Naturalists, Rock Bands and how the work with the tourism victory.
This is the best way indeed. You can also send them to others, but you're only getting half the mileage out of them in that case. Sending them to anyone increases your "stack" of foreign tourists, but sending them to the civ with the most domestic tourists also directly decreases their "stack" of domestic tourist and adding them to your foreign tourist stack. So you end up shooting yourself forward to the "finishing line", but also moving that "finishing line" closer. Sending rock bands to others just shoots you towards the finishing line without moving the finishing line any closer, hence you only get half the mileage out of the rock band.
 
I think mine is broken or it seems like a game where they have turned all the victory conditions off. It does not seem to want to end.
 
I tried this out the other day. I wish there were more difficulty levels too. I haven't played for a while but I got roped back into playing when I saw the Babylon challenge the other day. I figured it would be a good way to dust off the cobwebs. I wouldn't have jumped right back into Deity after not playing for so long, so Prince and Emperor suited me fine. I wondered if the choice of Prince or Emperor was to make it so people of all experience levels can try, or if it was to entice players back into the game, like myself, hehe.

So I saw the Khmer one and gave it a try. It ended up being rock band spam until the game decided it had enough. Greece was the last one I had to influence and he banned rock bands. I just kept spamming them to other civs and sent Greece all my trade routes and that was about it. I played peacefully but got dragged into a few allied wars.

I hope Potato does make a video talking about the challenge and his involvement.
 
You send Rock Bands to the Civ with the next highest culture. Here's a quick overview of Naturalists, Rock Bands and how the work with the tourism victory.
Yeah though so, i was sending most of bands to Korea since they were near by and had large amount of domestic visitors. Also i had unusually long streak with single band - reached 4000 album sales. Got all tiles in Korea till one left and then they banned bands. Too bad that band died in India eventually.
 
Finally got a chance to play. I started pretty near India, I thought about crushing them, but wanted to focus on religion. I started on flat plains and moved one turn to plains hill. Not the greatest terrain, but close to delicate arch. I ended up with the first religion and went reliquaries. I have quite a few cities and settled on the islands as well. It should be a easy victory, just will take a little bit of time since I spent a lot of resources expanding.

And the brain dead AI will still sell you all their great works not realizing that cultural victory is the only victory path.
 
I noticed that too! The AI seem a bit confused about focusing on the victory condition of the challenge.
 
I'm not sure if the AI is just smart or stupid for not killing my apostles to give me relics. Relics are hard to come by in this game, but otherwise I have enough great works that I can win this thing even without rock bands (I dislike them and only use them as a last resort). edit: in the end I suicided them against gurus. AI seemed to build a crapton of gurus this game. It would have been nice not to have to micromanage them and have the AI attack me instead.

The completionist in me hates seeing the prince badge not finished, but I got the emperor one, good enough for me. I can't be asked to play them again, especially since I played them 2 weeks ago in a regular game.
 
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I got through it. My biggest city was size 29. I didn't end up with a ton of super holy site spots, mostly +3s. I played peaceful other than using my population to flip cities in my area. I was within about 10-15 turns of flipping Delhi when I got the win. I did use rock bands to clear out at the end, mostly because when you're pulling in 1300 faith a turn, you gotta spend it on something.
 
I'm not sure if the AI is just smart or stupid for not killing my apostles to give me relics. Relics are hard to come by in this game
In any game that has religious victory turned off the AI is very passive in religious combat. I think this challenge suffers of the same issue - the AI are just not interested in anything religion.
 
In any game that has religious victory turned off the AI is very passive in religious combat. I think this challenge suffers of the same issue - the AI are just not interested in anything religion.

Ghandi was very agressive in religious combat but went away when he converted all my cities.
 
I tried this today. Had quite a good start, but then I forgot to renew the friendship with my neighbor Gilgabro who immediately declared war and everything went down the drain very quickly cause I had almost no military.
 
I did it on turn 189.

Quite pleased with myself. The main things were settling all of the island to the north and west, so that I had about 10 more cities. This meant that I had plenty of Art Galleries and Archaeology Museums for the objects.

I was over 50% of the way there when I hit Rock Bands. I had saved up lots of faith, so I managed to get about 10 and send them over to Wilhelmina who was second in culture (remember to target the next higher culture civ). That finished the game quickly even though most of the bands didn't last long.

The only thing that could have speeded the win up, as far as I know, was that I was too slow changing from internal to external trade routes as that gets 25% more tourism against that civ.

I enjoyed the challenge, but I was expecting it to be harder - no one ever attacked me and there were of course no barbarians. So, I could pretty much ignore science and b line all the culture goals.
 
Is there any difference between Potato's "challenge" and a normal Khmer wetlands game with classical start and random map seed? I could not find any in my own games.
So what exactly was "designed" by Potato McWhiskey?
 
Is this the last monthly challenge or will there be a new one?
I don't believe Firaxis has announced how long they intended to run the monthly challenges. I wouldn't be surprised if it going to be an ongoing thing from now on though.
 
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